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3 months ago ::
Feb 17, 2013 - 9:07AM
#11
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Well, just for kicks, build an enchanter some day. They may deal little damage, but destroy more encounters than blasters do.
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3 months ago ::
Feb 17, 2013 - 12:37PM
#12
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Date Joined:
Aug 15, 2011
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I would love for an official 'something besides the spellbook' substitution. As it is, I just hybrid my wizards with artificer, psion, or swordmage.
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3 months ago ::
Feb 17, 2013 - 12:53PM
#13
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Date Joined:
Sep 29, 2009
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For completness sake it should be mentioned that the WIZARD (witch) in heroes of the fey wild dose away with the spell book and keeps versetillity by getting free retraining of one daily or utillity each extended rest
Still not a great subclass, but if you know a specific spell will be really good against the mastermind at the end of the adventure you can load a silver bullet just for him.
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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3 months ago ::
Feb 17, 2013 - 12:58PM
#14
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I to be honest think the 4e spellbook feature is horrible. Then again I hate magic in 4e period. I think they took away many of the old useful spells I liked and then felt bad so they threw them into a crappy sub-system of casting which is rituals. The Spellbook worked just fine in older editions because you can literally have an entire library of spells. So IMO it worked in 3.5 and later. But 4e bombed with magic IMO. That's one reason I won't play an Arcane Class.
“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.5 - AD&D 2e - Pathfinder - Call of Cthulhu
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3 months ago ::
Feb 17, 2013 - 1:08PM
#15
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Date Joined:
Aug 15, 2011
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... yeah, right. So you have access to ALL your combat spells and ALL your non-combat spells instead of having to pick between the two, and that's a bad thing?
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3 months ago ::
Feb 17, 2013 - 1:12PM
#16
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... yeah, right. So you have access to ALL your combat spells and ALL your non-combat spells instead of having to pick between the two, and that's a bad thing?
Pretty much, yeah. It allows me to make better choices for varying situations.
“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.5 - AD&D 2e - Pathfinder - Call of Cthulhu
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3 months ago ::
Feb 17, 2013 - 1:13PM
#17
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Date Joined:
Sep 29, 2009
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Memorizing Knock and Read languages and standing around sucking you thumb durring a fight is perfectly fun.
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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3 months ago ::
Feb 17, 2013 - 1:18PM
#18
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Date Joined:
Sep 29, 2009
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... yeah, right. So you have access to ALL your combat spells and ALL your non-combat spells instead of having to pick between the two, and that's a bad thing?
Pretty much, yeah. It allows me to make better choices for varying situations.
What choices? An old school wizard chooses Knock or Web at the start of the day and can either take time to open a sealed door or tie up a group of bad guys in a fight but not both in one day
A 4E wizard has the web spell and the knock ritual and can spend time to open a sealed portal and tie up a group of bad guys in a fight in the same day
How dose the old school wizard have better choices?
The sea looks at the stabillity of the mountian and sighs. The mountian watches the freedom of the sea and cries.
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3 months ago ::
Feb 17, 2013 - 2:01PM
#19
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Memorizing Knock and Read languages and standing around sucking you thumb durring a fight is perfectly fun.
Sometimes things that don't do damage are more important.
... yeah, right. So you have access to ALL your combat spells and ALL your non-combat spells instead of having to pick between the two, and that's a bad thing?
Pretty much, yeah. It allows me to make better choices for varying situations.
What choices? An old school wizard chooses Knock or Web at the start of the day and can either take time to open a sealed door or tie up a group of bad guys in a fight but not both in one day
A 4E wizard has the web spell and the knock ritual and can spend time to open a sealed portal and tie up a group of bad guys in a fight in the same day
How dose the old school wizard have better choices?
Options. That's it. The 4e wizards is severely nerfed, it has so few spells and even fewer that are useful outside of combat. With the old wizard you start each adventuring day thinking "Hmm what spells could be useful today? Well we planned on sneaking into the castle so, blank, blank, and blank would be a few good choices" In 4e there is almost no planning like that with the wizard. The wizard class used to scream versatility, now it screams damage.
“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.5 - AD&D 2e - Pathfinder - Call of Cthulhu
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3 months ago ::
Feb 17, 2013 - 2:17PM
#20
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An old school wizard chooses Knock or Web at the start of the day and can either take time to open a sealed door or tie up a group of bad guys in a fight but not both in one day
I just noticed this... Where in the world did you get this? There is no "or" you can take both. The "or" option is more prevalent in 4e than and other edition.
“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.5 - AD&D 2e - Pathfinder - Call of Cthulhu
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