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3 months ago ::
Feb 17, 2013 - 7:56AM
#521
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Date Joined:
Feb 12, 2009
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You've already listed more than four skills Lan is trained in. I guess he spent all his feats on skill training?
Actually yes when asked to build him earlier I did indeed use the superior skill training feat. though he only needed to do it once Literally my build for Lan is:
Class: Fighter Maneuvers: Composed Attack, Glancing Blow, Lunge, Spring Attack, Whirwind Attack Background: Knight (trade persuasion for perception) (screw spot and listen perception was one of the best advancements of 4e) Feats: Cleave, Combat Reflexes, Weapon Mastery, Superior Skill Training (Track, Sense Motive).
Thinking back I originally gave him survival but upon recounting the entirety of the 14 book story he never does survivalish stuff he always just brings enough supplies for things to go south on him, and should it be needed one of the village youths handles the foraging for food.
Now he does have a spell placed on him that affords him many bonuses, so the bonuses of that are not in this build because those bonuses do not exist in a normal game, and even if they did would just be bonuses from a spell being cast on him.
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3 months ago ::
Feb 17, 2013 - 8:14AM
#522
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The Warlord IS dumb, but not because of the fact that he shouts at people to make them feel better, but his name.
Because everyone knows inspirational speeches and encouragement are not iconic in any way, shape, or form.
A Warlord is a thug, a brute who rules his little warband of hundreds of men through fear, intimidation and force.
Or he's a noble leader who works closely with his loyal friends, the unofficial "leader" of the group because while not as good at combat at the rest of them, he's a master strategist.
Or a 3rd World dictator.
Well Paladins were butchers and enforcers, so I'm not sure where your going with your point.
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Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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3 months ago ::
Feb 17, 2013 - 8:36AM
#523
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Date Joined:
Jan 15, 2009
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Now he does have a spell placed on him that affords him many bonuses, so the bonuses of that are not in this build because those bonuses do not exist in a normal game, and even if they did would just be bonuses from a spell being cast on him.
If its a ongoing enchantment that he is NEVER without it really is part of the character... now it might still be analogous to boons and blessing and grandmaster training of 4e and technically independent.
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3 months ago ::
Feb 17, 2013 - 9:28AM
#524
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Date Joined:
Jul 29, 2012
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The Warlord IS dumb, but not because of the fact that he shouts at people to make them feel better, but his name.
Because everyone knows inspirational speeches and encouragement are not iconic in any way, shape, or form.
A Warlord is a thug, a brute who rules his little warband of hundreds of men through fear, intimidation and force.
Or he's a noble leader who works closely with his loyal friends, the unofficial "leader" of the group because while not as good at combat at the rest of them, he's a master strategist.
Or a 3rd World dictator.
Well Paladins were butchers and enforcers, so I'm not sure where your going with your point.
Yeah, you do.
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3 months ago ::
Feb 17, 2013 - 9:50AM
#525
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Date Joined:
Feb 12, 2009
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Now he does have a spell placed on him that affords him many bonuses, so the bonuses of that are not in this build because those bonuses do not exist in a normal game, and even if they did would just be bonuses from a spell being cast on him.
If its a ongoing enchantment that he is NEVER without it really is part of the character... now it might still be analogous to boons and blessing and grandmaster training of 4e and technically independent.
I leave it out because it is capability he distinctly got from something other than being a fighter. Therefore the fighter class need not cover it.
Those bonuses amount to: Slow Aging Compeled to obey the caster (at casters discretion they can choose not to compelle them). Connection to the caster (the caster and the warder share a deep emotionally based conection, this is the thing that makes warders kill themselves once the caster dies). Increased Vitality (the warder bond grants the warder an increased endurance, basically bonuses to con checks and hit points and) Ability to sense shadow spawn (Unless cloaked by an enemy caster the warder can sense shadowspawn within a mile he can't sense where they are but he knows they are there). Some bonuses to will saves.
Basically if I had to give the non fluffy bonuses of the warder bond using the current features of the system it would basically be 2 feats and 2 skill tricks: Durable, Toughness, Iron Will, Great Fortitude.
However if this other player (or my DM controlled NPC) says you have to do something you have to do it. If this other player (or my DM controlled NPC) dies then you have no choice but to find the nearest battles and throw yourself into them possibly leaving the party altogether to go fight your own personal war on the shadow. These are non negotiable portions of the bonuses you will be forced to adhere to these rules.
However do note this has nothing to do with being a fighter. Fighter is in no way responsible for carrying these bonuses because even in story this is not a thing all fighter's get nor is it a thing secluded to only fighters. You can in fact get these bonuses as a bard, or a ranger, or a freaking full on caster.
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3 months ago ::
Feb 17, 2013 - 10:58AM
#526
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Date Joined:
May 19, 2011
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training to be a fighter isn't as hard as training to be a wizard
That just killed any chance of you being taken seriously.
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3 months ago ::
Feb 17, 2013 - 11:07AM
#527
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Date Joined:
Apr 14, 2004
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In fact I'm trying to be reasonable. I keep telling you guys, "Hey, yo, slow down there is a way to carry out exactly what you want, just take backgrounds away from everyone but the fighter.
And what we've been TRYING to tell you is that we don't want to take ANYTHING away from the other characters, just give the figher what it should have. We feel that the figher should have some ability in the other pillars.
Lets make an example. Lets say that backgrounds give you a 5 out of 10 in skills and exploration. Now we're are saying that we think the figher should be a 7 but you are telling us we can always drop the other classes numbers down. I'd rather make one class better than make all the others worse AND it doesn't get us to the number we want.
training to be a fighter isn't as hard as training to be a wizard
That just killed any chance of you being taken seriously.
Yep!
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3 months ago ::
Feb 17, 2013 - 11:10AM
#528
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Date Joined:
Jul 10, 2012
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I've removed content from this thread. Baiting is a violation of the Code of Conduct.
You can review the Code of Conduct here: http://company.wizards.com/conduct
Please remember to keep your posts on topic and refrain from making personal remarks or attacks.
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3 months ago ::
Feb 17, 2013 - 11:15AM
#529
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Date Joined:
Feb 12, 2009
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training to be a fighter isn't as hard as training to be a wizard
That just killed any chance of you being taken seriously.
I'm literally listing other peoples acceptable arguments. Arguments that have literally been accepted before. I have literally seen people agree to the idea of 'okay if becoming a fighter is not as involved as becoming a rogue or a wizard then represent that within the class'.
I tend to disagree with this reasoning personally I always apply the Lan Mandragoran their skill comes from their distinct dedication to combat. That their skills come from a lifetime of training to be a combatant.
Lans sense motive comes from mastering the sword
Lans knowledge warfare the same
Lans perception is not "trained" so much as creator given, and is honed via the supreme concentration required to master the sword.
Lan's ability to ride is a direct connection to his combat training it isn't even a weirdly connect bit this is directly a result of his combat training (and he isn't magnificent at it)
Tracking is something directly connected to his combat training as well. (You must track down the enemies also you must know how to hide your own tracks. track can be applied to checks for counter tracking)
Thats how you build a fighter his combat training isn't easy or less intensive it just sculpts all of his skills.
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3 months ago ::
Feb 17, 2013 - 11:31AM
#530
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Date Joined:
Jun 27, 2004
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It's sad that the "conversation" is so completely dominated by the "Fighters can't do things" "argument", when this: Thats how you build a fighter his combat training isn't easy or less intensive it just sculpts all of his skills.
is something that's been stated by various people in various places in various threads (and even by WotC in their own article, sort of), to the point where it really should be a common ground for discussion at this point. A "jumping off point". Something to work with.
Instead, it's usually a sidenote before or after "But Fighters can/can't do something/anything (meaningful)", or before or after "But you don't need anything, because I'm happy with things as they are."
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Yes, I am expressing my opinions (even complaints - le gasp!) about the current iteration of the play-test that we actually have in front of us.
No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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