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Switch to Forum Live View Medusa: my try at a new race
3 months ago  ::  Mar 03, 2013 - 2:51PM #71
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,385

Mar 3, 2013 -- 2:46PM, rampant wrote:

Clarification: The male equivalents, are they immune to poison from their female counter parts (which don't seem to have venom of their own), or to the venom of the medusae from the monster book, or both?


Monster book only. Posion from consume poison would count as the monster it can from, so only poison taken from a monster book medusa would be affected.

I can add a note to the first post. 

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3 months ago  ::  Mar 03, 2013 - 2:52PM #72
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,385

Feb 16, 2013 -- 1:33PM, elecgraystone wrote:


Please let me know what you think. This is just a first run and I'd like to see how others think it's balanced with the base races.

Lesser medusa where breed by combining a normal medusa and Doppelgangers in hopes of making a race of assassins that could sneak into a stronghold before activating it's petrification gaze. The race was a major failure and left to fend for itself.



Lesser Medusa (a human looking female with snake hair)
Size: medium
Ability Adjustment: +1 Cha
Speed: 35'
Low-Light Vision: 30'
Dark Vision: 10' [You treat darkness in that radius as normal light.]
Keen Senses: Advantage on checks to detect hidden creatures.
Snake Hair: A d4 light finesse weapon. The snakes can drink poison without fear of harm and can inject it at will.
Changeling blood: As an action, you may disquise your Snake Hair as normal hair of any length, color and style. This is a physical transformation and not an illusion. Changeling blood may be maintained indefinitely but Snake Hair may not be used until it's cancelled. Ending Changeling blood does not require an action
Minor Petrification: As an action, make a skill check using CHA against one creatures CON within 100'. On a win, movement is reduces to 0. This can be done at will and lasts until the characters next turn.



Lesser Maedar (a muscular, hairless humanoid male w/ stony skin.
Size: medium
Ability Adjustment: +1 con
speed:  30'
Low-Light Vision: 30'
Dark Vision: 10'  [You treat darkness in that radius as normal light.]
Maedar Resilience: Advantage on petrification and poison saves and resistance to poison. Also immune to medusa poison (see Bestiary) .
Medusa Lore: Gain Heal skill and may use it to treat petrification.
Magic in the blood: Maedar may spend 1 hp to act as if he spent a use of a healers kit and he may use his CON for the check.
Unstoppable: Movement pentalties are reduced by 10'.
Stony fists: Unarmed attacks gain the light property. 

* drink poison may be altered/changed depending on on the poison system.

FEATS:

Consume Poison
Prerequisite: Medusa
Benefit: During a short rest (or 5 min), the medusa may consume poison from a monster that was defeated and had a physical attack with a poison effect. Until the character makes an extended rest, they may use that poison effect on a successful attack with snake hair or they consume poison again. After using the effect it is gone and only one effect can be held at one time.







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3 months ago  ::  Mar 03, 2013 - 9:29PM #73
rampant
Date Joined: Oct 26, 2004
Posts: 7,950
Medusa lore:

1. What happens if a character's background/class gives him training in heal?

2. What if you're playing in a no-background/no skills game?

3. How does treating petrification work?


I know you may have covered some of this already but it needs to be in the ability write up. 
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2 months ago  ::  Mar 09, 2013 - 4:45AM #74
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,433
Do forgive me this little necromancy, but this image was too cool.



----

My idea is poison, curses and sickness should can be added like monster templates.

For example:

Rat : 5 XPs.

Rat infected with bubonic plague: 5 + 20 XPs.

Scorpion: 5 XPs

Scorpion with poison level 3: 5 + 15 XPs 

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Other option could be PG like a attack with poison damage. If victim is zero hitpoints is petrificied like he was frozen, but if medusa is low level the petrification would be temporal. The "poison" is healing by resting, and the petrification end when character has recover all hit points what were lost by the "petrifying poison".
 

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Medusa lore:

1. It is replaced with a bonus to healing skill

2. The maedar can treat petrification like a free proficienty to heal PG.

3. Like a spell-like abilitie or speding a powers to do a counter-spelling.  
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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3 days ago  ::  May 15, 2013 - 11:24AM #75
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,433
I have found a wiki abouth a story with a creature like medusa.

en.wikipedia.org/wiki/Shambleau



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"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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