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3 months ago ::
Feb 13, 2013 - 7:00AM
#1
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Date Joined:
Aug 24, 2012
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Here are guidelines I am using for my players as they wander the wilderness, caves, etc. We have some large-scale maps so I needed to know how far they could travel. Does this seem reasonable? Walking Hustling Per RoundHumans........................................................... 30 ft 60 ft Elves............................................................... 30/35 ft 60/70 ft Dwarves........................................................... 25 ft 50 ft Per Minute (Round x 10)Humans........................................................... 300 ft 600 ft Elves............................................................... 300/350 ft 600/700 ft Dwarves........................................................... 250 ft 500 ft Per Hour in Miles (Minute x 60) (resting 15 minute/hour) Humans........................................................... 3.5 m 5 m Elves............................................................... 3.5/4 m 5/6 m Dwarves........................................................... 3 m 4 m Per Day in Miles (Hour x 10) (1 hour resting) (2 hours resting) Humans........................................................... 20 m 30 m Elves............................................................... 20/24 m 30/35 m Dwarves........................................................... 15 m 25 m
Obviously hustling would have consequences. If players run for an hour and get into combat immediately, I would impose disadvantage for several rounds.
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3 months ago ::
Feb 13, 2013 - 7:27AM
#2
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Halflings not cool enough to go spelunking?
My two copper.
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3 months ago ::
Feb 13, 2013 - 7:33AM
#3
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Date Joined:
Aug 24, 2012
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That chart should read "Dwarves/Halflings". My players don't have any halflings in their party, so I overlooked them, which is easy to do. Because they're so short.
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3 months ago ::
Feb 13, 2013 - 7:47AM
#4
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Hah, too short...
Anywho, rules aren't bad. Easy enough to calculate overland travel. I could easily use these whilst we wait to see what the exploration rules will be like.
My two copper.
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3 months ago ::
Feb 14, 2013 - 2:57AM
#5
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Date Joined:
Dec 19, 2007
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If you are hustling for an hour or a day, i'd say Constitution check for Initiative roll should combat arise, to see who has the stamina.
For hour or day hustled march, Constitution check DC 15, else double rest period is required.
For the daily march, i'd say 30 mins for 10 hour march and 1 hour for hustled march.
This is because people in this day and age would on average be abit fitter in my view, far less desk jobs-sitting down etc.
As for Halflings, I can't remember the last halfling that either didn't ride in the cart, or in someones pack (yoda and luke style-Empire Strikes Back)
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