Community

 
Jump Menu:
Post Reply
Page 2 of 2  •  Prev 1 2
3 months ago  ::  Feb 17, 2013 - 9:09PM #11
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
I know its an odd thing to suggest (because they are generally viewed poorly in char op), but have you considered a mount?  I'm about to start a game as a character mounted on a dire wolf with feybeast tamer for something sort of similar (the dire wolf part).
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
Quick Reply
Cancel
3 months ago  ::  Feb 17, 2013 - 10:22PM #12
crazywolf
Date Joined: Aug 17, 2010
Posts: 183
I did put that I was going to use a mount in the op, but had forgot about it, that would mean I could have fbt and a dire boar then could be a two weapon ranger. Maybe even hybrid with warlord but keeping two weapons via hybrid talent.
Quick Reply
Cancel
3 months ago  ::  Feb 18, 2013 - 12:57PM #13
crazywolf
Date Joined: Aug 17, 2010
Posts: 183
So this is my second run at it:

I have decided not to go for frost cheese as it is fround upon at our table and I don't think fits my characters concept.


====== Created Using Wizards of the Coast D&D Character Builder ======
Malgna, level 11
Gnoll, Ranger, Pathfinder
Build: Two-Blade Ranger
Fey Beast Tamer Starting Feature: Fey Beast Tamer Companion (Young Owlbear)
Fighting Style: Two-Blade Fighting Style
Ranger: Running Attack
Background: Auspicious Birth (Auspicious Birth Benefit)


FINAL ABILITY SCORES
Str 21, Con 13, Dex 19, Int 11, Wis 12, Cha 9.


STARTING ABILITY SCORES
Str 18, Con 10, Dex 14, Int 10, Wis 11, Cha 8.



AC: 25 Fort: 23 Reflex: 23 Will: 18
HP: 93 Surges: 9 Surge Value: 23


TRAINED SKILLS
Nature +11, Perception +13, Stealth +13, Acrobatics +13, Athletics +14


UNTRAINED SKILLS
Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +5, Heal +6, History +5, Insight +6, Intimidate +6, Religion +5, Streetwise +4, Thievery +8


FEATS
Level 1: Two-Weapon Fighting
Level 2: Heavy Blade Expertise
Level 4: Two-Weapon Defense
Level 6: Weapon Proficiency (Bastard sword)
Level 8: Weapon Focus (Heavy Blade)
Level 10: Mark of Handling
Level 11: Fierce Charge


POWERS
Ranger at-will 1: Throw and Stab
Ranger at-will 1: Twin Strike
Ranger encounter 1: Off-Hand Strike
Ranger daily 1: Jaws of the Wolf
Ranger utility 2: Begin the Hunt
Ranger encounter 3: Ruffling Sting
Ranger daily 5: Two-Wolf Pounce
Ranger utility 6: Death Threat
Ranger encounter 7: Disruptive Strike
Ranger daily 9: Attacks on the Run
Ranger utility 10: Resume the Hunt


ITEMS
Battle Harness Hide Armor +2, Blood Fury Bastard sword +2, Battlecrazed Bastard sword +2, Iron Armbands of Power (heroic tier), Dire Boar, Amulet of Protection +2, Magic Dagger +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


 
Quick Reply
Cancel
3 months ago  ::  Feb 18, 2013 - 1:04PM #14
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,008
That is a VERY expensive 18. I would even go as far as calling this build dominate bait. Please do not take the Bastard Sword proficiency feat for too many reason, and drop the focus feat for some improved defenses, initiative
Quick Reply
Cancel
3 months ago  ::  Feb 18, 2013 - 1:20PM #15
crazywolf
Date Joined: Aug 17, 2010
Posts: 183
I though bastards swords were good as the are accurate and cam take the magical properties I wanted, what weapon would you go with? Also what defensive feats would u go for other than improved defenses.
Quick Reply
Cancel
3 months ago  ::  Feb 18, 2013 - 5:37PM #16
AzurecobaltX
Date Joined: Feb 21, 2008
Posts: 57
I created a gnoll that uses pack attack extensively. It's actually a very fun build due to the tactical nature of pack attack, the fey beast from the fey beast tamer theme, and getting combat advantage to make use of light blade expertise.

The origin of the build was making a usable claw fighter gnoll. The basic idea is tempest fighter + claw fighter feat + fey beast tamer theme. I also added on gauntlets of blood (if either my character OR the enemy is bloodied, it's +2 damage or +4 if both!). Other feats include light blade expertise, weapon focus (light blades), improved defenses, midnight blade student (target reflex with dual strike), and two weapon fighting.

It's certainly not broken, but it does a fair amount of damage for a sub-optimal race choice. And the tactical positioning angle is fun for combat. I just wish they'd give gnolls a flex stat (and make Strength an option!)...
Quick Reply
Cancel
3 months ago  ::  Feb 18, 2013 - 8:55PM #17
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,008
Bastard Swords are basically a +1 damage, no accuracy improvement at level 0 compared to Rapiers. Only then. At higher levels, once you managed to get Light blade Expertise, its even a negative, not counting the cost of the spent feat.

I never suggested defensive feats other than improved defenses, but improved initiative, nimble blade are worth looking at.


Running Attack needs to be dropped like a hot potatoe in favour of Prime Shot, which through you can then boost to also apply to melee attacks, and tag on goodness.
Quick Reply
Cancel
Page 2 of 2  •  Prev 1 2
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing