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Switch to Forum Live View Devil Dwarves and Vampires
2 months ago  ::  Mar 19, 2013 - 11:48PM #61
WielderoftheFlame
Date Joined: Jan 1, 2013
Posts: 26
I love how this became a debate about the different versions of vampires that have popped up over the years when I was simply looking for a D&D rules explanation. Way to blow up my thread with irrelavent nonsense.
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2 months ago  ::  Mar 20, 2013 - 2:24AM #62
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,167
Well, direct rule-based answers were covered on page 1.  The rest is basically just an extended discussion of your second question that goes off on a tangent since you hadn't been posting with your ongoing concerns.

I wouldn't worry about it too much if you're otherwise happy with the information you got; just like in the phyiscal world, lots of discussions start out as a simple question about something else.
The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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2 months ago  ::  Mar 20, 2013 - 3:32AM #63
Cyclone_Joker
Date Joined: May 19, 2010
Posts: 3,635

Mar 19, 2013 -- 11:48PM, WielderoftheFlame wrote:

I love how this became a debate about the different versions of vampires that have popped up over the years when I was simply looking for a D&D rules explanation. Way to blow up my thread with irrelavent nonsense.


Chill. Look, conversations evolve. That's the nature of communication. The topic in the OP was dead anyways, already answered. So, really, stop whining. Suck it up, and get over yourself.

I am ORCutus of Borg, 3 of 6. Resistance... is futile. Your life as it has been... is over. From this time forward... you will service... us.

Resident flaming Frickin' Awesome Guy

Flamboyant Flamer of the House of Trolls
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2 months ago  ::  Mar 20, 2013 - 7:25AM #64
Zombie_Babies
Date Joined: Dec 24, 2007
Posts: 34,221

Mar 19, 2013 -- 11:48PM, WielderoftheFlame wrote:

I love how this became a debate about the different versions of vampires that have popped up over the years when I was simply looking for a D&D rules explanation. Way to blow up my thread with irrelavent nonsense.




Umm ... welcome to internet forum discussion?  We're glad to have you?  Srsly, as CJ said conversations evolve - more rapidly, it seems, on internet boards.  No offense was meant and no one wanted to ruin your day.  If you've got an issue with the answers that were provided, address it.  if you've got more questions, ask them.  It's all good.

Resident Prophet of the OTTer.
Section Six Soldier

Front Door of the House of Trolls

If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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2 months ago  ::  Mar 20, 2013 - 1:28PM #65
EruditeApe
Date Joined: Dec 17, 2011
Posts: 1,647
Jeez, noobs these days. We've got it almost as bad as OBD, it seems.
Customer Disservice of the House of Trolls
Resident Secretly Ron Paul
God of Spite and Sloth
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2 months ago  ::  Mar 20, 2013 - 1:31PM #66
ToastedAmphibian
Date Joined: Jul 18, 2007
Posts: 14,666
On the topic of non hereditary vampirism: book of mine swords has the Shadow Sun Ninja prc that can, under certaint conditions, irrevocably become a sun immune evil vampire.
Sir Casm, Lord of the Oblivious
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2 months ago  ::  Mar 23, 2013 - 10:35AM #67
MrCustomer
Date Joined: Aug 3, 2007
Posts: 2,385

Mar 19, 2013 -- 11:48PM, WielderoftheFlame wrote:

I love how this became a debate about the different versions of vampires that have popped up over the years when I was simply looking for a D&D rules explanation. Way to blow up my thread with irrelavent nonsense.




What you can get out of this is that, as the DM, you basically have free range on what you can do with your vampires, You don't need to follow the "rules" for standard vampires, you can create your own, just make sure to set the Challenge Rating appropriately. You can give the PCs what lore they would have about your vampires according to a Knowledge check. Give Vampires of different species different lore, whatever, that is up to you as DM, and isn't something you need to justify with the rules (so long as you are consistant with what you do, balanced and the players enjoy the game)

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