|
3 months ago ::
Feb 15, 2013 - 7:56PM
#51
|
|
|
Can someone explain how "Grasp of the Dead" is supposed to work. Assuming a 5 ft square, would you always target a corner, so it did a 2x2 square? Or would it be a 3x3, since the partial squares count as hit?
|
|
|
|
3 months ago ::
Feb 15, 2013 - 8:51PM
#52
|
|
|
I'll admit that I'd like a wider variety of at-will spells too. Something with a small ranged blast would be nice. As would something with a close blast and knockdown or knockback effect. A few other options which trade lower damage for effects would be good too. ... Though, we'd have to be careful.
Moderated by
ORC_Arjac
on Feb 15, 2013 - 09:23PM
|
|
|
|
3 months ago ::
Feb 15, 2013 - 11:10PM
#53
|
|
|
ugh not this weird low level drop off thing again.
What's so wierd about it? It directly resolves the issue of too many spell slots at higher levels.
Maybe, but it does it in a totally bizarre, non intuitive way. Like they suddenly forget their first level spell slots. The thing that the table as is does is it shows how the caster builds on past experience.
I could go on but the short answer is "I don't like it and I won't use it, nor will I buy into or support or DM for anyone who does."
Maybe that's not constructive but I don't really care. I think it's a dumb idea that's clear as mud and forces us to believe that in some sense or another we forget what we've all ready learned.
Anyway I know you disagree with me and that's fine; I'm comfortable with that so I won't defend this any further.
I agree completely with this post, except replace the suggested mechanic with the words 'vancian'...
|
|
|
|
3 months ago ::
Feb 16, 2013 - 5:38AM
#54
|
|
|
Maybe, but it does it in a totally bizarre, non intuitive way. Like they suddenly forget their first level spell slots. The thing that the table as is does is it shows how the caster builds on past experience.
I could go on but the short answer is "I don't like it and I won't use it, nor will I buy into or support or DM for anyone who does."
Maybe that's not constructive but I don't really care. I think it's a dumb idea that's clear as mud and forces us to believe that in some sense or another we forget what we've all ready learned.
Anyway I know you disagree with me and that's fine; I'm comfortable with that so I won't defend this any further.
Fixed!
Attempting to be slightly more constructive, how about having a daily resources that lets you add dice duration or targets to cantrips. Then wizads can have more low level umph that has limited usefulness at higher level. In addition groups that don't like at-will cantrips would have a resource to use for restrict cantrips without having to eliminate them.
Love 4e? Concerned about its future? join the Old Guard of 4th EditionReality Refracted: Social ContractsD & D: A Documentary Kickstarter ( http://kck.st/SyKNzf)  Dreaming the Impossible Dream
Show
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
|
|
|