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4 months ago  ::  Feb 15, 2013 - 10:28AM #31
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,428

Feb 15, 2013 -- 8:38AM, Baalbamoth wrote:

arithezoo- so you've never gamed at a game stores open gaming night, never went to a convention, never played a game with people you had never met before? not everyone I game with I would consider a friend, most are just other gamers, and thats sorta what happens when you get older and all the guys you use to game with around the kitchen table go to different colleges or move to different parts of the country...


I play with old friends online (using Skype and Maptool) as well as new friends I have met after moving.  I have also played at open gaming night (though I found it less fun).  The way I have the most fun playing D&D (just like any game) is by playing with friends.  Failing that, I would at least play with people who were respectful, nice, funny, etc.   I would expect anyone to understand that life comes first, even people I just met.

Feb 15, 2013 -- 8:38AM, Baalbamoth wrote:

Likewise D&D is not "always" fun for me, a bad game, bad DM, bad system can ruin parts if not all of that fun and turns into a big waste of time. IF that happens, I find new gamers to game with... or I quit gaming for a while. my friends are my friends with or without D&D


I have never failed to have fun with any version of D&D.  I certainly have experienced bad groups, none of which I attended more than once (this happened after a move when I was trying to find a new group...after a couple bad experiences I decided to make friends first, and ended up getting a fantastic group that lasted until I moved again).

This is why I like to play D&D with my friends.  It really is always fun, and has never been a waste of time.

Feb 15, 2013 -- 8:38AM, Baalbamoth wrote:

and yeah... when the DM at our game store weekly game sent a text saying the game had been canciled today because of personal issues and this has happened in 3 of the last 6 weeks... I did give him some crap about it.


I am going to refrain from responding to this because it would just get me in trouble.  Suffice it to say that I see things in a completely different way.

Feb 15, 2013 -- 8:38AM, Baalbamoth wrote:

If you tell 7 people (not necessarily friends) that you will put aside your "real life concerns" for one night a week, every week,  just like you expect the other players to do, and 50% of the time you cant make it after they had already arranged their schedules... you deserve to take some crap about it, you should feel a little bad about it, and you should make some effort not to let it happen again unless there is an emergency. it's not just about "fun" people with lives make a commitment in order to game, that should be respected.


Thank you for lightening your stance there.  Sure, if someone is canceling for silly reasons, you can give them a hard time.  Or you could understand that sometimes people get in over their head.  I have had plenty of times where someone wants to DM but ends up giving up.  It is understandable, because DMing is a lot of work.
But in my experience, when people end up cancelling (either as a DM or as a player), it is because of a very real reason.  And if I gave my friends a hard time for that, I would very quickly have no friends.

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4 months ago  ::  Feb 15, 2013 - 10:36AM #32
lordpoee
Date Joined: Jan 22, 2013
Posts: 107

Feb 15, 2013 -- 2:00AM, Baalbamoth wrote:


The Role of the DM


I was watching a debate about old school vs new school gaming, one thing that came up I wasn’t aware of, was that in 4e there were two areas where it mentioned that having a DM was not necessary. First in the DMG there was a section about using random encounters and rewards to dungeon crawl, another was in the last section of the PH 3 (?) where it said that if you just get a module you don’t really need a DM (can anyone confirm?) but the bottom line for me is, (assuming this is true) they created a game where if you have the right supplements a DM is completely unnecessary.  (this is not meant as a slight to 4e, just an observation)


I hope this IS NOT a design goal for 5th ed. To me most of the fun of being a DM is creating the world, the NPCs, the story and plots, and all of that is central on having me as a DM run the players through those plots, or act those NPC roles with the players. IMHO To have a real TTRPG you MUST have a DM. If you create a game where a DM is completely unnecessary in essence you’ve changed a role-playing game into a boardgame.  


If you see your job as a DM as doing nothing but reading what it says out of the pre-written module, move and roll for the monsters, and play your NPC as a character in the party, to me your not really DM-ing, your half playing the game and sort of half DM-ing.


Your not doing work creating anything, your responses to the characters as an NPC are already written down (except for a tiny bit of improv when the characters say or ask something unexpected) your not having to balance or create encounters, or plan out what rewards will be available and really think about how the players will utilize them. The rules are so well written, there is never a need to interpret them. This isn’t DM-ing to me, its wargaming.


Sure I’ve heard the other arguments, we don’t have time to do that, we have lives and facebook and jobs kids cars blah.. we cant possibly prepare for two hours to run a four hour game… aint nobody got time for that… in my mind then you really don’t have time to run an RPG, and shouldn’t be DM-ing.


I’ve also heard the argument “we have fun doing this, shut up and let us have our fun you damn one true wayist” fair enough, but that’s also going to be my first rule of finding a game, asking a DM “are you really a player just running a pre-scripted game from an AP or are you actually going to DM?”


To me this is the essence of the difference between old school and new school gaming.   


I don't know what the rol of the DM is anymore man, there was a time when people gathered around the table characters in hand and awaited the DM's word with anticipation, eager to find out what adventure would be laid before them this week, what part they would play, what plot or secret would be uncovered.

Now the DM is treated like a referee for combat to divvy up the turns and count the rounds, the power is in the book. Even 3rd edition seemed to hint at this by suggesting that the DM should whever possible use the guidelines.

As for me the DM is the software behind the game, the final adjudication, a weaver.

I sat down with a 3E group in Wyoming once, they had figurines and dice and cool maps but when I start my action with "My character says..." they gave me a long, strange look. They were not role-players....but war gamers. Every character was designed around the highest damage output, Savings throws, armor classes and feats to harden areas of weakness. Not my cup o' tea.

Once when I was playing AD&D 2nd Edition, I earned a Intelligent +2 Vorpal Long Sword. May have been the single best item I've ever earned in AD&D. Jim Peterson or Shawn Webb(Disherllagh)....if your out there, you know who you are. Send me a PM will ya!

the real difference between new and old-school gaming seems to be this self-imagined sense of elitism that pervades nearly every post i've seen you make.
- trebor_rjf




What is Elitism precisely? Exclusiveness? Limited Inclusion? Or perhaps those that REALLY no what they are talking about?
I am an old-school DM (20 years) but I do not consider myself Elite. Gary Gygax, Dave Arneson, Zeb Cook, Chris Perkins. THOSE are elite.

By classifying ANYONE as Elite...or not, you are by your own actions participating in a form of Elitsm. "This group or person is not as good as me because I so (do not) participate in [insert behavior here]"

So let's not go throwing names, classifications and archetypes. Classifications are for core books....not Forums.

8.8
My House Rules!

(roll the d20)


*click to roll*
8.8
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4 months ago  ::  Feb 15, 2013 - 10:41AM #33
DemoMonkey
Date Joined: Feb 19, 2009
Posts: 1,028
"By classifying ANYONE as Elite...or not, you are by your own actions participating in a form of Elitsm. "This group or person is not as good as me because I so (do not) participate in [insert behavior here]""

Does that include the elitism of criticizing people who accuse other people of elitism?

OWWW! I think I sprained my Meta.




...
On topic,  I'll repeat; the only measurement of a good DM is "Do his/her players have fun?"

Playing with a DM is better than playing without one, but solitaire tools are still a fun and worthwhile addition.

I don't really think the designers wants to turn D&D Next into a boardgame.  They already HAVE D&D boardgames!
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4 months ago  ::  Feb 15, 2013 - 11:45AM #34
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499
Did the OP just tell me I'm not a good DM because I like to run modules?

I...I don't know what to say to that. 
My two copper.



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4 months ago  ::  Feb 15, 2013 - 12:09PM #35
Vic_Ferrari
Date Joined: Jul 29, 2012
Posts: 914

Feb 15, 2013 -- 12:02PM, DemoMonkey wrote:


Oops! My mistake. Sorry about that.

We now return you to your regualarly scheduled forum post , already in progress.





Sure.

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4 months ago  ::  Feb 15, 2013 - 12:12PM #36
BoredDan
Date Joined: Jan 14, 2013
Posts: 95
The DM is all that players and rules don't cover, that is what the DM is, and that is going to vary wildly by group. This means anything the DM can do that can be replaced by a module should have a module for it as much as is reasonably possible. That doesn't change the tradtitional DM job in any way unless the DM chooses to use that module. Hell if all you want to do is have a random dungeon crawl with friends the only thing not traditionally covered by rules or players is the monsters actions, but that can easily be done to a basic level either by the players simply playing them themselves and thus choosing the challenge level, or using simple creatures with simple decision trees. This is a perfectly legitimate way to play and in no way inteferes with traditional play and DM roles.

Dm-less play should be an option, but we all know it will never be the norm. The designers know these tradtitional dm roles well, and so do the players, but to say f-you to any other option is just being stuborn. DDN is a module driven design, and that makes it perhaps the best edition to add dm-less play into, the more dm-less a game can be run, the easier it will be for a dm to pick and choose what he leaves to rules, and what he arbitrates himself. Optional modules that can add up to or close to DM-Less play is a great goal as it means picking and choosing which if any of these modules to use allows anybodies idea of what the DM's role is to be realized.

I really hope the DMG is filled to the brim with modules and dm tools to allow varying degrees of improvization/structure, varying degrees of gaming versus roleplay importance, and verying degrees of dm responsibility. If the DMG contains enough module to replace a DM for certain playstyles then I'll be very happy even though I'll probably never play dm-less.

Let the DM choose their focus, let them choose what aspects of arbitration they want to be rules based and what they want to do manually as that allows for the best range of play styles.
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4 months ago  ::  Feb 15, 2013 - 12:41PM #37
chuck80
Date Joined: Sep 21, 2007
Posts: 785

Feb 15, 2013 -- 7:04AM, Baalbamoth wrote:


Chuck- (...)
If somebody does not have the time to run then yes then they should not run, if they dont have the time to be a player, then yes they should not show up at a game and leave 20 minutes later. If you dont have time for a hobby then you probably should find a hobby that takes less time. 




I simply can't wrap my head around this one...


I mean, if you said "you shouldn't try and pilot a plane if you don't have the time to learn how...BECAUSE if you do, you might crash and die"  That would make sense.


But to say "you shouldn't play a game if you don't have time to prepare ahead" begs the question: or what ?

am I gonna injure myself ?
go crazy?
tear a hole in reality that will let cosmic horrors pour forth ?
surely you are aware that if those people didn't have fun, they would stop playing... so "unprepared play is borring" is not a valid argument either

...so why SHOULDN'T they play?  if they like it, if they are entertained? the basic goal of a game is to be entertained, well, if they are, what is wrong with it ?

I'm not saying unplanned play is just as good as planned play, that would be silly... and I fully understand that YOU wouldn't want to play in a game run this way, and that's perfectly ok. 

 It's the "others shouldn't do it either" part that bothers me.
I'm pretty sure people around the world are doing harmless things that they like, and they are doing it in a way that you wouldn't like...but they're not you

Unplanned play (that is still fun for all parties engaged) is objectively better than no play at all
So what on earth warrants not playing, over playing in less than desirable conditions?



You know who I play with ? I play with my friends (as in: the people I hang out with even if we are not playing D&D )
Thankfully, I do have time to prepare, but if I did not, we would still play.
 And I would pick an unplanned and messy game with these guys (and girl) over a well crafted game with strangers. Any day
Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here:
http://www.radiancerpg.com
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4 months ago  ::  Feb 15, 2013 - 12:48PM #38
Orc_Barrons
Date Joined: Sep 20, 2012
Posts: 258
I’ve removed content from this thread because edition warring is deemed to be forum disruption and is a violation of the Code of Conduct.

You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_...

You can read how to prevent edition wars here: community.wizards.com/go/thread/view/758...

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty.
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4 months ago  ::  Feb 15, 2013 - 12:57PM #39
chuck80
Date Joined: Sep 21, 2007
Posts: 785

Feb 15, 2013 -- 10:36AM, lordpoee wrote:



What is Elitism precisely? Exclusiveness? Limited Inclusion? Or perhaps those that REALLY no what they are talking about?
I am an old-school DM (20 years) but I do not consider myself Elite. Gary Gygax, Dave Arneson, Zeb Cook, Chris Perkins. THOSE are elite.

By classifying ANYONE as Elite...or not, you are by your own actions participating in a form of Elitsm. "This group or person is not as good as me because I so (do not) participate in [insert behavior here]"

So let's not go throwing names, classifications and archetypes. Classifications are for core books....not Forums.




I don't think he was refering to people who call themselves old-school when he called elitism.

It was more about the OP's opinion on what other people should and shouldn't do

I happend to agree with Trebor on that, and I consider myself old school too, and I never thought this was directed at anyone else but the OP

Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here:
http://www.radiancerpg.com
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4 months ago  ::  Feb 15, 2013 - 1:08PM #40
souldoubt
Date Joined: Feb 17, 2010
Posts: 364

Feb 15, 2013 -- 9:45AM, Baalbamoth wrote:

Souldoubt- ok but lets add on there, "no one should... and besides this is a completely unecessary option that can only harm the game and a designer's time would be better spent working on anything else and most reasonable people would agree with this."


Responding to the bolded text...  Totally subjective opinion, and pretty off-base.  Expanding the number of ways the game can potentially be played helps the game.  It does not harm it.  The idea that the possibility of running a dungeon without a dedicated DM is somehow "wrong," that's just silly.

Firstly, there's no way that DM-less play going to take over as the prime method of playing, so stop feeling like your playstyle is threatened, you're knee-jerking.  It's just an option for a little fun, it can't sustain the hobby as a whole, and won't.

Secondly, what DM-less play can do is offer a "lite" altenative for certain occasions and situations.  Running a combat-heavy dungeon-hack is a great thing to do for a oneshot over drinks, or at a party where you could introduce new players to the basic mechanics of the game, thereby expanding the fanbase and giving novices an avenue into the more "serious" side of D&D.  (I am speaking from personal experience, as my fiancee was convinced to try what you would call "real" D&D after seeing my friends and I run a few informal, just-for-fun encounters at parties.  Admittedly, we had a DM most of the time, but only loosely speaking, as he was running a character as well, and was really just the one rolling for the monsters and tracking their stats; in other instances we divided monster-control up amongst the various players to share the burden.)

Again, expanding the number of ways the game can be played almost always helps; it does not harm.

Feb 15, 2013 -- 9:45AM, Baalbamoth wrote:

so are you really telling me you'd rather have the designers time spent building options for the game to be ran without a DM than to have those designers spending more time on say optional rules for ritual magic? 


I never said or even implied that in the vaguest way.  I'm merely pointing out that you're trying to force your preferences on the game as a whole, which is not how this works.   You use the game according to your preferences, and others use it according to theirs; you don't force the game and others to conform to your views of how the game "should" be played.

Jan 30, 2013 -- 12:09PM, wrecan wrote:

I want "punch magic in the face" to be a maneuver

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