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Switch to Forum Live View Warlord? Bring it On
4 months ago  ::  Feb 22, 2013 - 8:20PM #51
greatfrito
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Date Joined: Jun 27, 2004
Posts: 8,293

Feb 22, 2013 -- 8:13PM, Admiral-JCJF wrote:

Nice strawman attempt to tank the basic concept of the Warlord though.



Admiral-JCJF, try to keep it peaceful, arright?  I wouldn't read any negative motive into Saelorn's comment - while I don't agree with his specific example (ala magic items), I do think granted-, shared-, and free-actions would need to be closely monitored, because there is potential for things to get out of whack (much how multiple attacks got "out of whack" in 4e).

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4 months ago  ::  Feb 22, 2013 - 8:22PM #52
Saelorn
Date Joined: May 27, 2012
Posts: 3,119

Feb 22, 2013 -- 8:13PM, Admiral-JCJF wrote:

Overpowered?


What? Strawman? Were you talking to me? I'm being perfectly serious here. If you have three different characters, then the ability to let one of your choice take a second action for the round is better than adding a fourth unique thing.

Haven't you ever been fighting a swarm, and the only one who can hurt it is the wizard? Or you're fighting a golem, and only the fighter's magic sword can damage it? The ability to be either of those people, as the situation demands, is a huge benefit. Besides, if the warlord did add a skill die to damage (or whatever), then the warlord's action would always be strictly better than anyone acting on their own turn. No matter what the fighter could do, the warlord's action would be exactly as good as that, plus a die.

Just as we don't want the warlord to be inferior to anyone else, we must also make sure that it is not always superior to everyone else.

The metagame is not the game.
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4 months ago  ::  Feb 22, 2013 - 8:23PM #53
justmike1976
Date Joined: Jun 2, 2012
Posts: 1,620

Feb 22, 2013 -- 7:48PM, TheOneWhoCallCrow wrote:

The reason why I said it was magical because I have a hard time believing that somebody
telling me to do something that I already know.

With magic, I could say it was a magic energy or surge.  





in some ways i agree with this. does the warlord know how to use magic in combat better than the wizard? no he dosent

does the warlord know how many undead the cleric will turn? no he dosent

so he may know alot about battlefield combat some things he dosent have mastery of more than the person using the power. now also being a veteran myself. high level leadership works for large scale combat. as you get to smaller groups of people the level of leadership needed is less and less. you dont need a general genius level leader for a 5 man squad that is just silly

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4 months ago  ::  Feb 22, 2013 - 8:28PM #54
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,547

Feb 22, 2013 -- 8:23PM, justmike1976 wrote:

Feb 22, 2013 -- 7:48PM, TheOneWhoCallCrow wrote:

The reason why I said it was magical because I have a hard time believing that somebody
telling me to do something that I already know.

With magic, I could say it was a magic energy or surge.  





in some ways i agree with this. does the warlord know how to use magic in combat better than the wizard?  




In a magical fantasy verse... he ought to generally know where and when to place the Wizards effects to maximize there impact 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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4 months ago  ::  Feb 22, 2013 - 8:34PM #55
Admiral-JCJF
Date Joined: Jul 3, 2009
Posts: 1,675

Feb 22, 2013 -- 8:22PM, Saelorn wrote:

Feb 22, 2013 -- 8:13PM, Admiral-JCJF wrote:

Overpowered?


What? Strawman? Were you talking to me? I'm being perfectly serious here. If you have three different characters, then the ability to let one of your choice take a second action for the round is better than adding a fourth unique thing.

Haven't you ever been fighting a swarm, and the only one who can hurt it is the wizard? Or you're fighting a golem, and only the fighter's magic sword can damage it? The ability to be either of those people, as the situation demands, is a huge benefit. Besides, if the warlord did add a skill die to damage (or whatever), then the warlord's action would always be strictly better than anyone acting on their own turn. No matter what the fighter could do, the warlord's action would be exactly as good as that, plus a die.

Just as we don't want the warlord to be inferior to anyone else, we must also make sure that it is not always superior to everyone else.




False.

The Fighter will be adding a stack of their own bonuses on their turn.

And the Wizard will be using daily spells for more than half of the expected rounds of the standard day.

So a Warlord using a "basic attack" with no enhancement IS strictly worse.

And your attempt to tank a basic concept of the game, given your track record in similar discussions, IS a clear strawman. 

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4 months ago  ::  Feb 22, 2013 - 8:40PM #56
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,694

Feb 22, 2013 -- 8:28PM, Garthanos wrote:


In a magical fantasy verse... he ought to generally know where and when to place the Wizards effects to maximize there impact 




When I was talking about magical warlord, I meant this guy. 
When he calls your name to do something, you can feel a magical surge inside you. 
It's either going to make you hit harder, move faster, or remove fear. 

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4 months ago  ::  Feb 22, 2013 - 8:51PM #57
Saelorn
Date Joined: May 27, 2012
Posts: 3,119

Feb 22, 2013 -- 8:34PM, Admiral-JCJF wrote:

The Fighter will be adding a stack of their own bonuses on their turn.

And the Wizard will be using daily spells for more than half of the expected rounds of the standard day.

So a Warlord using a "basic attack" with no enhancement IS strictly worse.


Last I checked, the fighter's Martial Damage Dice refreshed on everyone's turn, so the fighter would still get to add all of those 6d6+20 (or whatever, depending on level).

Granted, the wizard is limited by spells per day, so a warlord telling a wizard to use one of those spells would just help the wizard run out of spells twice as quickly. In that case, it would be better to bring an extra wizard than to have a warlord and a wizard. 

If
we limit the topic to at-will powers, though (which is probably the most you could expect for an ability that the warlord can use at-will), then the choice between greatsword or bow or chill touch is strictly superior to a fighter who only has a greatsword option or a rogue who only has a bow option or a wizard who only has chill touch as an offensive cantrip.

The ability to let other people take better actions seems like something the warlord would need to spend resources on. Once per encounter, someone gets an attack with +1d12 to hit and +2 damage per die, or once per day the warlord can let everyone make a basic attack, or something.



The metagame is not the game.
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4 months ago  ::  Feb 22, 2013 - 9:02PM #58
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,547

Feb 22, 2013 -- 8:40PM, TheOneWhoCallCrow wrote:

Feb 22, 2013 -- 8:28PM, Garthanos wrote:


In a magical fantasy verse... he ought to generally know where and when to place the Wizards effects to maximize there impact 




When I was talking about magical warlord, I meant this guy. 
When he calls your name to do something, you can feel a magical surge inside you. 
It's either going to make you hit harder, move faster, or remove fear. 




Oh sorry if you want a magical Warlord you might be suprised how much magic there is in the classic fantasy variety I call it Kings Magic... and it is almost an admixture of divine and blood-line sorcery... if you get my gist. 

It is the kind where Oaths can bring back the dead and your magic item only responds to those of your blood and you create brotherhoods whose unity grants them power (Like a Round Table) ... it might involve having Fated companions. It can certainly have focus devices that are ones Marks of Authority. It can involve influence of followers and those under your jurisdiction. It could involve your lands health being influenced by yours like ancient Celtic Kings. It might include Fate and Destiny manipulation.

To me the magic I have flavored Warlords with is not that of a spell caster in any classic sense. Its the Magic when Uther smashes excalibur in to the stone and declares only he and his will have it. Its the magic which causes Aragorns hand to catalyze a weed in to a healing herb. Its the magic when the bearer of the Sword of Truth drives his companions in to a berzerkergang. Its the magic which causes Arthurs enemies to crown him king inspite of there own desires and focused through his mark of authority. Again Aragorn calling in the oaths of the unforgiven dead

Kings Magic might be a theme you apply to a Warlord.
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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4 months ago  ::  Feb 22, 2013 - 9:15PM #59
EnglishLanguage
Date Joined: May 19, 2011
Posts: 5,280

Feb 22, 2013 -- 8:40PM, TheOneWhoCallCrow wrote:

Feb 22, 2013 -- 8:28PM, Garthanos wrote:


In a magical fantasy verse... he ought to generally know where and when to place the Wizards effects to maximize there impact 




When I was talking about magical warlord, I meant this guy. 
When he calls your name to do something, you can feel a magical surge inside you. 
It's either going to make you hit harder, move faster, or remove fear. 



That'c certainly one way of flavoring your Warlord.

Hell, I once had a Warlord who was essentially Alphonse Elric, a disembodied spirit using a suit of armor as a temporary body. And when having allies make moves, instead of shouting and waiting for them to do it, he simply cut out the middle man and hopped out of his body, possessed them to do what he was having them do, then quickly hopping back to his own body.

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4 months ago  ::  Feb 22, 2013 - 9:17PM #60
justmike1976
Date Joined: Jun 2, 2012
Posts: 1,620

Feb 22, 2013 -- 9:15PM, EnglishLanguage wrote:

Feb 22, 2013 -- 8:40PM, TheOneWhoCallCrow wrote:

Feb 22, 2013 -- 8:28PM, Garthanos wrote:


In a magical fantasy verse... he ought to generally know where and when to place the Wizards effects to maximize there impact 




When I was talking about magical warlord, I meant this guy. 
When he calls your name to do something, you can feel a magical surge inside you. 
It's either going to make you hit harder, move faster, or remove fear. 



That'c certainly one way of flavoring your Warlord.

Hell, I once had a Warlord who was essentially Alphonse Elric, a disembodied spirit using a suit of armor as a temporary body. And when having allies make moves, instead of shouting and waiting for them to do it, he simply cut out the middle man and hopped out of his body, possessed them to do what he was having them do, then quickly hopping back to his own body.





whats the point of one character forcing another to do something? i find that the need for a "warlord" to move people around since its a team effort and everyone does their thing for the good of the team

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