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5 months ago  ::  Feb 12, 2013 - 1:15PM #41
JohnnyBlaise
Date Joined: Mar 6, 2008
Posts: 410

Obeserve Creature ritual resolves accurately seeing the object in question.



Observe Creature


You covertly spy on a creature—whether friend, rival, or enemy—through the power of your scrying magic.

Component Cost: 21,000 gp, plus a focus worth 10,000 gp
Market Price: 105,000 gp
Key Skill: Arcana
Level: 24
Category: Scrying
Time: 1 hour
Duration: Special


When you perform this ritual, choose a specific creature. You create a magical sensor adjacent to that creature, and you can see and hear as if you were standing in the square where your sensor is located. You need not personally know or have ever seen the subject. However, when performing the ritual you must describe your intended subject with sufficient clarity that the ritual unambiguously knows which creature you’re talking about. This ritual can show you a creature anywhere in the world, but it can’t show you a creature on another plane.
    The magic of the ritual interprets your statement of intended subject in the most straightforward way possible. If your description is insufficient to determine a specific creature, the ritual fails and no components are expended. If your statement describes a subject other than the one you intended, the ritual still functions and the components are expended.
    You have no inherent way to discern where the sensor is in relation to you, but careful observation might give you some clues. The sensor moves with the subject for the duration of the effect.
    Your Arcana check determines how long the sensor lasts.

Arcana Check ResultDuration
19 or lower 1 round
20–24 2 rounds
25–29 3 rounds
30–39 4 rounds
40 or higher 5 rounds



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5 months ago  ::  Feb 12, 2013 - 1:33PM #42
awaken_D_M_golem
Date Joined: Dec 22, 2006
Posts: 2,673
" You must be my Lucky Star ... (belly button) ... 'cause you shine on me wherever you are."


Good thing 4e doesn't have 3e's can't Spot the sun problem.


I suppose you wouldn't be able to judge star Mass all that well.
So on occasion, you'd have to start the sequence again.
And you would not want to be in the smaller star.
Hush kitty avatar ... there'll be more Younglings soon.
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5 months ago  ::  Feb 12, 2013 - 1:37PM #43
JohnnyBlaise
Date Joined: Mar 6, 2008
Posts: 410
PS: I kind of LOVE this combo for actual game breaking shaninigans, rather just teleporting suns.  Once you know the creature you want to yank, and you create an effective prison scenario, you can literally snag any creature you want in put it in a box.  Makes the modules go much faster.
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5 months ago  ::  Feb 12, 2013 - 1:40PM #44
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Feb 12, 2013 -- 12:30PM, Keithric wrote:

I don't "perfectly" see the  car moving a hundred feet from me, but I certainly see it well enough for D&D's purposes. Nor does your objection change the other four points, and you sorta need to overcome all 5.




For D&D purposes and the speed of light, the car is effectively in the exact same spot when it hits your eyes that it was in when the light left it. In order for it to get to the next square, it would need to be traveling 12000 miles a second if it were 100 feet away from you. A car 'merely' traveling at 200 miles per hour is traveling an extremely small fraction of an inch in that time period.

That's not true for stars - you're seeing the light that left it, not the actual object. The actual object has moved quite a far distance away since the light left it.

I really don't see the other 4 points as all that relevant. So what if you are a level 30 arcanist with a 26 Intelligence? What if you're the best astrologer on the planet? Where does it say you can figure out where a star actually is? How do you scry on an object that you can't actually see nor is there an actual reference point to look at?

I'm really not saying this to be obtuse - either you can by RAW, end the universe or it is a DM adjucation issue. The only way this ends the universe is if stars are physical stars, but you can treat them as if they're similar to Allabar, Caiphon, and/or single objects - Allabar doesn't have to attack Caiphon unless it wants to do that.

Or to put it another way, do you think you could use this to target say all of Oerth to transport it next to the Sun? Because in order for it to work in the way you're describing, that should work as well.

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5 months ago  ::  Feb 12, 2013 - 1:44PM #45
JohnnyBlaise
Date Joined: Mar 6, 2008
Posts: 410
"When you perform this ritual, choose a specific creature. You create a magical sensor adjacent to that creature, and you can see and hear as if you were standing in the square where your sensor is located" - totally resolves the problem of what you can see.
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5 months ago  ::  Feb 12, 2013 - 1:49PM #46
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Feb 12, 2013 -- 1:44PM, JohnnyBlaise wrote:

"When you perform this ritual, choose a specific creature. You create a magical sensor adjacent to that creature, and you can see and hear as if you were standing in the square where your sensor is located" - totally resolves the problem of what you can see.




If a star is a creature. At which point, it is up to the star creature to decide what it wants to do about the other star creature next to it. They could decide to be happy or any other number of choices. And does that make the Oerth a creature?

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5 months ago  ::  Feb 12, 2013 - 1:59PM #47
JohnnyBlaise
Date Joined: Mar 6, 2008
Posts: 410
See above re: specific stars in the multiverse that are creatures.
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5 months ago  ::  Feb 12, 2013 - 2:01PM #48
JohnnyBlaise
Date Joined: Mar 6, 2008
Posts: 410
Add View Location - lets you observe a location you have previously been.  Choose I don't know, let's say anywhere in Carceri.  Pre cast this at the beginning of every day.  Keep scrolls of observe creature around, just in case folks tell you about things to capture.  Congratulations, you are now a great Pokemon master.

Also great as a phone a friend power.  Remember that god we met two adventures ago, we could really use him here right now... 
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5 months ago  ::  Feb 12, 2013 - 2:15PM #49
kilpatds
Date Joined: Nov 23, 2003
Posts: 5,025

Feb 12, 2013 -- 1:40PM, Mommy_was_an_Orc wrote:

For D&D purposes and the speed of light, the car is effectively in the exact same spot when it hits your eyes that it was in when the light left it. In order for it to get to the next square, it would need to be traveling 12000 miles a second if it were 100 feet away from you. A car 'merely' traveling at 200 miles per hour is traveling an extremely small fraction of an inch in that time period.


Um, where in the RC does it specify the speed of light, and where in the RC does it deal with fast movement turning into movement between turns?

I mean, even the rules for falling huge distances clarify that after a certain distance, you only fall on your own turn.  Between turns?  You're hanging in mid air.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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5 months ago  ::  Feb 12, 2013 - 2:17PM #50
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 5,125

Feb 12, 2013 -- 1:59PM, JohnnyBlaise wrote:

See above re: specific stars in the multiverse that are creatures.




Not entirely sure what difference that makes. Either they're creatures or they're real world stars. Universe can only end if they're forced to be both.

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