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4 months ago ::
Feb 21, 2013 - 10:45PM
#1
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Date Joined:
May 27, 2012
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This is a control orb wizard build for a campaign starting mid heroic. Expertise feat for free on character creation, otherwise standard rules. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Nitha Ravenshield, level 5 Human Wizard (Arcanist) Build: Control Wizard Arcane Implement Mastery Option: Orb of Imposition Human Power Selection Option: Heroic Effort Parentage - Noble (Perception class skill) Theme: Order Adept
FINAL ABILITY SCORES STR 8, CON 12, DEX 10, INT 19, WIS 17, CHA 12 STARTING ABILITY SCORES STR 8, CON 12, DEX 10, INT 16, WIS 16, CHA 12
AC: 17 Fort: 16 Ref: 19 Will: 20 HP: 38 Surges: 7 Surge Value: 9
TRAINED SKILLS Arcana +13, History +11, Insight +10, Perception +10, Religion +11
UNTRAINED SKILLS Acrobatics +2, Athletics +1, Bluff +5, Diplomacy +5, Dungeoneering +5, Endurance +3, Heal +5, Intimidate +3, Nature +5, Stealth +2, Streetwise +3, Thievery +2
POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Order Adept Attack: Argent Rain Human Racial Power: Heroic Effort Wizard Utility: Mage Hand Wizard Utility: Prestidigitation Wizard Utility: Chameleon's Mask Wizard Utility: Suggestion Wizard At-Will 1: Beguiling Strands Wizard At-Will 1: Winged Horde Wizard Encounter 1: Charm of Misplaced Wrath Wizard Daily 1: Horrid Whispers Wizard Daily 1: Sleep Wizard Utility 2: Charm of Protection (lvl 5 Order Adept utility) Arcana Utility 2: Arcane Mutterings Wizard Utility 2: Shield Wizard Encounter 3: Blissful Ignorance Wizard Daily 5: Visions of Avarice Wizard Daily 5: Tasha's Forcible Conscription
FEATS Free Feat: Orb Expertise Level 1: Improved Initiative Level 1:Ritual Caster Level 1: Beguiling Enchantment Level 2: Battlewise Level 4: Superior Implement Training (Accurate orb)
ITEMS Spellbook, Shimmering Cloth Armor (Basic Clothing) +1 x1, Defensive Staff +1 x1(purely defense bonus purposes), Accurate orb of Impenetrable Escape +2 x1, Amulet of Seduction +1 x1 ====== End ======
My questions relate primarily to my feat selection so far. Improved Initiative and Battlewise help me go first, which I should like as a controller. Setting the battle field up to my liking and what not. But should I put off getting one or both until a little later in my career? Are there any critical things I should be grabbing before them? Superior Implement Training just helps me hit more. +10 to hit NADS at lvl 5 should be fairly comfortable I think. 2 (half lvl) + 5 (Int) +2 (Enchant) + 1 (Superior Implement). My big question right now is, is beguiling enchantment better than unarmored agility for this build? I have tons of charm attacks, and +2 to all defenses is better than +2 to AC only. But its only against people I have hit lately. Or maybe there is a feat I should be choosing that is superior to both options I am currently considering. I also would welcome any other reccomendations. I'm not tied to theme at all, and background was chosen just to give me Perception as a class skill. I haven't really set on a PP or ED yet either.
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4 months ago ::
Feb 22, 2013 - 6:23AM
#2
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Date Joined:
Apr 27, 2009
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Enlarge spell: You don't care about the drop in damage, since your job as a controller is to spread those riders (and theoretically you can get the damage back if they're clumped enough, I guess).
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4 months ago ::
Feb 22, 2013 - 7:25AM
#3
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Date Joined:
May 27, 2012
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At level 5 I only have 1 at-will (winged horde) and 2 encounter powers (Horrid Whispers and Argent Rain from my theme) that even roll for damage. Although an at will burst 2 that frees my teammates to move without worrying about OA's is very tempting...
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4 months ago ::
Feb 22, 2013 - 8:31AM
#4
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Date Joined:
Mar 28, 2010
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Pretty sure you can't use the feat Enlarge Spell to enlarge a power that does not have a damage roll. So in your case, that feat is really not a good pick. Charm wizards aren't going to pick up many powers that do.
You have a superior implement, you have expertise, you have initiative. Honestly your feats are fine. You're only level 5 so you're limited, it's normal. You could drop improved initiative for unarmored agility if you want a boost to AC which is targeted more often during heroic, but it's not required. Your character is solid.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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4 months ago ::
Feb 22, 2013 - 8:36AM
#5
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Date Joined:
Jun 17, 2010
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Pretty sure you can't use the feat Enlarge Spell to enlarge a power that does not have a damage roll. So in your case, that feat is really not a good pick. Charm wizards aren't going to pick up many powers that do.
You can’t use this feat on a power that doesn’t roll dice for damage.
Says it right in the feat.
D&D Next = D&D: Quantum Edition
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4 months ago ::
Feb 22, 2013 - 8:38AM
#6
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Date Joined:
Mar 28, 2010
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there you go then
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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4 months ago ::
Feb 22, 2013 - 9:47PM
#7
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Not dealing much damage means you absolutely have to be doing hard control, stacking save penalties, and have a party that is capable of picking up your slack in damage. Until Late Paragon/Epic that is, but "Controllers suck in Epic anyway".
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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4 months ago ::
Feb 22, 2013 - 10:46PM
#8
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Date Joined:
Feb 26, 2011
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Yeah, just rely upon the defenders for damage. A few dominates, forced movement, and forced attacks is really "lame" in epic, so its important to always rely upon defenders for most of your party damage.
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4 months ago ::
Feb 23, 2013 - 3:53AM
#9
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Date Joined:
Dec 28, 2012
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Until Late Paragon/Epic that is, but "Controllers suck in Epic anyway".
lolwut?
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4 months ago ::
Feb 23, 2013 - 9:13PM
#10
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Date Joined:
Jun 15, 2012
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Until Late Paragon/Epic that is, but "Controllers suck in Epic anyway".
lolwut?
I'm guessing the intended air quotes are for high op games, in which your strikers should be removing pieces from the board before you even get a chance to fulfill your dreams of Chessmaster. Dead is the best status effect after all. Well, except Dominated (Save Ends) with OoI.
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