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3 months ago  ::  Feb 26, 2013 - 1:31PM #21
Baphogoat
Date Joined: Oct 23, 2008
Posts: 633
I am liking Harvo and Centauri's ideas, and have come up with a hybrid.

Have an aura of voices that do psychic damage each round, with a mini skill challenge to push the voices from their heads.  If they fail or if they choose not to engage the challenge the damage increases as they delve into their own madness, but as the damage increases give them bonuses (damage, to hit, DR to types other than psychic, etc...)  but as they delve deeper it is harder to return to sanity - with another skill challenge on a failure maybe they start attacking their friends once all the enemies are down...

"The great epochs of our life come when we gain the courage to rechristen our evil as what is best in us." - Friedrich Nietzsche
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3 months ago  ::  Feb 26, 2013 - 1:54PM #22
Centauri
Date Joined: Jul 21, 2004
Posts: 9,678

Feb 26, 2013 -- 1:31PM, Baphogoat wrote:

I am liking Harvo and Centauri's ideas, and have come up with a hybrid.

Have an aura of voices that do psychic damage each round, with a mini skill challenge to push the voices from their heads.  If they fail or if they choose not to engage the challenge the damage increases as they delve into their own madness, but as the damage increases give them bonuses (damage, to hit, DR to types other than psychic, etc...)  but as they delve deeper it is harder to return to sanity - with another skill challenge on a failure maybe they start attacking their friends once all the enemies are down...


Cool. Assuming the DM is okay with lethalness, I'd see if the players are cool with characters being reduced to 0 HP by the madness not dying but becoming minions or enemies.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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3 months ago  ::  Feb 27, 2013 - 7:27AM #23
1stLevelSean
Date Joined: Aug 24, 2012
Posts: 220
I have done something similar when an Illusionist was pulling strings from a hidden vantage. It required a little note-taking, but each player had to make a WIS check each round. If they failed, I added, removed or moved the miniatures around. They sometimes wound up swinging at empty air, missing the ogre standing right behind them, or hitting an ally. My players were pretty good about playing it straight and cheerfully rolled to hit even when they knew they were about to clobber one another. I kept a separate sheet which reflected where everyone really was.
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