As are your stats, should look more like 18/12/16/8/12/10 after the racial bonus in Str.
Jack of All trades and Defensive Mobility are terrible feats for any character, you want to look into taking an Expertise feat for whatever weapon you choos, I recommend Spear Expertise to go along with Weapon Proficiency Gouge as your other feat.
Formatting is a bit ... offAs are your stats, should look more like 18/12/16/8/12/10 after the racial bonus in Str.Jack of All trades and Defensive Mobility are terrible feats for any character, you want to look into taking an Expertise feat for what
Some formatting changes could really make that easier on the eyes (and probably get you more suggestions). Using a similar format to the OCB Character Summary works well:
====== Created Using Wizards of the Coast D&D Character Builder ====== Ricasso, level 1 Human, Ranger/Cleric Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Cleric Option: Battle Cleric's Lore Human Power Selection Option: Heroic Effort Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Sohei
FINAL ABILITY SCORES STR 20, CON 10, DEX 11, INT 8, WIS 14, CHA 10
STARTING ABILITY SCORES STR 18, CON 10, DEX 11, INT 8, WIS 14, CHA 10
ITEMS Scale Armor x1 Rapier x1 Short sword x1 ====== End ======
Some formatting changes could really make that easier on the eyes (and probably get you more suggestions). Using a similar format to the OCB Character Summary works well:Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Bui
Be nice to the noob. He has about an hour of experience. How many of you were doing that well that quickly?
Push the Quote button and see how this is tagged. I do not submit this as the best, ultimate, super optimized fighter, (though I am having fun with him), but just as an example.
Threatening Rush +6 vs AC, 1d8+2 + mark all adjacent enemies UEMNT Dual Strike +6 vs AC, 1d8+2 + mark UEMNT, attack second target +6 vs AC, 1d6+2 + mark UEMNT Basic Melee +6 vs AC, 1d8+5 + mark UEMNT Basic Ranged +6 vs AC, 1d6+5 + mark UEMNT Basic Off-hand Melee +6 vs AC, 1d6+5 + mark UEMNT Fighter Challenge Immediate Interrupt: Marked enemy shifts or makes an attack that does not include me, +6 vs AC, 1d8+5 + mark UEMNT Opportunity Attack +9 vs AC, 1d8+5 + mark UEMNT + stops movement Fey Step Move: Teleport 5 Guardian's Counter Immed Interrupt, CBurst 2, ally within 2 is attacked and I am not included in attack: We shift 2 & switch positions. Attack now vs me. After attack, I get to retaliate with Basic Melee. Distracting Spate +6 vs AC, 2d8+6, Target grants ME Combat Advantage UEMNT Tempest Dance +6 vs AC, 1d8+5 (+1 (dex mod) if I have CA). Shift one and attack 2nd target. Shift one and attack 3rd target.
Equipment: Adventurer's Kit, Chainmail, Silvered Longsword, Short sword, Javelin (3)
Not perfect, but it might give you some ideas.
Be nice to the noob. He has about an hour of experience. How many of you were doing that well that quickly?Push the Quote button and see how this is tagged. I do not submit this as the best, ultimate, super optimized fighter, (though I am having fun
Be nice to the noob. He has about an hour of experience. How many of you were doing that well that quickly?
Push the Quote button and see how this is tagged. I do not submit this as the best, ultimate, super optimized fighter, (though I am having fun with him), but just as an example.
Threatening Rush +6 vs AC, 1d8+2 + mark all adjacent enemies UEMNT Dual Strike +6 vs AC, 1d8+2 + mark UEMNT, attack second target +6 vs AC, 1d6+2 + mark UEMNT Basic Melee +6 vs AC, 1d8+5 + mark UEMNT Basic Ranged +6 vs AC, 1d6+5 + mark UEMNT Basic Off-hand Melee +6 vs AC, 1d6+5 + mark UEMNT Fighter Challenge Immediate Interrupt: Marked enemy shifts or makes an attack that does not include me, +6 vs AC, 1d8+5 + mark UEMNT Opportunity Attack +9 vs AC, 1d8+5 + mark UEMNT + stops movement Fey Step Move: Teleport 5 Guardian's Counter Immed Interrupt, CBurst 2, ally within 2 is attacked and I am not included in attack: We shift 2 & switch positions. Attack now vs me. After attack, I get to retaliate with Basic Melee. Distracting Spate +6 vs AC, 2d8+6, Target grants ME Combat Advantage UEMNT Tempest Dance +6 vs AC, 1d8+5 (+1 (dex mod) if I have CA). Shift one and attack 2nd target. Shift one and attack 3rd target.
Equipment: Adventurer's Kit, Chainmail, Silvered Longsword, Short sword, Javelin (3)
Not perfect, but it might give you some ideas.
That's nice. If you look at the OP's "build" it would seem as a nOOb they are either learning by or have a desire to play a knight. Perhaps a Human Heavy Blade or Flail or Hammer Knight?
To the OP- play a Knight from 1-7th and see how you like it. That will give you a good sampling of the rules and a chance to get to know the game some. If you are interested at that point in furthering your play experience you could continue on with your character or ask your DM if you could Remake your PC into a Fighter. I' in no way questioning your knowledge of the game, i just feel that playing a Knight early on will be a tad bit easier than the Fighter. Not by much but a little.
That's nice.If you look at the OP's "build" it would seem as a nOOb they are either learning by or have a desire to play a knight.Perhaps a Human Heavy Blade or Flail or Hammer Knight?To the OP- play a Knight from 1-7th and see how you like it. That
@Belros_Swordhand Just keep working on your level 1 build formatting using the way they showing and as about the feats selections you made, ignore these guys about them because they looking to optimized your first efforts like a flight instructor would be doing with someone he giving first flying lessons to by starting that someone with a F-14 jet fighter before that someone knew how to fly with a propeller engine plane.
I will contact you letting know you're on the waiting list for my pbp dnd tutorial series.
You will be the second one this list and this game will definite need six to start.
@Everybody: Since this second tutorial series isn't a closed starting game like the first one was; anyone else who would like to play in a series that start at Level 0; may contact me via pm to inqure about how to join.
Also unlike the tutorial series played at the Real Adventure Forum this one will be played at the Vault and have less user-friendly cues and if the right someones joins than more instructors.
@Belros_SwordhandJust keep working on your level 1 build formatting using the way they showing and as about the feats selections you made, ignore these guys about them because they looking to optimized your first efforts like a flight instructor woul
thank you for the replies but im still a little confused. i understand i did the formatting wrong but i dont really understand the stat thingy. also i made the charecter with the red box so i only had a few feats to choose from. and lastly i dont have a DM ive been playing solo adventure
thank you for the replies but im still a little confused. i understand i did the formatting wrong but i dont really understand the stat thingy. also i made the charecter with the red box so i only had a few feats to choose from. and lastly i dont hav
Feats: Weapon Expertise Two handed, or Spear Weapon proficiency Gouge
Those two combined will make you a charging and killing machine, missing as little as possible, dealing as much damage as possible, which is your role.
Later on you will want to take surprising charge, after you have managed to boost that Dex to 17 (level 4)
I would propose 18/11/16/8/13/10Feats:Weapon Expertise Two handed, or SpearWeapon proficiency GougeThose two combined will make you a charging and killing machine, missing as little as possible, dealing as much damage as possible, which is your role.
Just keep working on your level 1 build formatting using the way they showing and as about the feats selections you made, ignore these guys about them because they looking to optimized your first efforts like a flight instructor would be doing with someone he giving first flying lessons to by starting that someone with a F-14 jet fighter before that someone knew how to fly with a propeller engine plane.
Voyrager, if you do DM via PBP a lot, you may want to get into the habit of re-reading that. Particularly if you write for people who do not have English as a first language, I would suggest less pronouns and shorter sentences.
Voyrager, if you do DM via PBP a lot, you may want to get into the habit of re-reading that. Particularly if you write for people who do not have English as a first language, I would suggest less pronouns and shorter sentences.
Are there Half-Orcs in the Red Box? Stat-wise, they're a great fit for a Slayer. You can start with a 20 in Strength and a 16 in Dexterity. And they have a racial power that provides 1[W] extra damage on a hit once/encounter. They also gain a +2 bonus to speed while charging, which is something a Slayer likes to do.
EDIT: You can also start with 18 Strength, 18 Dexterity and 13 Wisdom. You can then qualify for Superior Will in Epic tier, which is late, but better than not having it.
Are there Half-Orcs in the Red Box? Stat-wise, they're a great fit for a Slayer. You can start with a 20 in Strength and a 16 in Dexterity. And they have a racial power that provides 1[W] extra damage on a hit once/encounter. They also gain a +2 bonu
Be nice to the noob. He has about an hour of experience. How many of you were doing that well that quickly?
Push the Quote button and see how this is tagged. I do not submit this as the best, ultimate, super optimized fighter, (though I am having fun with him), but just as an example.
Threatening Rush +6 vs AC, 1d8+2 + mark all adjacent enemies UEMNT Dual Strike +6 vs AC, 1d8+2 + mark UEMNT, attack second target +6 vs AC, 1d6+2 + mark UEMNT Basic Melee +6 vs AC, 1d8+5 + mark UEMNT Basic Ranged +6 vs AC, 1d6+5 + mark UEMNT Basic Off-hand Melee +6 vs AC, 1d6+5 + mark UEMNT Fighter Challenge Immediate Interrupt: Marked enemy shifts or makes an attack that does not include me, +6 vs AC, 1d8+5 + mark UEMNT Opportunity Attack +9 vs AC, 1d8+5 + mark UEMNT + stops movement Fey Step Move: Teleport 5 Guardian's Counter Immed Interrupt, CBurst 2, ally within 2 is attacked and I am not included in attack: We shift 2 & switch positions. Attack now vs me. After attack, I get to retaliate with Basic Melee. Distracting Spate +6 vs AC, 2d8+6, Target grants ME Combat Advantage UEMNT Tempest Dance +6 vs AC, 1d8+5 (+1 (dex mod) if I have CA). Shift one and attack 2nd target. Shift one and attack 3rd target.
Equipment: Adventurer's Kit, Chainmail, Silvered Longsword, Short sword, Javelin (3)
Not perfect, but it might give you some ideas.
That's nice. If you look at the OP's "build" it would seem as a nOOb they are either learning by or have a desire to play a knight. Perhaps a Human Heavy Blade or Flail or Hammer Knight?
To the OP- play a Knight from 1-7th and see how you like it. That will give you a good sampling of the rules and a chance to get to know the game some. If you are interested at that point in furthering your play experience you could continue on with your character or ask your DM if you could Remake your PC into a Fighter. I' in no way questioning your knowledge of the game, i just feel that playing a Knight early on will be a tad bit easier than the Fighter. Not by much but a little.
Sorry for this post. I misread your powers and thought you wanted a Knight(Defender type) and not a Slayer(Striker type).
That's nice.If you look at the OP's "build" it would seem as a nOOb they are either learning by or have a desire to play a knight.Perhaps a Human Heavy Blade or Flail or Hammer Knight?To the OP- play a Knight from 1-7th and see how you like it. That
thank you for the replies but im still a little confused. i understand i did the formatting wrong but i dont really understand the stat thingy. also i made the charecter with the red box so i only had a few feats to choose from. and lastly i dont have a DM ive been playing solo adventure
If your just starting, don't worry too much about optimizing.
Mostly, get an 18-ish in your primary (Str), a 16-ish in your secondary (Dex), and whatever's left (14-ish) in your third defense (Cha or Wis).
Focus on getting to-hit bonuses, defense bonuses, and damage bonuses, in roughly that order.
would propose 18/11/16/8/13/10
Feats: Weapon Expertise Two handed, or Spear Weapon proficiency Gouge
Those two combined will make you a charging and killing machine, missing as little as possible, dealing as much damage as possible, which is your role.
Later on you will want to take surprising charge, after you have managed to boost that Dex to 17 (level 4)
I don't think those feats are in the redbox. Gouge certainly isn't.
If your just starting, don't worry too much about optimizing.Mostly, get an 18-ish in your primary (Str), a 16-ish in your secondary (Dex), and whatever's left (14-ish) in your third defense (Cha or Wis).Focus on getting to-hit bonuses, defense bonus
thank you for the replies but im still a little confused. i understand i did the formatting wrong but i dont really understand the stat thingy. also i made the charecter with the red box so i only had a few feats to choose from. and lastly i dont have a DM ive been playing solo adventure
If your just starting, don't worry too much about optimizing.
Mostly, get an 18-ish in your primary (Str), a 16-ish in your secondary (Dex), and whatever's left (14-ish) in your third defense (Cha or Wis).
Focus on getting to-hit bonuses, defense bonuses, and damage bonuses, in roughly that order.
would propose 18/11/16/8/13/10
Feats: Weapon Expertise Two handed, or Spear Weapon proficiency Gouge
Those two combined will make you a charging and killing machine, missing as little as possible, dealing as much damage as possible, which is your role.
Later on you will want to take surprising charge, after you have managed to boost that Dex to 17 (level 4)
I don't think those feats are in the redbox. Gouge certainly isn't.
so your suggesting i do this 18/11/16/8/13/10
where the 18 is str, the 11 is con, the 16 dex, the 8 int, the 13 wis, and the charisma?
if so then what would the bonuses be?
also how do work them out (for future charecters i want to make). does this change my skills?
does my perception start at 10 and i add the bonus (same with insight)?
how do i work out the attack bonus?
i had it at +8 (using a great sword) but i did a quest and got a +1 life drinker greataxe. what would it be now?
sorry for all the questions but i dont have anyone to ask cause i havent found a place where i can play yet. and i think someone asked about an orc in the red box before so to answer that. no there isnt there is only a human, elf, halfling, and dwarf. and the only classes are a fighter, wizard, rogue, and cleric. the 1st solo adventure/tutorial tells you how to set up the charecter but its a bit confusing when your new and dont have anyone to help you lol. and again thanks for the replies.
If your just starting, don't worry too much about optimizing.Mostly, get an 18-ish in your primary (Str), a 16-ish in your secondary (Dex), and whatever's left (14-ish) in your third defense (Cha or Wis).Focus on getting to-hit bonuses, defense bonus
Attack bonus: 1/2 your level (I'm assuming level 1, so that'd be 0)+Ability score modifier (18 Strength= +4 modifier)+Weapon proficiency bonus (+2 for greataxes)+Any feat or item or power bonuses (I'm assuming none yet, so 0)+Enhancement bonus (A +1 weapon's enhancement bonus is ... +1)+ Any class features that give you a bonus (Slayers get a free +1 at 1st level)= +8 to hit vs. enemy defenses.
The Red Box may not tell you this, so here's how you calculate your ability modifier: (Score-10)/2. So, for 18 Strength it's (18-10)/2= 8/2= 4. Eventually, you'll just have the numbers memorized so there's no need to calculate them every time.
Skills: Pick what you think fits your character, unless you're trying to qualify for certain feats or paragon paths or whatever.
Attack bonus: 1/2 your level (I'm assuming level 1, so that'd be 0)+Ability score modifier (18 Strength= +4 modifier)+Weapon proficiency bonus (+2 for greataxes)+Any feat or item or power bonuses (I'm assuming none yet, so 0)+Enhancement bonus (A +1
A quick PC for ya. Don't have the RED BOX with me so i don't know the options(Themes/Backgrounds). A simple Human Sword and Board Fighter. Spoiler:Show
====== Created Using Wizards of the Coast D&D Character Builder ====== Test PC, level 1 Human, Fighter (Weaponmaster) Build: Guardian Fighter Fighter Option: Combat Superiority Fighter Talents Option: One-handed Weapon Talent Human Power Selection Option: Heroic Effort Goblin Foe (Perception class skill) Theme: Ironwrought
FINAL ABILITY SCORES STR 18, CON 13, DEX 14, INT 8, WIS 14, CHA 10
STARTING ABILITY SCORES STR 16, CON 13, DEX 14, INT 8, WIS 14, CHA 10
FEATS Level 1: Improved Defenses Level 1: Master at Arms
ITEMS Longsword x1 Javelin Scale Armor x1 Heavy Shield x1 Adventurer's Kit ====== End ======
If you really would like to get into the game and don't have access to alot of material i would suggest a sub in the Dungeon and Dragons insider. This will give you access to all the online content and PDF's are now available for purchase.
Go to meetup.com to see if you can find some groups in your area or if you have a Friendly local gaming store you should hang out there to find like minded folks. You could also try to get your friends involved and one of you guys run the sample adventure.
A quick PC for ya. Don't have the RED BOX with me so i don't know the options(Themes/Backgrounds).A simple Human Sword and Board Fighter.Spoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ======Test PC, level 1Human,
If you want to make other characters, you still more or less follow the same pattern.
A rouge for instance, 18 Dex, 16 Cha, 13 Str or Con. To-hit, defense, damage. Will net you a fairly good character.
One you play for a bit, you can start fiddling with the details (which is what this fourm is all about). Like when to take damage over defenses, or when to go 18/13/13/13. But get the basics of the game down first.
And above all, have fun.
If you want to make other characters, you still more or less follow the same pattern.A rouge for instance, 18 Dex, 16 Cha, 13 Str or Con. To-hit, defense, damage. Will net you a fairly good character.One you play for a bit, you can start fiddling w
If you want to make other characters, you still more or less follow the same pattern. A rouge rogue for instance, 18 Dex, 16 Cha, 13 Str or Con. To-hit, defense, damage. Will net you a fairly good character. One you play for a bit, you can start fiddling with the details (which is what this fourm is all about). Like when to take damage over defenses, or when to go 18/13/13/13. But get the basics of the game down first. And above all, have fun.
D&D Insider is great once you know what you're doing, but you should also read through the parts about creating a character in the Players Handbook 1. You need to know the basics so you can understand what your choices mean. You can probably find it in a library, or some game stores have a "community copy" they lend out, if you're not sure you're ready to start buying books just yet.
D&D Insider is great once you know what you're doing, but you should also read through the parts about creating a character in the Players Handbook 1. You need to know the basics so you can understand what your choices mean. You can probably find it