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Switch to Forum Live View Spiked Gauntlets (3.5)
4 months ago  ::  Feb 21, 2013 - 6:01AM #11
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,270

Feb 21, 2013 -- 3:05AM, EruditeApe wrote:

And how, exactly, do you lose a greatsword? loldisarm and sunder?


Those can actually happen, and there are a number of creatures that you might hit and lose your weapon to on an unlucky saving throw, like folugubs for crystal weapons, or oozes for most other materials.  Or a similarly bad roll against shatter.  Or a variety of other possibilities which can occur even at levels where you aren't readily able to protect yourself.

Feb 21, 2013 -- 4:34AM, RogerWilco wrote:

Spiked Gauntlets can also be useful in a grapple or if you get swallowed whole I think.


They're also useful for those casters carrying a shield since they give you an armed attack without taking up your hand.

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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4 months ago  ::  Feb 21, 2013 - 6:58AM #12
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 14,318

Feb 20, 2013 -- 11:15PM, EruditeApe wrote:

The real question is why would you? You should be using a two-handed weapon. While you should carry a spiked gauntlet to carry enchantments, hitting with it? Yeah, no.


Guisarme.  Jus' sayin', bro.

Feb 21, 2013 -- 3:30AM, NeueRegal wrote:

Hey EA, you always think you have an answer for everything. Guess what? My dungeon master took my barbarian's greatsword away from me real nice and simple Sunday night. 


ENTICE GIFT
Enchantment [Mind-Affecting]
Level: Bard 2, Greed 2, sorcerer/
wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
You cast the spell and a purple glow appears
in your mark’s eyes. You hold out your
hand and demand the object it holds in a
compelling voice.
You enchant a creature so that
it feels suddenly compelled to give you
what it is holding when you cast this
spell.


Damn!  I thought my DM's VoPeace, whip-wielding, disarm-optimized bard was bad.  That little bastard used to piss us off so much.  Recurring villain, disarmed three of us over two encounters (one twice).  The dood was so memorable that one of the guys in the group decided to make the weapon he got back from the bard a Legacy Weapon.

"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

"My fellow Americans... I've just signed legislation that will outlaw Russia forever.  Bombing begins in five minutes." - Ronald Reagan

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4 months ago  ::  Feb 21, 2013 - 7:02AM #13
NeueRegal
Date Joined: Mar 27, 2008
Posts: 860
Yeah Draco, recurring here too. 4 sessions, 5 or 6 weeks on his turn DM'ing. We thought (well, think) that she was fey, but I think personally now that he's using a shapechanged silver or gold dragon against us.
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4 months ago  ::  Feb 21, 2013 - 3:11PM #14
Lashius
Date Joined: Feb 27, 2012
Posts: 348
EA, I don't really think that that's an objective assessment. If nue got hit with entice gift, one could assume that he was probably playing a low level. If you want to go with minimum to maximum possible level the spell could have been cast, your looking at a level 3 wizard/cleric to a 4th level bard. Assuming their enemy was level 3-4, in order for it to be a challenge they would have to be anywhere from level 1-4 themselves. In those levels there are very few ways to shore up resistances to will saves, save for class features. As a barbarian, the best nue probably had was his +2 to will saves for raging, and even assuming that he had a 12 Wis (which is being generous as it's not a priority stat for a barbarian) he would have had anywhere from a 3-4 will save well in a rage vs a DC of base 13 (assuming the lowest needed ability modifier to cast the spell) and not including other enhancements. Roughly that means he had close to a 50/50 chance to pass or save given the circumstances.

As another point, there are plenty of ways to disarm a fighter/barbarian of their primary weapons. Heck, a simple use of the spell grease can ruin a melee users day at low levels, just to name one.
Moderated by Orc_Barrons on Feb 21, 2013 - 03:45PM
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4 months ago  ::  Feb 21, 2013 - 3:24PM #15
Bloodbat4
Date Joined: Jan 1, 2013
Posts: 81
It seems there are plenty of ways to end up without one's weapon. We also use a critical hit/fumble option chart, which has several weapon loss outcomes.
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4 months ago  ::  Feb 21, 2013 - 3:40PM #16
StevenO
Date Joined: Apr 9, 2004
Posts: 14,344

Feb 21, 2013 -- 3:24PM, Bloodbat4 wrote:

It seems there are plenty of ways to end up without one's weapon. We also use a critical hit/fumble option chart, which has several weapon loss outcomes.


Well those just suck in my honest opinon.  At least they sure do depending on what is on them and how they work.

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4 months ago  ::  Feb 21, 2013 - 3:46PM #17
Orc_Barrons
Date Joined: Sep 20, 2012
Posts: 258
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4 months ago  ::  Feb 21, 2013 - 4:03PM #18
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 14,318

Feb 21, 2013 -- 3:40PM, StevenO wrote:

Feb 21, 2013 -- 3:24PM, Bloodbat4 wrote:

It seems there are plenty of ways to end up without one's weapon. We also use a critical hit/fumble option chart, which has several weapon loss outcomes.


Well those just suck in my honest opinon.  At least they sure do depending on what is on them and how they work.


QFT

Also, still curious as to how/why scimitar+handaxe is good for trippers.

"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

"My fellow Americans... I've just signed legislation that will outlaw Russia forever.  Bombing begins in five minutes." - Ronald Reagan

This user has been brought to you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"

Resident Pithed-Off Dragon
Poon Slayer of the House of Trolls
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4 months ago  ::  Feb 21, 2013 - 4:30PM #19
Bloodbat4
Date Joined: Jan 1, 2013
Posts: 81

Feb 21, 2013 -- 3:40PM, StevenO wrote:

Feb 21, 2013 -- 3:24PM, Bloodbat4 wrote:

It seems there are plenty of ways to end up without one's weapon. We also use a critical hit/fumble option chart, which has several weapon loss outcomes.


Well those just suck in my honest opinon.  At least they sure do depending on what is on them and how they work.




Fair enough. I was not a big fan of it but my players insisted on it. They keep envisioning themselves scoring the big hit and unfortunately for them they did score a couple of huge critical hits early in the game (took out a carrion crawler with one hit). Now that they've been the recipients of a few big hits they're not particularly thrilled but each time I ask if they still want the chart, they respond with an enthusiastic affirmation. I figure it will cause us a big problem if they are ever the recipient of a one hit kill but I will probably change it on the fly to something non-lethal but debilitating.

I think this chart is from a Dungeon or Dragon magazine and probably from the late 80s or 90s. It was on page 223 of whatever source and is listed as being in the Appendices as Table D-1 and Table D-2.

The way we roll criticals is if the weapon hits in its critical threat range, they confirm it by rolling again and scoring a hit on the creature. They drop a percentage roll and the percentage determines what the critical result is. For hits, there is a 31% it is just normal critical damage and 31% change of adding +1 to the critical multiplier. The remainder involves a chance to injure body parts for temporary penalties to attacks, movements, and such. There are a few massive ability score damage possibilities and a few save or die rolls as well. For critical fumbles, there are some minor inconveniences like make a save or fall prone, drop weapon, break weapon, etc., as well as losing next attack, hit self or other for damage or critical damage, and then a few outcomes that has you roll for multiple fail events.

As I said, I am not a big fan of it as I keep telling them that monsters are designed to die in a single combat so while the flavor might be nice to score a critical hit, the monsters don't suffer much for the longer term injuries since they're supposed to die anyway. However, the PCs might suffer majorly since they are supposed to survive multiple combats and some of the injuries really can impact survivability. My PCs still insist they want the chart so we keep using it.

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4 months ago  ::  Feb 21, 2013 - 4:41PM #20
Lashius
Date Joined: Feb 27, 2012
Posts: 348

Feb 21, 2013 -- 4:03PM, draco1119 wrote:

Feb 21, 2013 -- 3:40PM, StevenO wrote:

Feb 21, 2013 -- 3:24PM, Bloodbat4 wrote:

It seems there are plenty of ways to end up without one's weapon. We also use a critical hit/fumble option chart, which has several weapon loss outcomes.


Well those just suck in my honest opinon.  At least they sure do depending on what is on them and how they work.


QFT

Also, still curious as to how/why scimitar+handaxe is good for trippers.




The high sword low ax weapon style feat would be the awnser to that. It's a pretty intensive feat tree requiring improved trip, two weapon fighting, weapon focus with either a bastard sword, longsword, scimitar or short sword, and weapon focus yet again with either a battleaxe, handaxe, or dwarven waraxe. What it does is when you use the weapons you have focus with and hit with each of them you get a free trip attempt against the target you hit. Since its so feat intensive however it's usually best pulled of by a build roughly going wolf totem barbarian 2/fighter 2/ranger 2 or some such progression. It has it's merits, I think there was a rather nice fighter build that utilized the feat to good effect a wile back before tome of battle came out and gave better options. I think the build was called lightning jack or something to that effect? Tempest would probably know off hand.

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