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3 months ago ::
Feb 18, 2013 - 12:13AM
#1
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Mod status:Finished I have a thread documenting methods of fast combat ideas. Here I like the mod that I saw from a boxer here This mod is not as cool as the boxer mod. I like it though. The goal of the mod is to increase the chance that low level characters could kill an epic enemy, and increase the chance that low level enemies could kill the epic tier heroes. This should make for an extremely brutal and hardcore game. This mod has two steps: Set the hp of every entity in the game to 100 hp, except for minions. Add (10 - level) to the damage of every attack.
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
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3 months ago ::
Feb 18, 2013 - 7:21AM
#2
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Date Joined:
Dec 22, 2010
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Knowing the maths would be helpful before you start messing with it...
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3 months ago ::
Feb 18, 2013 - 7:59AM
#3
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This feels like familiar territory. The more we'll say it is not a smart idea, the more he'll bog down and continue to post on the subject.... sooo whatever.
Even the notion shows a clear and present lack of understanding of the basic math behind the system. The fact he did not bother to work anything out, or even explain what / whose HP he wants to cap makes me trhing it is just another troll attempt, and as always with Bajat, you know he cannot be taken seriously on ANYTHING he says.
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3 months ago ::
Feb 18, 2013 - 12:51PM
#4
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Date Joined:
Jun 19, 2004
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Here we go again.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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3 months ago ::
Feb 18, 2013 - 2:15PM
#5
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Date Joined:
Dec 22, 2010
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It's just like animals, we play pretend.
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3 months ago ::
Feb 18, 2013 - 2:32PM
#6
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I will post the regression curve tomorrow.
If someone sees an error in the math above, let me know with specifics.
Spoiler:
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Concisely: I want a system where players don't have to pick between mechanics and roleplaying. I hope 5E fails asap so a better system can be made asap.
Spoiler:
Show
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3 months ago ::
Feb 18, 2013 - 3:52PM
#7
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Date Joined:
Dec 22, 2010
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Monster Manual 3.
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3 months ago ::
Feb 19, 2013 - 5:14AM
#8
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Date Joined:
Nov 30, 2012
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Will the damage done by player characters be adjusted? Otherwise, I can't see how a monster can live past round 1 when the characters hit Paragon (maybe even before).
I suggest you halve monsters and characters hit points and use half-damage for monster and characters alike. Then, you can add multipliers, say x2, so that everything is still balanced. I'm not a math expert, but I believe it can work.
Also, why talk about regression when there clearly is progression, you need a linear progression table. I can't talk about spacifics because I'm on the east coast. But good lock anyway!
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3 months ago ::
Feb 19, 2013 - 9:50AM
#9
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Date Joined:
Nov 16, 2010
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If you scale the health of everything back to 100 max, later game creatures will die in one hit. If you somehow manage the feat of scaling damage back exactly in step - amazingly unlikely, but whatever - then combat has not been hastened at all. This seems to have absolutely no purpose.
Additionally, I simply doubt this is even possible.
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3 months ago ::
Feb 19, 2013 - 1:06PM
#10
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Date Joined:
Oct 25, 2009
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The only fix necessary to make 4e a truly awesome edition:
Just drop monster HP down to 50% of listed for standards and to 75% for solos and elites then jack up monster damage by 50-100% (above MM3 levels)
Faster combats guaranteed.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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