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Switch to Forum Live View Keep on the Shadowfell pre-gen characters
4 months ago  ::  Feb 20, 2013 - 9:56AM #1
UffDa_11
Date Joined: Feb 11, 2013
Posts: 8
When playing Keep on the Shadowfell is there any reason that we should not use our own custom characters rather than the pre-gens?  I'm thinking that using custom characters would be fine, but was not sure if there would be conflict with the storyline or something else that would result in a headache.  I want to use a prefabricated module for the starting of a group, but want to also use custom characters.
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4 months ago  ::  Feb 20, 2013 - 10:00AM #2
SadClownIsSad
Date Joined: Nov 30, 2012
Posts: 265
There will be no problem.
The story is not designed with the pregens in mind.
I will indeed be better with custom-made characters, and you might want to optimize them a little bit to survive the first few encounters which seem rather brutal.
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4 months ago  ::  Feb 20, 2013 - 8:29PM #3
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,812
You might need to tweak a few of the default treasure items depending on the party composition, but that shouldn't be particularly troublesome.
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4 months ago  ::  Feb 21, 2013 - 1:47PM #4
Litmus
Date Joined: May 7, 2011
Posts: 394
It's fine - recommended even.  Those pre-gens are pretty bad.
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4 months ago  ::  Feb 22, 2013 - 12:11AM #5
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,957
We ran through the module last year with some folks who didn't know the rules too well. I wasn't the DM, but I made a bunch of Essentials pregens for it. I modeled them after the various 'iconics' of 3e, since that's the game the group knows. (It was kinda fun making them.) Unnecessary story aside, yeah, you can do away with the crappy pregens that came packed with the module with no consequences.
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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