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4 months ago ::
Feb 12, 2013 - 9:01PM
#1
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- VCL Emeritus
- The Inquisitor
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With the halfling back on the table, Jon discusses concept art, including what it is and what purpose it serves in the process of visual design. Dragon's Eye View: Halflings, Part 2Discuss this article here.
Quentin Small WotC Online Community Coordinator All around helpful simian
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4 months ago ::
Feb 12, 2013 - 9:09PM
#2
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Date Joined:
Jan 10, 2013
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"Whether you liked the stylized representation or not, most of you told me that you definitely felt that the figure did look short."
I had to laugh a little bit at that.
Sort of like saying, "Yes, they looked terrible...but at least they're short! We got that part right!"
More seriously, the art at the bottom of the article is leagues better than the concept art from before. I'll definitely take them over the huge heads look of the concept art or the angry children look of 4E.
The 2 core goals of DDN: 1. Create a version of D&D that embraces the enduring, core elements of the game. 2. Create a set of rules that allows a smooth transition from a simple game to a complex one. - Mike Mearls
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4 months ago ::
Feb 12, 2013 - 9:13PM
#3
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Take the skinny body, the short body and the large head. Make it Halfling sized. Now you have realism and distinction in appearance. Looking at 3D modeling and making multiple subtle changes to the realistic model to make a distinct appearance is where racial appearances (both PC and monsters) should have started.
Part 2 is what should have been Part 0.
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4 months ago ::
Feb 12, 2013 - 9:20PM
#4
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Date Joined:
May 14, 2010
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Why not make them look like the hobbits? *run and duck for cover*
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4 months ago ::
Feb 12, 2013 - 9:21PM
#5
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Why not make them look like the hobbits? *run and duck for cover*
Potential lawsuits?
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
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So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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4 months ago ::
Feb 12, 2013 - 9:23PM
#6
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Date Joined:
Aug 28, 2005
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What do I think of the Halfling now? Honestly, I think that how much more "realistic" it looks now takes away significantly from what made it actually look like a Halfling in the concept art. I know what you're showing us is a Halfling because this is an article about Halflings and because we just had a discussion about body proportions, but this Halfling that I'm looking at now has the same problem as the Halfling that's just a scaled down Human; I have no idea that it's a Halfling without something else to compare it to. The proportions that you're using for this Halfling just aren't very dramatic, so if I saw such an illustration in the book without an environment or other characters around it, I'd probably just chalk the slightly odd proportions up to the artist's style of drawing Humans.
Of course, I'm one of the people who thought that the concept art for the Halfling was absolutely perfect as it was exactly because it was so exaggerated and "silly".
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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4 months ago ::
Feb 12, 2013 - 9:30PM
#7
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Date Joined:
Feb 17, 2010
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All I care about is that they appear to have axed the impracitcal and preposterous tiny feet.
I want "punch magic in the face" to be a maneuver
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4 months ago ::
Feb 12, 2013 - 10:05PM
#8
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Maybe now people will stop moaning about the Halfling Art :P
My two copper.
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4 months ago ::
Feb 12, 2013 - 10:30PM
#9
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Date Joined:
Mar 19, 2004
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They look like human-raised dwarves.
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4 months ago ::
Feb 12, 2013 - 11:53PM
#10
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Date Joined:
Jun 15, 2006
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We could say there are two types of D&D halfling: The hobbit-like They are cute wonderful nPCs, but horrible PCs, I don´t talk about racial traits but background, they are too happy farmers to be adventurers. And like Arthasian halflings from Dark Sun and the Kenders from Krynn Kenders are fun for a short time, after they became annoying.   I suggest both should can be possible like subraces, like hill and mountain dwarfs, or high and wood elves. About background I suggest the hairfeet really should wear shoes for adventures (because they are traps and other things in the dungeons) but they are barefoot for summer when they lives in their towns (because there isn´t danger or menace, but be bitten by some scorpion or snake). ---  They are the famous Don Quijote de la Mancha and his loyal squire Sancho Panza, the classic characters by Miguel de Cervantes. (Image from late 70´s Spanish cartoon serie) Yes, they are humans, of course, but you could notice Sancho Panza has got a little touch of "halfling", because he is a man from country. The last concept art about halfling has me make rebember "my" Sancho Panza.  Halfling from warhammer fantasy, the classic fat hairfeet (too fat). ---- We would need alternative fighter subclass without heavy armor if somebody wish a monk or swashbuckler halfling or gnome (with great jumps by ki maneuvers). ---- About the skethc in the end of the article, the the halfling in the rights has got a chin too big, he looks Lord Farquaad, the first Shreck´s enemy. ---- About the body proportion. Hairfeet halfling could have got proportion of a at birth human but the legs. The legs shouldn´t be shorts. The proportion of legs should be like 6 years old human like minimum. The right proportion could be like 6 years children, and maybe head could be bigger (but it isn´t really necesary)
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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