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Switch to Forum Live View 4e Gridless, not mapless, but gridless.
3 months ago  ::  Feb 20, 2013 - 12:47PM #1
Herrozerro
Date Joined: Aug 13, 2007
Posts: 5,133
So how would you do it?  I was thinking for movement having strings with inches marked out for movement speeds, probably having .5in being adjecent.  Most other things would remain the same squares = inches.

any other ideas? 
Play whatever the **** you want.

Never Point a loaded party at a plot you are not willing to shoot.

Arcane Rhetoric. My Blog.
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3 months ago  ::  Feb 20, 2013 - 12:58PM #2
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,909

Feb 20, 2013 -- 12:47PM, Herrozerro wrote:

So how would you do it?  I was thinking for movement having strings with inches marked out for movement speeds, probably having .5in being adjecent.  Most other things would remain the same squares = inches.

any other ideas? 


Not to shoot you down, but why?  What advantage does using a gridless map in 4e have over using a gridded map in 4e?

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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3 months ago  ::  Feb 20, 2013 - 1:04PM #3
RisingZan
Date Joined: Aug 20, 2003
Posts: 697
If he reason for dropping the grid is to get rid of spheres = cubes, I'd suggest trying a hex map instead. (although spheres will instead become cylinders).  Trying to go completely gridless will just grind the game to a halt as you have to measure every little thing.
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3 months ago  ::  Feb 20, 2013 - 1:11PM #4
Uskglass
Date Joined: Oct 17, 2007
Posts: 925
Pretty much like this.

That's the 13th Age model applied to 4e. It's how we are playing right now in our campaign.

The good thing with this is that you can go back to grid-mode anytime, on a per encounter basis, since the 4e ruleset underneath is consistent with the grid system.
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3 months ago  ::  Feb 20, 2013 - 1:31PM #5
frothsof
Date Joined: Jun 4, 2010
Posts: 10,490
if you have a good dm they can kind of eyeball it and ref it fairly (but not exactly). there is nothing wrong with experimenting if your group is up for it.

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3 months ago  ::  Feb 20, 2013 - 1:42PM #6
Herrozerro
Date Joined: Aug 13, 2007
Posts: 5,133

Feb 20, 2013 -- 12:58PM, RedSiegfried wrote:

Feb 20, 2013 -- 12:47PM, Herrozerro wrote:

So how would you do it?  I was thinking for movement having strings with inches marked out for movement speeds, probably having .5in being adjecent.  Most other things would remain the same squares = inches.

any other ideas? 


Not to shoot you down, but why?  What advantage does using a gridless map in 4e have over using a gridded map in 4e?



The main reason is because I have a few poster sized maps with no grid on them from other sources and I want to use them but as i said there is no grid.

And another reason is i's like to have a more organic feel for a particular game.  play it a little sloppier then a ridig grid.

Play whatever the **** you want.

Never Point a loaded party at a plot you are not willing to shoot.

Arcane Rhetoric. My Blog.
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3 months ago  ::  Feb 20, 2013 - 2:22PM #7
Uskglass
Date Joined: Oct 17, 2007
Posts: 925

Feb 20, 2013 -- 1:42PM, Herrozerro wrote:



And another reason is i's like to have a more organic feel for a particular game.  play it a little sloppier then a ridig grid.




Yep, that's about it. Combat becomes a bit less tactically involved and a bit more fluid. It goes faster overall, both in terms of setup and actual play.

Interestingly with the more free-form approach we are employing it feels like there is less disconnection between the combat narrative and its representation (counting squares doesn't help imagination much).
It's a matter of preferences of course: something you gain, something you lose. So far we are happy with the trade off, but it's nice to have both options available.

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3 months ago  ::  Feb 20, 2013 - 4:18PM #8
wrecan
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Date Joined: Jun 23, 2005
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Feb 20, 2013 -- 1:11PM, Uskglass wrote:

Pretty much like this.

That's the 13th Age model applied to 4e. It's how we are playing right now in our campaign.

The good thing with this is that you can go back to grid-mode anytime, on a per encounter basis, since the 4e ruleset underneath is consistent with the grid system.



Wait.  That's what 13th Age is doing?  That's my SARN-FU!!

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3 months ago  ::  Feb 20, 2013 - 5:08PM #9
Uskglass
Date Joined: Oct 17, 2007
Posts: 925

Feb 20, 2013 -- 4:18PM, wrecan wrote:


Wait.  That's what 13th Age is doing?  That's my SARN-FU!!




Please, don't sue them! I want the game released

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3 months ago  ::  Feb 20, 2013 - 8:56PM #10
DavidArgall
Date Joined: Dec 5, 2007
Posts: 1,592
      The war games people do fine with rulers, tape measure, etc.  Add in a few plastic circles and the grid is not needed.  Now the grid is still useful, but there are substitutes.
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