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Switch to Forum Live View The Perfect Twin strike
3 months ago  ::  Feb 20, 2013 - 2:53PM #1
Frost_Storm
Date Joined: Apr 3, 2012
Posts: 12
So what do you all augment Twin Strike with (Twin strike the PHB ranger power)

i already know about the Perma Frost combo (Lasting Frost and Winter Touched both PHB)

Please give your sources, thanks!
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3 months ago  ::  Feb 20, 2013 - 2:58PM #2
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,662
How about you read the Ranger's Handbook and do your own research?
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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3 months ago  ::  Feb 20, 2013 - 3:06PM #3
erachima
Date Joined: Sep 4, 2010
Posts: 7,663
This might be the worst thread title I've seen on the board.

Anyway, you augment it with large static modifiers, which means elemental, racial, paragon path, theme, epic destiny, and weapon support. There are three main archetypes for this, determined by which of the (mostly-exclusive) damage type options you pick. This assumes a melee build.

Frost: Light Blade, Kensei, any DEX race
Fire: Heavy Blade, Genasi
Radiant: MC Divine, Morninglord

You can find some ways to combine two or even all three at higher levels.
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3 months ago  ::  Feb 20, 2013 - 3:47PM #4
Scatterbrained
Date Joined: Aug 31, 2009
Posts: 2,585
I prefer bull rushing my opponent, then action point twin strike with bolas to immobilize them away from me. Maybe follow it up with a third minor action bola to the knees. That guy's going nowhere!

Source: awesomeness
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3 months ago  ::  Feb 20, 2013 - 5:30PM #5
Thisisjosh
Date Joined: Jan 26, 2013
Posts: 17

Feb 20, 2013 -- 3:47PM, Scatterbrained wrote:

I prefer bull rushing my opponent, then action point twin strike with bolas to immobilize them away from me. Maybe follow it up with a third minor action bola to the knees. That guy's going nowhere!

Source: awesomeness



I think you mean Source: Batman.

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3 months ago  ::  Feb 20, 2013 - 5:42PM #6
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,348

Feb 20, 2013 -- 3:47PM, Scatterbrained wrote:

I prefer bull rushing my opponent, then action point twin strike with bolas to immobilize them away from me. Maybe follow it up with a third minor action bola to the knees. That guy's going nowhere!

Source: awesomeness




I used to be a brute, but then I took a bola to the knee?

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3 months ago  ::  Feb 20, 2013 - 6:17PM #7
mellored
Date Joined: Jul 8, 2008
Posts: 19,482

Feb 20, 2013 -- 5:42PM, Jugulator007 wrote:

Feb 20, 2013 -- 3:47PM, Scatterbrained wrote:

I prefer bull rushing my opponent, then action point twin strike with bolas to immobilize them away from me. Maybe follow it up with a third minor action bola to the knees. That guy's going nowhere!

Source: awesomeness




I used to be a brute, but then I took a bola to the knee?


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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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3 months ago  ::  Feb 21, 2013 - 3:20AM #8
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Thank you for making this thread worth reading.
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3 months ago  ::  Feb 21, 2013 - 4:42PM #9
pinkisthenewred
Date Joined: Jan 1, 2013
Posts: 548

Feb 20, 2013 -- 2:53PM, Frost_Storm wrote:

So what do you all augment Twin Strike with (Twin strike the PHB ranger power)

i already know about the Perma Frost combo (Lasting Frost and Winter Touched both PHB)

Please give your sources, thanks!





community.wizards.com/go/thread/view/758...

community.wizards.com/go/thread/view/758...

community.wizards.com/go/thread/view/758...



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3 months ago  ::  Feb 22, 2013 - 2:39PM #10
induril
Date Joined: Jan 24, 2004
Posts: 146
If you get Twin Strike with an Essentials build, they have to save against Ebola too.
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