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Switch to Forum Live View Warlord? Bring it On
3 months ago  ::  Feb 22, 2013 - 3:33PM #31
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,497
What if a warlord is like a magical fighter that can magically inspire you to hit
harder, smarter, or faster? Every word he shouts is like a magic effect.
He might even be able to give order to the enemy! 
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3 months ago  ::  Feb 22, 2013 - 3:51PM #32
wrecan
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Date Joined: Jun 23, 2005
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Feb 22, 2013 -- 3:33PM, TheOneWhoCallCrow wrote:

What if a warlord is like a magical fighter that can magically inspire you to hit harder, smarter, or faster? Every word he shouts is like a magic effect. He might even be able to give order to the enemy! 



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3 months ago  ::  Feb 22, 2013 - 3:52PM #33
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,909

Feb 22, 2013 -- 3:51PM, wrecan wrote:

Feb 22, 2013 -- 3:33PM, TheOneWhoCallCrow wrote:

What if a warlord is like a magical fighter that can magically inspire you to hit harder, smarter, or faster? Every word he shouts is like an magic effect. He might even be able to give order to the enemy! 





Grammar fix

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3 months ago  ::  Feb 22, 2013 - 6:51PM #34
Admiral-JCJF
Date Joined: Jul 3, 2009
Posts: 1,599
Yeah, what CallCrow just suggested is a Bard.

I want a non-magical tactical leader. 
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3 months ago  ::  Feb 22, 2013 - 7:02PM #35
Miladoon
Date Joined: May 24, 2012
Posts: 1,534
A non-magical tactical leader....class

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3 months ago  ::  Feb 22, 2013 - 7:08PM #36
Admiral-JCJF
Date Joined: Jul 3, 2009
Posts: 1,599

Feb 22, 2013 -- 7:02PM, Miladoon wrote:

A non-magical tactical leader....class




Sure.

But in THIS thread I don't have to say that.

Or did you not bother to read the rules set out in the OP? 

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3 months ago  ::  Feb 22, 2013 - 7:12PM #37
Miladoon
Date Joined: May 24, 2012
Posts: 1,534
Nah, I was just doing what the last two posters did but just didn't add one of these...



I like the Warlord class but I also like the Commander Specialty.  Tactical leadership should not be limited to class but too character concept also

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3 months ago  ::  Feb 22, 2013 - 7:17PM #38
ClockworkNecktie
Date Joined: Dec 5, 2012
Posts: 753
So yeah, I like the idea of the warlord prepping "tactics" in advance and then switching between them in combat, like a sarge or team captain calling out formations. Each tactic could give specific buffs. On top of those, the warlord would have at-will "drills" to do the bulk of his work of granting actions, healing/mitigating, etc.

The "tactics" part isn't from the 4e warlord but seemed fun.
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3 months ago  ::  Feb 22, 2013 - 7:20PM #39
Admiral-JCJF
Date Joined: Jul 3, 2009
Posts: 1,599

Feb 22, 2013 -- 7:12PM, Miladoon wrote:

Nah, I was just doing what the last two posters did but just didn't add one of these...



I like the Warlord class but I also like the Commander Specialty.  Tactical leadership should not be limited to class but too character concept also




Sure.

And when you say that you don't sound like a prat.

Unilked team "fixed" (and your first post). 

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3 months ago  ::  Feb 22, 2013 - 7:22PM #40
Admiral-JCJF
Date Joined: Jul 3, 2009
Posts: 1,599

Feb 22, 2013 -- 7:17PM, ClockworkNecktie wrote:

So yeah, I like the idea of the warlord prepping "tactics" in advance and then switching between them in combat, like a sarge or team captain calling out formations. Each tactic could give specific buffs. On top of those, the warlord would have at-will "drills" to do the bulk of his work of granting actions, healing/mitigating, etc. The "tactics" part isn't from the 4e warlord but seemed fun.




Well the 4E Warlord did have the Initiative bonus.

But the idea of swapping that out for different "tactics" is a good one.

Still, the need for at-will and (either) encounter or daily "big bang" actions is clear. 

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