|
3 months ago ::
Feb 10, 2013 - 8:40PM
#1
|
Date Joined:
Jan 16, 2012
|
Thunder damage should be Sonic damage IMHO. I feel the wording Thunder is an odd fit in the roleplay discription side of the game. I will digress if I am alone with this thought.
|
|
|
|
3 months ago ::
Feb 10, 2013 - 9:03PM
#2
|
Date Joined:
May 12, 2009
|
I support it, Thunder is stupid word to describe it and thematically narrows the effects that could cause it
|
|
|
|
3 months ago ::
Feb 10, 2013 - 9:23PM
#3
|
|
|
No, you´re not alone, i have been calling it sonic damage for years. I´ll add that it makes much more sense when your bard character deals sonic instead of thunder damage, it´s much more...intuitive.
|
|
|
|
3 months ago ::
Feb 11, 2013 - 12:45AM
#4
|
|
|
From an other thread. Here, Thunder and possibly Sonic can merge into Force. Force is actually confusing. There are two different kinds of "force". Force = gravity, acceleration, structural stress, atmospheric pressure, detonation, explosion, global kinetic damage, telekinesis. Force = an object made out of force. In the first definition, “force” should probably include “thunder” damage, in the sense of detonation. Maybe “sonic” vibration too, in the sense of structural stress. The second definition should probably deal whatever damage the virtual object deals, in other words, pierce, slash, or bludgeon.
I alway envisioned "force" damage as pure magic. It's magical force. That's why magic missiles inflict force damage. So have no trouble envisioning that magic transcends the dimensional barrier between here and the ether.
As noted, spell descriptions and items like Force Beads, generally describe “force” as a detonation, and explosive energy.
In the Playtest, the Magic Missile description specifically mentions “magical force” and then continues to describe an explosive detonation:
“ Those who have been struck by this spell and survived describe a piercing pain that seems to pass through the body and out the other side. This spell leaves its victims bruised and can even break bones. ”
|
|
|
|
3 months ago ::
Feb 11, 2013 - 2:09AM
#5
|
Date Joined:
May 27, 2012
|
I like "thunder" to describe that sort of damaging pressure wave. To me, "sonic" is much more vague of a term, and doesn't realy describe how it's doing damage. For a fantasy game, I think "thunder" and "lightning" is more thematically appropriate than "sonic" and "electric".
In my sci-fi setting, I translate them as "blast" and "shock" damage.
The metagame is not the game.
|
|
|
|
3 months ago ::
Feb 11, 2013 - 3:31AM
#6
|
Date Joined:
Mar 11, 2008
|
I support the use of Thunder only because it is more setting appropriate for most DnD games (medieval fantasy). I would suggest that when they write up their descriptor of Energy types, that they clarify that Thunder includes all sound based attacks.
If you prefer to word Sonic, you can use it with your group and they will understand. You could even use it on the forums and most would understand what you meant.
|
|
|
|
3 months ago ::
Feb 11, 2013 - 3:39AM
#7
|
Date Joined:
Apr 10, 2009
|
Thunder damage should be Sonic damage IMHO. I feel the wording Thunder is an odd fit in the roleplay discription side of the game. I will digress if I am alone with this thought.
As far a am RP fit - thunder is far better.
Sonic is more 'scientific' and more accurate. But as I see it, if you were to ask someone from that setting to describe the effect, I don't see them calling it a 'sonic effect' - I suspect they would say "It sounded like Thunder!"
So, although I understand not liking sonic from a precision point of view - I don't understand why you think it to be an 'odd fit in the roleplay descriptions side of the game'. At all.
(Ditto for "Electical' versus "Lightning" or "Heat" versus "Fire")
Carl
|
|
|
|
3 months ago ::
Feb 11, 2013 - 3:41AM
#8
|
Date Joined:
Mar 25, 2007
|
Much prefer thunder - it fits the medieval theme much better than sonic.
|
|
|
|
3 months ago ::
Feb 11, 2013 - 5:23AM
#9
|
|
|
If thunder covers explosions, detonations, atmospheric pressure extremes, global kinetic damage, and so on ...
Then Magic Missile and Beads of Force deal thunder damage.
Even Telekinesis seems to deal thunder damage, since there is little difference between the global damage being caused in a high force of gravity, high accelerating thrust, and being in an extreme pressure shift.
|
|
|
|
3 months ago ::
Feb 11, 2013 - 6:25AM
#10
|
Date Joined:
Apr 10, 2009
|
It's all kinetic energy one way or another.
But I'm not sure that's a useful way of looking at it.
Carl
|
|
|