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3 months ago ::
Feb 18, 2013 - 10:34PM
#11
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Date Joined:
Feb 15, 2013
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I actually think that with the addition of MDD, or any kind of dice pool finally allows for a casting system that breaks the spells-per-day mold. I would be interested to see spells cast by spending Arcane Dice (or something like that). For direct damage, single target spells, they can use all their dice. For area of effect spells, which are hitting more opponents, maybe they can spend a set amount of dice up front that don't add to damage.
So, lets say that a wizard gets up to 10d6 arcane damage dice... They are level 5 , at 5th they would have 3d6 damage dice. Fireball could be a first level spell in this system. They cast the a fireball, but the radius of the burst is fueled by dice, so 1 die spent gives a radius of 10 ft, 2 dice 20ft, and so on. Throw on a base damage of, say, 2d6 fire.
Now you have options. With those 3 dice, your 5th level wizard could cast a 3d6 damage 20ft radius fireball, a 4d6 damage 10 ft radius fireball, or a 5d6 damage single target fireball.
This way, you could see minor defensive spells that cost maybe 1 or 2 dice being used just like Martial Maneuvers. Each non-damaging spell could have a cost attached, and could also scale in terms of duration, area, range, targets, etc. based on how many dice are spent.
This is all predicated, by the way, on the idea that there are no casting limits or spells per day. Spell levels could still be there, and picking new spells would totally be important all the way through.
Just a thought.
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3 months ago ::
Feb 19, 2013 - 9:03AM
#12
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Date Joined:
Jan 21, 2013
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I agree with the current cantrip damage. Cantrips should be weak; they are really just your backup arsenal for when you're running out of spells, they shouldn't just be your go-to action. If you want a highly damaging at-will action, play a Fighter. Wizards are about dealing much higher damage on a limited basis, and more importantly, non-damaging spells that can turn the game around. I think they have the cantrips right at this point but need more spell slots.
Then we need to double or triple the amount of low level spells a wizard can cast.
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3 months ago ::
Feb 19, 2013 - 1:01PM
#13
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Date Joined:
Nov 21, 2012
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I agree with the current cantrip damage. Cantrips should be weak; they are really just your backup arsenal for when you're running out of spells, they shouldn't just be your go-to action. If you want a highly damaging at-will action, play a Fighter. Wizards are about dealing much higher damage on a limited basis, and more importantly, non-damaging spells that can turn the game around. I think they have the cantrips right at this point but need more spell slots.
Then we need to double or triple the amount of low level spells a wizard can cast.
Yeah, we do. 3 is pathetic. 3 + [spellcasting stat] mod, then we'd be getting somewhere.
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3 months ago ::
Feb 19, 2013 - 5:12PM
#14
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Date Joined:
Apr 11, 2009
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3 months ago ::
Feb 20, 2013 - 7:08PM
#15
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Yeah, we do. 3 is pathetic. 3 + [spellcasting stat] mod, then we'd be getting somewhere.
They absolutly should NOT base it in any way on the spellcasting stat. The fact that we still base every single bonus a caster gets for their spells on one singular ability score is terrible enough, but let's not also shower them with more spell slots just because they chose to bump up their one god-stat, ok?
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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3 months ago ::
Feb 20, 2013 - 10:59PM
#16
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Date Joined:
Feb 15, 2013
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Yeah, we do. 3 is pathetic. 3 + [spellcasting stat] mod, then we'd be getting somewhere.
They absolutly should NOT base it in any way on the spellcasting stat. The fact that we still base every single bonus a caster gets for their spells on one singular ability score is terrible enough, but let's not also shower them with more spell slots just because they chose to bump up their one god-stat, ok?
To be fair... in D&DN, every class has a "god-stat".
I think with how front-loaded the classes are in D&DN, it would make sense to throw a bunch of extra spells at the wizard in early levels. I mean, you've got fighters rolling 1d12+1d6 damage with a basic attack every round at 1st level. Its hard to argue that a couple more 3d6 burning hands or 1d4+2 magic missiles are really going to unbalance the wizard.
What if they gave the Wizard a number of bonus spell levels equal to his Int modifier? That way, at early levels he can have 3 or 4 extra 1st level spells, and at high level he might get one extra 5th level spell?
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3 months ago ::
Feb 21, 2013 - 11:39AM
#17
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Date Joined:
Jun 17, 2011
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fighters rolling 1d12 + 1d6 damage at 1st level irritates me a LOT!!!!!! I made a house-ruling for my campaign that Martial Damage Dice NO LONGER do direct extra damage. They can still do it more indirectly (for instance using Cleave, Whirlwind attack, etc). This has brought them back from being uber-damge-dudes (compared to 1st and 2nd ed especially) to being somewhat more balance withe other DnDN characters (at least in my campaign)
Also I think that the limit of spell slots needs to be increased. 3 is just way too low. 5 is a resonable compromise as is 3 plus your Int bonus (Wis for Clerics)
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3 months ago ::
Feb 28, 2013 - 5:25AM
#18
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Date Joined:
Jul 13, 2008
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The tears  are hilarious. I'm sorry that that robbing a round from groups of monsters with first level spells isnt good enough, level 1 wizard, 15 int human 17 int +1 for wizard 18 int plus illusion focus sets my color spray dc at 17? storm giant +2 wis save? sounds like i get him 70% of the time with a level 1 wizard. Sorry that mass adv for your team and mass dis adv for their team isnt good enough for you at level three, web? Sorry that doubling your side's killer's speed and buffing his ac while giving him another attack isnt good enough, haste? Sorry that a save or die spell at level 7 isnt good enough for you, o and did i mention it was against wisdom, polymorph? use above storm giants save you get him more than 50% of the time and he's a 13th level monster who just became a 13th level rabbit? Not to mention the amount of things you can accomplish with disguise self, invisibility, silence, rope trick, stoneskin, levitate? I find it hard to believe we are even looking at the same spells or that you've even stopped to think that you're trying to play a PC with an 18 intelligence and not an 18 str.
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3 months ago ::
Feb 28, 2013 - 9:19PM
#19
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Date Joined:
Feb 16, 2013
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The tears are hilarious. I'm sorry that that robbing a round from groups of monsters with first level spells isnt good enough, level 1 wizard, 15 int human 17 int +1 for wizard 18 int plus illusion focus sets my color spray dc at 17? storm giant +2 wis save? sounds like i get him 70% of the time with a level 1 wizard. Sorry that mass adv for your team and mass dis adv for their team isnt good enough for you at level three, web? Sorry that doubling your side's killer's speed and buffing his ac while giving him another attack isnt good enough, haste? Sorry that a save or die spell at level 7 isnt good enough for you, o and did i mention it was against wisdom, polymorph? use above storm giants save you get him more than 50% of the time and he's a 13th level monster who just became a 13th level rabbit? Not to mention the amount of things you can accomplish with disguise self, invisibility, silence, rope trick, stoneskin, levitate? I find it hard to believe we are even looking at the same spells or that you've even stopped to think that you're trying to play a PC with an 18 intelligence and not an 18 str.
I almost never play wizards or sorcerers as warlocks and artificers are far superior ^^ at any rate...wizards need more spells in D&DN, because doing 'good enough' things so few times a day is bland. Cantrips are bland. Being 'clever' with spells that are so narrow, because of poorly designed save mechchanics, you are pretty much told how to be 'clever' is bland, and bland is not 'good enough'.
Saves and effects are the problem from spells; not how many spells per day a wizard gets. Fix the spells, don't just give them a reduced frequency. Than a wizard can be 'good enough' all day, next to the fighter that is 'good enough' at hacking foes apart, charging, disarming, tripping, grabbing, shoving, stopping, reaching, climbing, swimming, pushing and pulling things all day long with no limitations except death and sleep all the while with more, and better looking (as per book art from every edition), protection and weapons than a caster will ever be able to use (racial abilities aside). These things happen...my wizards Int might get used in encoutners as much as a fighters str does.
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3 months ago ::
Feb 28, 2013 - 10:58PM
#20
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Date Joined:
Apr 12, 2010
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The tears are hilarious. I'm sorry that that robbing a round from groups of monsters with first level spells isnt good enough, level 1 wizard, 15 int human 17 int +1 for wizard 18 int plus illusion focus sets my color spray dc at 17? storm giant +2 wis save? sounds like i get him 70% of the time with a level 1 wizard. Sorry that mass adv for your team and mass dis adv for their team isnt good enough for you at level three, web? Sorry that doubling your side's killer's speed and buffing his ac while giving him another attack isnt good enough, haste? Sorry that a save or die spell at level 7 isnt good enough for you, o and did i mention it was against wisdom, polymorph? use above storm giants save you get him more than 50% of the time and he's a 13th level monster who just became a 13th level rabbit? Not to mention the amount of things you can accomplish with disguise self, invisibility, silence, rope trick, stoneskin, levitate? I find it hard to believe we are even looking at the same spells or that you've even stopped to think that you're trying to play a PC with an 18 intelligence and not an 18 str.
I will allow you to roll your condescending skill on this post.
You are not commenting on the wizard class, you are commemting on the spell document. And setting up your arguments against the lowest wisdom monster* is like saying fighters always hit too much as an AC 11 monster exist. Try using average monsters for your math. You are clearly biased and have an agenda that is destructive rather than constructive when it comes to wizards. Why is that? Its clearly important to you that a wizard does not become a Killer Class and should stay in the background like a good little boy buffing said KILLER classes (whom must be terribly powerful and strong to merrit such a name). .
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