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Switch to Forum Live View Books of the Past, Books of the Future
3 months ago  ::  Feb 22, 2013 - 2:36PM #11
Father-Dagon
Date Joined: Jan 10, 2013
Posts: 737
Of these wonderful books we've been listing, which ones do you think could make the jump to 5E? I know that many of the ones I listed are mostly edition-neutral (so, in that right, I could just keep using them, but I'd love to see them updated).
The 2 core goals of DDN:
1. Create a version of D&D that embraces the enduring, core elements of the game.
2. Create a set of rules that allows a smooth transition from a simple game to a complex one.
- Mike Mearls
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3 months ago  ::  Feb 22, 2013 - 2:47PM #12
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372
Van Richten's Guides (2e & 3e): The 3e ones were good (I particularly liked the way they passed it down through the family instead of just saying here's the same old Van Richten), but the 2e ones were better written.
Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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3 months ago  ::  Feb 22, 2013 - 2:55PM #13
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
I really like the 3.0 class splat books!

Sword and Fist
Blood and Faith
Song and Silence
etc.

They were filled with really neat, lore filled prestige classes that felt cool. Some of them were rereleased in 3.5, but they were scattered around.

They also came with a good amount of optional rules, and the books were only like 15 bucks a piece. Good times. 
My two copper.



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3 months ago  ::  Feb 22, 2013 - 2:59PM #14
crazy_monkey
  • VCL Emeritus
  • The Inquisitor
Date Joined: Apr 5, 2006
Posts: 7,767
Jenks,

The books in question were...

Sword and Fist (Fighters and Monks)
Defenders of the Faith (Clerics and Paladins)
Tome and Blood (Wizards and Sorcerers)
Song and Silence (Bards and Rogues)
Masters of the Wild (Barbarians, Rangers, and Druids)       
Quentin Small
WotC Online Community Coordinator
All around helpful simian
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3 months ago  ::  Feb 22, 2013 - 3:00PM #15
Miladoon
Date Joined: May 24, 2012
Posts: 1,534
There is something pleasing about finding a crayon next to your rulebook when you open up the box.  Can't really explain it...

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