Community

 
Jump Menu:
Post Reply
Page 14 of 16  •  Prev 1 ... 11 12 13 14 15 16 Next
Switch to Forum Live View Some Unfortunate Trends
3 months ago  ::  Feb 22, 2013 - 5:32AM #131
wrecan
  • Forum Guide
  • Hero Craftsman Gold Medalist
  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727

Feb 21, 2013 -- 4:09PM, professordaddy wrote:

Sj70 was not "hoping for some advanced rules." You're lying.




Feb 20, 2013 -- 5:19AM, SJS70 wrote:

I just wish they could use the good underlying system of 4th and build some better work on the top which embraces the desire for broader playstyles which is at the heart of DDN.




You're wrong.  Again.  And bizarrely, even though I provided the links for the posts in question you insist in your version of reality over actual reality.

Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 5:53AM #132
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,612

Feb 21, 2013 -- 4:58PM, EnglishLanguage wrote:

Feb 21, 2013 -- 4:17PM, LordofKhyber wrote:

Why are you all being such dumb butts towards one another? Can't we all play a magical elf game and have fun? Honestly you all need to cool the hostility jets, it's starting to put a damper on my ability to enjoy the game.



Problem is, some people just can't get over the fact that it's possible for people have fun in a different way than theirs.




Yeah I find this interesting myself.  4e is proof for me.  I would imagine those playing Pathfinder instead of 4e would convince a lot of other people.   The world is a big place.  Some play bridge and others chess.  It is not a reflection of your character or your value as a human being which you choose.

But it is also true that you like what you like.  I'm not happy to show up at the chess club and discover they are playing bridge.





 

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 6:57AM #133
professordaddy
Date Joined: May 25, 2012
Posts: 1,204

Feb 20, 2013 -- 5:19AM, SJS70 wrote:

I just wish they could use the good underlying system of 4th and build some better work on the top which embraces the desire for broader playstyles which is at the heart of DDN.




"use the good underlying system of 4th" != "hoping that some advanced rules could include 4e-style rules"

The latter is not only possible but already happening in DDN.  The former is not, and will not, because it is incompatible with DDN's essential structure, and no modular addendum is going to rewrite the entire game in order to make it true.  Claiming that those two statements are equal is untrue. It is a disservice to community members who might already feel somewhat misled by developer statements which claim that players "regardless of where [they] started with D&D" will be satisfied with the end product.  Recognizing that such claims are typical marketing hyperbole is going to help curb the impossible requests which frequently clutter the boards, and prevent future dissappointment. 


Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 7:06AM #134
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,513

Feb 22, 2013 -- 5:32AM, wrecan wrote:

Feb 21, 2013 -- 4:09PM, professordaddy wrote:

Sj70 was not "hoping for some advanced rules." You're lying.




Feb 20, 2013 -- 5:19AM, SJS70 wrote:

I just wish they could use the good underlying system of 4th and build some better work on the top which embraces the desire for broader playstyles which is at the heart of DDN.




You're wrong.  Again.  And bizarrely, even though I provided the links for the posts in question you insist in your version of reality over actual reality.




Wrecan.  The sentence just before the bold is exactly what Professordaddy was claiming that he said.

"I just wish they could use the good underlying system of 4th..."

He may have also mentioned modules AFTER he said that he wanted the underlying system to be 4e's, but that doesn't change that he wanted the underying system to be something something completely different from the current underlying system.  You can't have multiple underlying systems for the entire core, so Professordaddy is right in regard to that particular impossibility.    
  

Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 7:54AM #135
wrecan
  • Forum Guide
  • Hero Craftsman Gold Medalist
  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727

Feb 22, 2013 -- 7:06AM, Maxperson wrote:

Wrecan.  The sentence just before the bold is exactly what Professordaddy was claiming that he said.



I wasn't taking issue with that.

He may have also mentioned modules AFTER he said that he wanted the underlying system to be 4e's



yes, and that's what pdaddy quoted and said was impossible and when Mand12 pointed it out, pdaddy made up a position for mand12 and began attacking that.  And when called on that, padaddy invented a history for this thread that was inaccurate.  And when that was pointed it out he called me a liar.

If he meant to clarify and say "No, I didn't mean that Mealrs' stated design goal is an impossibility; only that sjs70's desire for the underlying core be base don 4e is an impossibility given the cirrent playtest relases" he should do so.  but instead he continues to insist it's Mearls' "ad copy" that is impossible, rather than sjs70's request for a  4e-based system.

Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 12:50PM #136
professordaddy
Date Joined: May 25, 2012
Posts: 1,204

Feb 22, 2013 -- 7:54AM, wrecan wrote:

yes, and that's what pdaddy quoted and said was impossible and when Mand12 pointed it out, pdaddy made up a position for mand12...


Incorrect again, and at this point I have to begin to wonder what the point is of the disinformation.  My comment, at post #69, was "At some point, choices need to be made regarding which of the completely incompatible game systems bearing the name 'D&D' they will go with."  This statement remains true.  Mand12's throwaway comment, post #70, was, in toto: "Not really."  As in, the developers won't really have to choose which of the incompatible systems they'll use as the basis for DDN.  I pointed out - and will continue to do so - that maintaining illogical impossibilities is not helpful to the PlayTest process, nor anyone's peace of mind.


If he meant to clarify and say "No, I didn't mean that Mealrs' stated design goal is an impossibility; only that sjs70's desire for the underlying core be base don 4e is an impossibility given the cirrent playtest relases" he should do so.  but instead he continues to insist it's Mearls' "ad copy" that is impossible, rather than sjs70's request for a  4e-based system.


Because Mearls is, ultimately, the partial source of many posters' false belief that they can get a system which will please everyone, even the most disparate groups separated not by a few niggling details of balance but by entirely incompatible systems.  When Mike Mearls states that

...we're allowing you to play a 1E-style game or a 4E-style game with the same rules.... these choices allow people to play what they want to play. In effect, the group can make their own edition of D&D.


or

a rules system that allows people to play in the style that they like, rather than a style that a game designer or game company wants them to like.... it's useful to begin to realize the various kinds of needs and desires different players and DMs have. To truly unite all the editions, the game needs to cater to all of them. In short, people need to be able to play the game that they want to play.


or

...Although we have playtesters who play all the different editions, they’re really not asking for radically different things...


, he is not presenting a realistic design spec, but advertising copy meant to hype the brand and generate enthusiasm.  The problem is, too many people repeat, and expand upon, those claims and end up demanding impossible things, modules to cover every possibility, and parallel systems for every potential possible table playstyle.  It’s not going to happen.  Recognizing the difference between the ad copy and the realistic – and significant – possibilities offered by DDN’s design should be conducive to mental health. 

Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 1:28PM #137
Mand12
Date Joined: Jun 17, 2010
Posts: 17,071

Feb 22, 2013 -- 12:50PM, professordaddy wrote:

My comment, at post #69, was "At some point, choices need to be made regarding which of the completely incompatible game systems bearing the name 'D&D' they will go with."  This statement remains true.  Mand12's throwaway comment, post #70, was, in toto: "Not really."  As in, the developers won't really have to choose which of the incompatible systems they'll use as the basis for DDN.



Actually, "Not really" was in reference to them not being completely incompatible, and so they don't have to choose.  You might, but they don't.

But hey, here's this shovel, you can keep digging deeper if you want.

D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 1:50PM #138
professordaddy
Date Joined: May 25, 2012
Posts: 1,204

Feb 22, 2013 -- 1:28PM, Mand12 wrote:

Actually, "Not really" was in reference to them not being completely incompatible, and so they don't have to choose.  You might, but they don't.




Yes, they do.  You can't have a system balanced around encounters and one balanced around complete adventure modules, for instance.  You get one or the other.  The decision about which one you choose will determine things like healing options, healing rate, spell recovery, number of hit points, effect of buffs, length of effects, monster strength relative to PC strength, etc., etc., etc...  Far too many variables to handle in any addendum or module.  Thus the design team has had to choose an option, or a mixture of them, and design around that decision.

Relative to the point of this thread, it's not evil of the devs to have done this, it's necessary.  Their lack of communication on why they haven't pursued this or that design option in any particualr case will sometimes be because it's something they haven't gotten to, and sometimes be because it's something they simply can't accomodate all people's desires on.


Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 2:00PM #139
Mand12
Date Joined: Jun 17, 2010
Posts: 17,071

Feb 22, 2013 -- 1:50PM, professordaddy wrote:

Feb 22, 2013 -- 1:28PM, Mand12 wrote:

Actually, "Not really" was in reference to them not being completely incompatible, and so they don't have to choose.  You might, but they don't.




Yes, they do.  You can't have a system balanced around encounters and one balanced around complete adventure modules, for instance.  You get one or the other.


You get one or the other. 

Feb 22, 2013 -- 1:50PM, professordaddy wrote:

Thus the design team has had to choose an option, or a mixture of them, and design around that decision.


No.  The design team can do both, and will do both.

D&D Next = D&D:  Quantum Edition
Quick Reply
Cancel
3 months ago  ::  Feb 22, 2013 - 2:54PM #140
UngeheuerLich
Date Joined: Oct 1, 2007
Posts: 308
Why exatly are 3e and 4e incompatible? both are d20. Just packed a little bit differently.

Increase starting hp, add healing surges, add +1/2 level to all stats and make most powers recharge on a short rest, and you more or less have a game that feels more like 4e than 3rd. Maybe you need to restrict the wizard to certin lesser spells. Not entirely impossible... just add encounter power spells in that module.

Maybe it is not as perfectly balanced, but it won´t be completely off. There are people on the forums who claim they are sing bounded accuracy in 4e by dropping the + 1/2 level bonus. If that works, the opposite should work too...
in late 3rd edition there were encounter based classes. Also worked...

so how are those two games completely incompatible? I rather see them as different spins on the same game.
Quick Reply
Cancel
Page 14 of 16  •  Prev 1 ... 11 12 13 14 15 16 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing