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Switch to Forum Live View Spiked Gauntlets (3.5)
3 months ago  ::  Feb 20, 2013 - 8:42PM #1
Bloodbat4
Date Joined: Jan 1, 2013
Posts: 57
Based on the threads I have read so far, I hope this question does not devolve into chaos.

If a character (NPC in this case) is wearing spike gauntlets, can he use another weapon in that hand? Since at least some (if not most) gauntlets seem to be designed for use while also using other weapons, it seems the spike gauntlets would too.

Would you allow him to use a shield with spiked gauntlets?

Thanks
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3 months ago  ::  Feb 20, 2013 - 8:52PM #2
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,173
Sure, you can use another weapon or a shield with the hand wearing a spiked gauntlet.  But you probably aren't going to be able to use the spiked gauntlet at the same time, depending on the item and what your DM thinks about it.

For example, the DM might allow you to punch normally with the spiked gauntlet while holding a fairly lightweight and easily-held weapon like a dagger, but could disallow it while using a heavier item like a flail, and certainly should for something like most shields (which would obviously get in the way).
The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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3 months ago  ::  Feb 20, 2013 - 9:00PM #3
Ahruhn
Date Joined: Jan 9, 2013
Posts: 140
I see no reason you couldn't wield a weapon while wearing a spiked gauntlet. The illustration of it in the PHB show that it's hinged like a normal gauntlet which would allow for grasping an object. I might give a penalty if trying to punch someone with it while holding a weapon, but why would anyone do that when their normal weapon probably does more damage anyway. The whole point of it of course would be to reamain 'armed' even if you get disarmed.
If you were to strike with a weapon in one hand and punch with your spiked gauntlet in the other hand would invoke the usual two-weapon fighting penalties.
 
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3 months ago  ::  Feb 20, 2013 - 9:15PM #4
Bloodbat4
Date Joined: Jan 1, 2013
Posts: 57
That's what I figured, but doing a search of old threads, there were some heated discussions in years past about whether it would/should work. I planned on having the gauntlets as backup in case the weapon is dropped/lost. I figured I would ask since there are definitely quite a few people on here more familiar with the rules and non-core books and maybe it is covered in one of them.
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3 months ago  ::  Feb 20, 2013 - 11:15PM #5
EruditeApe
Date Joined: Dec 17, 2011
Posts: 1,661
The real question is why would you? You should be using a two-handed weapon. While you should carry a spiked gauntlet to carry enchantments, hitting with it? Yeah, no.
Customer Disservice of the House of Trolls
Resident Secretly Ron Paul
God of Spite and Sloth
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3 months ago  ::  Feb 21, 2013 - 12:54AM #6
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,173

Feb 20, 2013 -- 11:15PM, EruditeApe wrote:

The real question is why would you? You should be using a two-handed weapon.


Feb 20, 2013 -- 9:15PM, Bloodbat4 wrote:

I planned on having the gauntlets as backup in case the weapon is dropped/lost.


The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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3 months ago  ::  Feb 21, 2013 - 3:05AM #7
EruditeApe
Date Joined: Dec 17, 2011
Posts: 1,661
And how, exactly, do you lose a greatsword? loldisarm and sunder?
Customer Disservice of the House of Trolls
Resident Secretly Ron Paul
God of Spite and Sloth
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3 months ago  ::  Feb 21, 2013 - 3:30AM #8
NeueRegal
Date Joined: Mar 27, 2008
Posts: 822
Hey EA, you always think you have an answer for everything. Guess what? My dungeon master took my barbarian's greatsword away from me real nice and simple Sunday night. 


ENTICE GIFT
Enchantment [Mind-Affecting]
Level: Bard 2, Greed 2, sorcerer/
wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
You cast the spell and a purple glow appears
in your mark’s eyes. You hold out your
hand and demand the object it holds in a
compelling voice.
You enchant a creature so that
it feels suddenly compelled to give you
what it is holding when you cast this
spell.


 
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3 months ago  ::  Feb 21, 2013 - 4:34AM #9
RogerWilco
Date Joined: Jun 5, 2004
Posts: 576
Spiked Gauntlets can also be useful in a grapple or if you get swallowed whole I think.
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3 months ago  ::  Feb 21, 2013 - 5:56AM #10
taradusis
Date Joined: Mar 5, 2006
Posts: 1,748
A lot of my Pcs wear Spiked Gauntlets while travelling in swamps. I may be using Swallow Whole a little too often, One player has memorised how to cut yourself out of a frogs belly.
I will immediately report any Phishers or Lonely Hearts Scam Artists.
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