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3 months ago  ::  Feb 18, 2013 - 9:11AM #11
JTheta
Date Joined: Mar 22, 2011
Posts: 400

I don't know what any of that stuff is, so I have no specific comment. My guess is that your players wouldn't know or care as long as it's cool and exciting.




It's a video game dungeon that takes place inside a giant fish. And, I'm actually okay with borrowing ideas that way in this case. Mostly I was just trying to get away from the overarching structure of those games, and the last three campaigns we've played (each with a different DM) has more or less followed it. It's a GOOD adventure template, but we were ready for something different.

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3 months ago  ::  Feb 18, 2013 - 9:45AM #12
JTheta
Date Joined: Mar 22, 2011
Posts: 400
Okay, I think I've got something workable (although new ideas here are still welcome of course).
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3 months ago  ::  Feb 18, 2013 - 9:55AM #13
LunarSavage
Date Joined: Jun 25, 2009
Posts: 1,189
The prisoners are lost souls who served Lloth in life, but failed her in some way. So she imprisoned them inside the corpse to live out false memories. Turning their greatest triumphs into a living nightmare for all eternity.

The PCs speak with the corpse from the beginning and it forces them to come face to face with each lost soul who has now taken on an element of some kind.

During these memories, the PCs work together to solve which element they're looking for in a memory from the soul's life. If the PCs can find the element and unleash it in the memory, they will free the soul.

Once all the souls are freed from the corpse, it collapses and the passage forward is opened/revealed.

You can make these events as complex or as simple as you'd like. Even using the elements in a subtle manner or use conflicting clues (red herrings). Have the souls speak to the PCs to help offer hints or clues. That said, do not give each memory one single answer. That will likely just frustrate the PCs. Or if you do, allow them to make checks/rolls to gain additional insight or answers.

For example:

Aoreth the Lost, soul 1. He remembers being sent on an errand into a forest to retrieve a pendant for Lloth. During this time, the fog of the forest set in and he found his way misguided. Despite many prayers to Lloth, he was ignored. He fought off many strange creatures (probably aquatic creatures) in the mist (the PCs will likely find they can't aid in the battles they witness), but eventually came to a bridge that gave way from under him. The PCs begin to watch him drown.

As for what you the DM can do to include some acceptable answers: Let the players find the amulet in the forest, drink the water of the river, save Aoreth (any number of ways, especially possible if they have to relive the memory with him more than once), or even something as dispelling the fog so Aoreth can fight for himself and find his way.

The reward is a freed soul, and the soul telling the truth of their greatest triumph and not the twisted version they saw before.

I think that would be plenty of intrigue and allows you to write several interesting mini-stories to follow. And it can be even more interesting if you split the party up during this time. Which would hopefully be the biggest indicator that they don't really need to do much combat. Or you could include combat in some scenes.

Basically, it's more about how they interact with the memories and change them than it is fighting until stuff is dead.

Anyway, just a suggestion. Feel free to mod it to your liking or disregard. 
My username should actually read: Lunar Savage (damn you WotC!)
*Tips top hat, adjusts monocle, and walks away with cane* and yes, that IS Mr. Peanut laying unconscious on the curb.
http://asylumjournals.tumblr.com/
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3 months ago  ::  Feb 19, 2013 - 6:53AM #14
merb101
Date Joined: Feb 6, 2007
Posts: 321
The sci-fi show Farscape had an episode where the crew docked on a dead beast floating in space. The critter was now a mining town because it's blood formed incredibly valuable crystals. Of course there also were acid filled blisters in the beast which could rupture and kill miners and parasitic monsters roaming the caverns of its body.

Good times.
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