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Switch to Forum Live View Feat Recommendations for Controller Wizard
4 months ago  ::  Feb 21, 2013 - 10:45PM #1
Plewey
Date Joined: May 27, 2012
Posts: 7
This is a control orb wizard build for a campaign starting mid heroic.  Expertise feat for free on character creation, otherwise standard rules.

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====== Created Using Wizards of the Coast D&D Character Builder ======
Nitha Ravenshield, level 5 Human
Wizard (Arcanist)
Build: Control Wizard
Arcane Implement Mastery Option: Orb of Imposition
Human Power Selection Option: Heroic Effort
Parentage - Noble (Perception class skill)
Theme: Order Adept

FINAL ABILITY SCORES STR 8, CON 12, DEX 10, INT 19, WIS 17, CHA 12
STARTING ABILITY SCORES STR 8, CON 12, DEX 10, INT 16, WIS 16, CHA 12

AC: 17 Fort: 16 Ref: 19 Will: 20
HP: 38 Surges: 7 Surge Value: 9

TRAINED SKILLS Arcana +13, History +11, Insight +10, Perception +10, Religion +11

UNTRAINED SKILLS Acrobatics +2, Athletics +1, Bluff +5, Diplomacy +5, Dungeoneering +5, Endurance +3, Heal +5, Intimidate +3, Nature +5, Stealth +2, Streetwise +3, Thievery +2


POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Human Racial Power: Heroic Effort
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Wizard Utility: Chameleon's Mask
Wizard Utility: Suggestion
Wizard At-Will 1: Beguiling Strands
Wizard At-Will 1: Winged Horde
Wizard Encounter 1: Charm of Misplaced Wrath
Wizard Daily 1: Horrid Whispers
Wizard Daily 1: Sleep
Wizard Utility 2: Charm of Protection (lvl 5 Order Adept utility)
Arcana Utility 2: Arcane Mutterings
Wizard Utility 2: Shield
Wizard Encounter 3: Blissful Ignorance
Wizard Daily 5: Visions of Avarice
Wizard Daily 5: Tasha's Forcible Conscription


FEATS
Free Feat: Orb Expertise
Level 1: Improved Initiative
Level 1:Ritual Caster
Level 1: Beguiling Enchantment
Level 2: Battlewise
Level 4: Superior Implement Training (Accurate orb)

ITEMS
Spellbook, Shimmering Cloth Armor (Basic Clothing) +1 x1, Defensive Staff +1 x1(purely defense bonus purposes), Accurate orb of Impenetrable Escape +2 x1, Amulet of Seduction +1 x1 ====== End ======
 

My questions relate primarily to my feat  selection so far.  Improved Initiative and Battlewise help me go first, which I should like as a controller.  Setting the battle field up to my liking and what not.  But should I put off getting one or both until a little later in my career?  Are there any critical things I should be grabbing before them?

Superior Implement Training just helps me hit more.  +10 to hit NADS at lvl 5 should be fairly comfortable I think.  2 (half lvl) + 5 (Int) +2 (Enchant) + 1 (Superior Implement).

My big question right now is, is beguiling enchantment better than unarmored agility for this build?  I have tons of charm attacks, and +2 to all defenses is better than +2 to AC only.  But its only against people I have hit lately.  Or maybe there is a feat I should be choosing that is superior to both options I am currently considering.

I also would welcome any other reccomendations.  I'm not tied to theme at all, and background was chosen just to give me Perception as a class skill.  I haven't really set on a PP or ED yet either.
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4 months ago  ::  Feb 22, 2013 - 6:23AM #2
Gervase_Trapspringer
Date Joined: Apr 27, 2009
Posts: 88
Enlarge spell: You don't care about the drop in damage, since your job as a controller is to spread those riders (and theoretically you can get the damage back if they're clumped enough, I guess).
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4 months ago  ::  Feb 22, 2013 - 7:25AM #3
Plewey
Date Joined: May 27, 2012
Posts: 7
At level 5 I only have 1 at-will (winged horde) and 2 encounter powers (Horrid Whispers and Argent Rain from my theme) that even roll for damage.  Although an at will burst 2 that frees my teammates to move without worrying about OA's is very tempting...
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4 months ago  ::  Feb 22, 2013 - 8:31AM #4
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,852
Pretty sure you can't use the feat Enlarge Spell to enlarge a power that does not have a damage roll. So in your case, that feat is really not a good pick.  Charm wizards aren't going to pick up many powers that do.  

You have a superior implement, you have expertise, you have initiative.  Honestly your feats are fine.  You're only level 5 so you're limited, it's normal.  You could drop improved initiative for unarmored agility if you want a boost to AC which is targeted more often during heroic, but it's not required.  Your character is solid.
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4 months ago  ::  Feb 22, 2013 - 8:36AM #5
Mand12
Date Joined: Jun 17, 2010
Posts: 17,324

Feb 22, 2013 -- 8:31AM, Noctaem wrote:

Pretty sure you can't use the feat Enlarge Spell to enlarge a power that does not have a damage roll. So in your case, that feat is really not a good pick.  Charm wizards aren't going to pick up many powers that do.




    You can’t use this feat on a power that doesn’t roll dice for damage.

Says it right in the feat.

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4 months ago  ::  Feb 22, 2013 - 8:38AM #6
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,852
there you go then  
"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

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4 months ago  ::  Feb 22, 2013 - 9:47PM #7
Zathris
Date Joined: Nov 6, 2009
Posts: 4,346
Not dealing much damage means you absolutely have to be doing hard control, stacking save penalties, and have a party that is capable of picking up your slack in damage. Until Late Paragon/Epic that is, but "Controllers suck in Epic anyway".
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4 months ago  ::  Feb 22, 2013 - 10:46PM #8
zelink551
Date Joined: Feb 26, 2011
Posts: 3,402
Yeah, just rely upon the defenders for damage. A few dominates, forced movement, and forced attacks is really "lame" in epic, so its important to always rely upon defenders for most of your party damage.
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4 months ago  ::  Feb 23, 2013 - 3:53AM #9
Doobledigoop
Date Joined: Dec 28, 2012
Posts: 234

Feb 22, 2013 -- 9:47PM, Zathris wrote:

Until Late Paragon/Epic that is, but "Controllers suck in Epic anyway".




lolwut?

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4 months ago  ::  Feb 23, 2013 - 9:13PM #10
Glaedren
Date Joined: Jun 15, 2012
Posts: 67

Feb 23, 2013 -- 3:53AM, Doobledigoop wrote:

Feb 22, 2013 -- 9:47PM, Zathris wrote:

Until Late Paragon/Epic that is, but "Controllers suck in Epic anyway".




lolwut?




I'm guessing the intended air quotes are for high op games, in which your strikers should be removing pieces from the board before you even get a chance to fulfill your dreams of Chessmaster. Dead is the best status effect after all. Well, except Dominated (Save Ends) with OoI.

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