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3 months ago  ::  Feb 18, 2013 - 12:13AM #1
bajatmerc
Date Joined: Mar 3, 2010
Posts: 589
Mod status:Finished


I have a thread documenting methods of fast combat ideas.
Here 

I like the mod that I saw from a boxer
here 

This mod is not as cool as the boxer mod. I like it though.
The goal of the mod is to increase the chance that low level characters could kill an epic enemy, and increase the chance that low level enemies could kill the epic tier heroes. This should make for an extremely brutal and hardcore game.

This mod has two steps:

Set the hp of every entity in the game to 100 hp, except for minions.
Add (10 - level) to the damage of every attack.



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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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3 months ago  ::  Feb 18, 2013 - 7:21AM #2
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,194
Knowing the maths would be helpful before you start messing with it...
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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3 months ago  ::  Feb 18, 2013 - 7:59AM #3
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,004
This feels like familiar territory. The more we'll say it is not a smart idea, the more he'll bog down and continue to post on the subject.... sooo whatever.

Even the notion shows a clear and present lack of understanding of the basic math behind the system.  The fact he did not bother to work anything out, or even explain what / whose HP he wants to cap makes me trhing it is just another troll attempt, and as always with Bajat, you know he cannot be taken seriously on ANYTHING he says.
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3 months ago  ::  Feb 18, 2013 - 12:51PM #4
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
Here we go again.
Currently working on making a Dex based defender.  Check it out here
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Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
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3 months ago  ::  Feb 18, 2013 - 2:15PM #5
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,194
It's just like animals, we play pretend.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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3 months ago  ::  Feb 18, 2013 - 2:32PM #6
bajatmerc
Date Joined: Mar 3, 2010
Posts: 589

I will post the regression curve tomorrow.

If someone sees an error in the math above, let me know with specifics.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler: Show
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3 months ago  ::  Feb 18, 2013 - 3:52PM #7
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,194
Monster Manual 3.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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3 months ago  ::  Feb 19, 2013 - 5:14AM #8
SadClownIsSad
Date Joined: Nov 30, 2012
Posts: 262
Will the damage done by player characters be adjusted?
Otherwise, I can't see how a monster can live past round 1 when the characters hit Paragon (maybe even before).

I suggest you halve monsters and characters hit points and use half-damage for monster and characters alike.
Then, you can add multipliers, say x2, so that everything is still balanced.
I'm not a math expert, but I believe it can work.

Also, why talk about regression when there clearly is progression, you need a linear progression table.
I can't talk about spacifics because I'm on the east coast. But good lock anyway!
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3 months ago  ::  Feb 19, 2013 - 9:50AM #9
Holmiester
Date Joined: Nov 16, 2010
Posts: 9
If you scale the health of everything back to 100 max, later game creatures will die in one hit. If you somehow manage the feat of scaling damage back exactly in step - amazingly unlikely, but whatever - then combat has not been hastened at all. This seems to have absolutely no purpose.

Additionally, I simply doubt this is even possible.
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3 months ago  ::  Feb 19, 2013 - 1:06PM #10
Style75
Date Joined: Oct 25, 2009
Posts: 1,949
The only fix necessary to make 4e a truly awesome edition:

Just drop monster HP down to 50% of listed for standards and to 75% for solos and elites then jack up monster damage by 50-100% (above MM3 levels)

Faster combats guaranteed.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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