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3 months ago ::
Feb 13, 2013 - 4:29AM
#1
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Bam, TPK
After making their way to the Keep on the Borderlands in preperation for hitting the Caves of Chaos my Party of 5 had hit 2nd level.
They roamed around the keep and hired an additional 1st level cleric to bolster their party. The dwarven fighter and barbarian then got into a fight with a pair of racist men-at-arms and asked to leave the keep.
Displaying some staggering stupidity the party decided to push on to the Caves and camp nearby. I'd spent the better part of an hour having every NPC tell them how dangerous it was, they'd already heard tale of goblins, hobgoblins, ogres and one entirely ficticous tale of a dragon inhabiting the area.
During the night they were dicovered by an Orc scout, those on watch overheard its approach but it fled when they moved to investigate. They didn't investigate any further once it ran off and assumed it was an animal, they did mention the incident when awakening the next shift.
The scout returned with 8 of its friends for what I thought would be a moderately challenging encounter. They got the drop on the watch and shot the 2 players and the npc on watch in the suprise round felling the NPC.
The wizard's Thunderwave slew two outright, bloodied a third and awoke the rest of the party. 3 Orcs discarded their shortbows and entered melee with the awakening party members one scoring a critical and bloodying the dwarven fighter. The mage was dropped by an avenging orc with bleeding ears.
The players made a poor accounting of themselves, the martial characters rolling an unfortunate string of misses aside from the Rogue who slew an orc outright and Displayed his Deadliness putting the two remaining melee orcs at disadvantage. The priest channeled radiance, wounding another trio of orcs and drawing them into melee.
The priest was introduced to 3 crudely crafted orc axes and fell, after unleashing a lance of faith and dropping an attacker, the orcs at disadvantage flailed around in melee while the mage slayer sunk an axe into the barbarian's back.
The martial players dropped only a single orc in their melee with another string of awful rolls, 3 d20s were thrown out of the room in disgust by various players.
With 4 wounded orcs vs 3 wounded players things were looking up, then the rogue and the barbarian were dropped with 4 well-placed axe blows. The warrior felled another orc but missed his cleave and was brought down by the two remaining.
I read all these tales of player wandering through combats without a scratch and that player damage is too high or hit ratios are too consistent but I've yet to have a combat where I've not dropped at least one of the players and none of my combats have used my full XP budget.
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3 months ago ::
Feb 13, 2013 - 6:57AM
#2
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Date Joined:
Jan 28, 2013
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Were the martial characters using their martial damage dice for extra damage on successful attacks, and were they using their martial damage dice and skill dice each turn (not round) for Parry?
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3 months ago ::
Feb 13, 2013 - 7:30AM
#3
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Where they hit they burned them for damage to try to drop the orcs, the fighter was parrying when he missed in the round though.
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3 months ago ::
Feb 13, 2013 - 7:38AM
#4
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Date Joined:
Jan 28, 2013
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That may have contributed to what you saw happen. The MDDs don't burn on a single turn. They refresh every turn, not just every round or on the start of your next turn. So in every round, they can be used on a players turn to add extra damage to a successful hit, and then they can be used one more time as a reaction (along with skill dice) to reduce damage from a successful monster attack, regardless of whether you used them on your attack or not.
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3 months ago ::
Feb 13, 2013 - 8:44AM
#5
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Only one of my players was a fighter with access to Parry which he used successfully once or twice I'm not sure that would of managed to lead to him surviving more than an additional round. Although that could have been enough to change the tide of the combat.
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3 months ago ::
Feb 13, 2013 - 6:44PM
#6
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Date Joined:
Feb 10, 2013
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Level 2 has always been very dependant on rolls. My players party of 4 + 1 hireling wiped at level 2 by 6 skeleton minions because poor rolls and strong rolls by monsters. Dying at low level usually ain't a biggie though
Thanks for sharing though :D was a fun read, you add good flavor to your stories!
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3 months ago ::
Feb 13, 2013 - 11:17PM
#7
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Date Joined:
Dec 11, 2003
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Well, it sort of begs the question as to what is supposed to be considered a legitimate party kill, assuming parties are to ever TPK? If not this sort of situation, then what situation should set off a TPK and be considered a 'yep, that's how it goes' situation?
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3 months ago ::
Feb 15, 2013 - 10:32PM
#8
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Date Joined:
Jun 17, 2011
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9 orcs (450 xp) against five L2 players. An average encounter for them would be worth 300 xp while a challenging encounter is worth 550 xp. This encounter was seemingly between average and challenging.
However, the orcs outnumber the players nearly 2:1. In that case, the DM guidelines suggest bumping the encounter difficulty up a step. An above average encounter has now become above challenging. The fact that the orcs got surprise advantage made the encounter even more challenging. I'm not sure how many NPCs were with the group, but apparently they weren't very effective.
All in all, it was stacked against the PCs, even moreso if the fighters and barbarians weren't properly using their defensive abilities like parry and rage-resistance. Mix that with bad rolls and the wizard only catching 3 / 9 of the orcs with his area spell, I don't think they stood a chance.
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3 months ago ::
Feb 20, 2013 - 11:48AM
#9
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Date Joined:
Jan 12, 2012
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Sure they had a chance. They could have run away. That option seems to have disappeared in the minds of many as a viable choice. This version will change their thinking quickly. Besides, the DM told them repeatidly that the caves were dangerous. You don't camp in front of the enemy gates.
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3 months ago ::
Feb 20, 2013 - 8:48PM
#10
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Sounds like it was just one of those nights. Bad rolls for the party, good rolls for the orcs. Which, I recall orcs always have hit pretty hard in every edition of dnd.
Were the pc's allowed any sort of roll to hear the orcs? I don't remember if the rules as is reference this or not though.
But it just sounds like bad rolls and the bad guys having both superior numbers and tactical advantage is what did them in. Honestly, that is why I am starting to love this version of dnd, they brought lethality back. :-)
I'm sure this experience is going to change the parties behaviors from here on in. Hopefully for the better. But yeah, unfortunately nothing can be done when the bad rolls are coming in. Especially since it sounds like most of the party was having bad rolls.
I have a mountain of d20's and a bag I call the "f off" bag, so when I rol a 1 or something, the d20 goes in there until it straightens up and flies right. :-)
hopefully even though they all were wiped, they hopefully had fun. Sometimes making a new character to "avenge" fallen pc's can be pretty fun and rewarding as well.
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