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Switch to Forum Live View Wizards are underpowered from level 1-6 (thoughts on how to improve them)…
3 months ago  ::  Feb 15, 2013 - 7:56PM #51
MeCorva
Date Joined: Jun 6, 2008
Posts: 767
Can someone explain how "Grasp of the Dead" is supposed to work.  Assuming a 5 ft square, would you always target a corner, so it did a 2x2 square?   Or would it be a 3x3, since the partial squares count as hit?
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3 months ago  ::  Feb 15, 2013 - 8:51PM #52
Admiral-JCJF
Date Joined: Jul 3, 2009
Posts: 1,584
I'll admit that I'd like a wider variety of at-will spells too.

Something with a small ranged blast would be nice.

As would something with a close blast and knockdown or knockback effect.

A few other options which trade lower damage for effects would be good too.

...

Though, we'd have to be careful.


Moderated by ORC_Arjac on Feb 15, 2013 - 09:23PM
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3 months ago  ::  Feb 15, 2013 - 11:10PM #53
lokiare
Date Joined: Nov 3, 2008
Posts: 14,542

Feb 14, 2013 -- 6:49AM, kadim wrote:


Feb 14, 2013 -- 4:41AM, Mithrus wrote:

Feb 13, 2013 -- 10:54PM, kadim wrote:

ugh not this weird low level drop off thing again.


What's so wierd about it? It directly resolves the issue of too many spell slots at higher levels.


Maybe, but it does it in a totally bizarre, non intuitive way. Like they suddenly forget their first level spell slots. The thing that the table as is does is it shows how the caster builds on past experience.


I could go on but the short answer is "I don't like it and I won't use it, nor will I buy into or support or DM for anyone who does."


Maybe that's not constructive but I don't really care. I think it's a dumb idea that's clear as mud and forces us to believe that in some sense or another we forget what we've all ready learned.


Anyway I know you disagree with me and that's fine; I'm comfortable with that so I won't defend this any further.




I agree completely with this post, except replace the suggested mechanic with the words 'vancian'...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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3 months ago  ::  Feb 16, 2013 - 5:38AM #54
sleypy
Date Joined: Jun 1, 2011
Posts: 1,345

Feb 14, 2013 -- 6:49AM, kadim wrote:

Maybe, but it does it in a totally bizarre, non intuitive way. Like they suddenly forget their first level spell slots. The thing that the table as is does is it shows how the caster builds on past experience.

I could go on but the short answer is "I don't like it and I won't use it, nor will I buy into or support or DM for anyone who does."


Maybe that's not constructive but I don't really care. I think it's a dumb idea that's clear as mud and forces us to believe that in some sense or another we forget what we've all ready learned.


Anyway I know you disagree with me and that's fine; I'm comfortable with that so I won't defend this any further.


Fixed!

Attempting to be slightly more constructive, how about having a daily resources that lets you add dice duration or targets to cantrips. Then wizads can have more low level umph that has limited usefulness at higher level. In addition groups that don't like at-will cantrips would have a resource to use for restrict cantrips without having to eliminate them.

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