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4 months ago ::
Feb 14, 2013 - 10:59PM
#41
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Date Joined:
Feb 10, 2013
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Well you can afford the cheaper heavy armors like chain mail and a shield, which will most likely net you more AC than your avarage light armor player.
I don't agree with the "they can wear it so it's a class requirement" arguement. A mage can use a wide array of high level spell scrolls or magic wands at level 1. Don't think that entitles them to start the game off with one.
HOWEVER! I do see your point and I can see it being fixed by creating your own starter class equipment packages & background packages together with your DM, which the playtest encourages! Rather than just going with the 'buy system'.
Addition: Also consider the new system seems more designed around lower numbers than before, so lower AC & Ab scores all around. ('cept for those nasty level 1 critters with their +5 AB!)
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3 months ago ::
Feb 15, 2013 - 3:32PM
#42
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Well you can afford the cheaper heavy armors like chain mail and a shield, which will most likely net you more AC than your avarage light armor player.
I don't agree with the "they can wear it so it's a class requirement" arguement. A mage can use a wide array of high level spell scrolls or magic wands at level 1. Don't think that entitles them to start the game off with one.
HOWEVER! I do see your point and I can see it being fixed by creating your own starter class equipment packages & background packages together with your DM, which the playtest encourages! Rather than just going with the 'buy system'.
Addition: Also consider the new system seems more designed around lower numbers than before, so lower AC & Ab scores all around. ('cept for those nasty level 1 critters with their +5 AB!)
how would you feel about wizard's spellbooks costing 5kg if you wanted to cast more then cantrips? its the same thing as asking plate user's to pay 5kg for their armor. we are talking about useing something that is a basic part of how they function, not something they might or might not have, that they are not balanced around (scrolls and wands)
a rogue may not have as high AC as a palidan but he gained other things instead.
idealty you would not pay for weapons, armor, or anything needed to use your class features you would gain them when you start your character then have gold left over for other things.
if you cant aford plate you should not be adverting as a palidan, just like a daggerless rogue should not.
Insulting someones grammar on a forum is like losing to someone in a drag race and saying they were cheating by having racing stripes.
Not only do the two things not relate to each other (the logic behind the person's position, and their grammar) but you sound like an idiot for saying it (and you should, because its really stupid )
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3 months ago ::
Feb 15, 2013 - 6:10PM
#43
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Well you can afford the cheaper heavy armors like chain mail and a shield, which will most likely net you more AC than your avarage light armor player.
I don't agree with the "they can wear it so it's a class requirement" arguement. A mage can use a wide array of high level spell scrolls or magic wands at level 1. Don't think that entitles them to start the game off with one.
HOWEVER! I do see your point and I can see it being fixed by creating your own starter class equipment packages & background packages together with your DM, which the playtest encourages! Rather than just going with the 'buy system'.
Addition: Also consider the new system seems more designed around lower numbers than before, so lower AC & Ab scores all around. ('cept for those nasty level 1 critters with their +5 AB!)
how would you feel about wizard's spellbooks costing 5kg if you wanted to cast more then cantrips? its the same thing as asking plate user's to pay 5kg for their armor. we are talking about useing something that is a basic part of how they function, not something they might or might not have, that they are not balanced around (scrolls and wands)
a rogue may not have as high AC as a palidan but he gained other things instead.
idealty you would not pay for weapons, armor, or anything needed to use your class features you would gain them when you start your character then have gold left over for other things.
if you cant aford plate you should not be adverting as a palidan, just like a daggerless rogue should not.
I can kind of see your point, especially if your experience is with 4e. (Not saying there's anything wrong with liking 4e. The are many things I like about it, even though I would rather play other editions.) 4e was the first edition where a starting character could afford the heaviest mundane armor, but the system was also balanced for it. In earlier editions, plate was something a character had to work for. In DDN, the developers appear to be returning to that same idea, and one of the goals of bounded accuracy seems to be making things like plate armor special, without any magic bonus. If you have access, go back and look at the 1e Cavalier (Unearthed Arcana, iirc), and I think the 1e Paladin. Those classes have codified into their rules that they will wear the best type of armor they can afford, even if a suit of magical armor of a lesser type gives a better AC. I think that was a concept that spoke to many players, and it seems the DDN developers liked it to some degree as well.
Part of it is how you look at the 1st level paladin. IMO, he's not the knight in shining armor who single-handedly slays dragons, or at least with the help of only his trusted charger (i.e., warhorse). That would be a goal he's working for. (Again, look at the Cavalier, and how it gets better with "knightly" weapons when gaining levels, for an idea of how I'm thinking.) All 1st level characters are supposed to be trained and competent in their carreers, but they are at the beginning of said carreers. At first level, the paladin won't have the best weapons, or armor, or mount; those are all things that he should be striving to acquire on his road to becoming the ideal paladin.
The developers could go back and nerf the armor wearing classes, give them up to only medium armors at first level, and then give them access to heavy armors at higher levels, which would mean that you would have no arguement about not being able to afford the best you can use at 1st level. However, that would also mean that they would control when your paladin can use the "best" armors in the game, not you or the DM. And, the way it is, there's no reason the DM can't hand-wave your character somehow having plate to start, if that fits with his or her concept of the paladin and/or the world, and if it won't unbalance your campaign. After all, the knight background in the playtest gets a light warhorse, which should be pretty costly. The only issue would be how it affects bounded accuracy starting out.
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3 months ago ::
Feb 15, 2013 - 10:06PM
#44
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Date Joined:
Aug 16, 2007
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I remember when 4e first came out and I saw that Paladins started with plate armor. At first I was thinking WTF. Then I started looking into the armor and saw that it was all balanced.
I felt like 4e characters start thier careers as fledgling heroes where as prior editions you started as more gifted average joe that hasn't come into thier own yet. Around third or fourth level is when you became the fledgling hero. I've found that I like the 4e way of doing things much better. It let's me have the hero I want.
I also really dislike the way that they've distributed the armors. Studded leather should be light. Ring mail is medium at most since it's just metal rings sewn onto leather. I still see scale mail as scaled peices on top of chain so it's a heavy armor to me. Scaled peices on top of leather I could see being medium, but now you have two types of scale so it would get confusing. Chain mail should be the top end of mundane medium armor.
My ideal breakdown for non fantastic armor would be: Light: Padded, Leather, Studded Leather Medium: Hide, Ring, Splint, Chain Mail Heavy: Scale Mail, Banded, Plate, Full Plate
That should be enough to cover the AC range. Fantastic armors should just provide non AC bonuses/effects. I would be ok with full plate being outside the range of a starting character, but not in the price range of the other fantastic armors.
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3 months ago ::
Feb 16, 2013 - 3:59AM
#45
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Date Joined:
Apr 12, 2010
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I remember when 4e first came out and I saw that Paladins started with plate armor. At first I was thinking WTF. Then I started looking into the armor and saw that it was all balanced.
I felt like 4e characters start thier careers as fledgling heroes where as prior editions you started as more gifted average joe that hasn't come into thier own yet. Around third or fourth level is when you became the fledgling hero. I've found that I like the 4e way of doing things much better. It let's me have the hero I want.
But 4e didnt allow others to make the newly started adventurer they wanted. I dont really personally get why an established hero in full plate and full bag of Paladin powers goes out to kill goblins for meager rewards. That kind of hero is more suited in my mind as a level 5 character, and the system have to cater to both of us SO:
Leave the classes and equipment balance as it is to suit the system balance, and use Backgrounds! A wider array of "higher tier" backgrounds to create anything from Heroes to the peasant who have just picked up a sword. Then the "I want to be Legolas at level 1 and Ares at level 20" can chose from the heroic list, and the "I want to be Corporal Nobby Nobbs at level 1 and Legolas at level 20" can pick from the lowly list.
And I agree that a Paladin who picks something from the Heroic list most definitely should start with a Full Plate...but please don't impose your ideas of "a paladin SHOULD always and without fail start with full plate as it is a design feature from 4e!" on the players who not share the 4e design philosophy. Because a starting player in earlier editions did not have enough money for it either...even if their class had access to it. This edition is about making everyone have the options of playing how they want and backgrounds does this for you. There is guidelines in the backgrounds document on how you can make your own.
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3 months ago ::
Feb 16, 2013 - 4:37AM
#46
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I remember when 4e first came out and I saw that Paladins started with plate armor. At first I was thinking WTF. Then I started looking into the armor and saw that it was all balanced.
I felt like 4e characters start thier careers as fledgling heroes where as prior editions you started as more gifted average joe that hasn't come into thier own yet. Around third or fourth level is when you became the fledgling hero. I've found that I like the 4e way of doing things much better. It let's me have the hero I want.
I also really dislike the way that they've distributed the armors. Studded leather should be light. Ring mail is medium at most since it's just metal rings sewn onto leather. I still see scale mail as scaled peices on top of chain so it's a heavy armor to me. Scaled peices on top of leather I could see being medium, but now you have two types of scale so it would get confusing. Chain mail should be the top end of mundane medium armor.
My ideal breakdown for non fantastic armor would be: Light: Padded, Leather, Studded Leather Medium: Hide, Ring, Splint, Chain Mail Heavy: Scale Mail, Banded, Plate, Full Plate
That should be enough to cover the AC range. Fantastic armors should just provide non AC bonuses/effects. I would be ok with full plate being outside the range of a starting character, but not in the price range of the other fantastic armors.
I have a bit of a problem with how the armors are classified as well, but then I look at it from a design stand-point. With bounded accuracy, there can't be too great a difference between the low end and the high end, or everything's thrown out of whack. However, from what I've seen with my group playtesting, though we're not doing much combat, the system might need to let AC go a little higher, but I'm not certain of that. It might also be possible to drop studded to light, and have it give disadvantage on stealth in exchange for higher AC than leather to maintain some balance.
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3 months ago ::
Feb 16, 2013 - 4:41AM
#47
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I remember when 4e first came out and I saw that Paladins started with plate armor. At first I was thinking WTF. Then I started looking into the armor and saw that it was all balanced.
I felt like 4e characters start thier careers as fledgling heroes where as prior editions you started as more gifted average joe that hasn't come into thier own yet. Around third or fourth level is when you became the fledgling hero. I've found that I like the 4e way of doing things much better. It let's me have the hero I want.
But 4e didnt allow others to make the newly started adventurer they wanted. I dont really personally get why an established hero in full plate and full bag of Paladin powers goes out to kill goblins for meager rewards. That kind of hero is more suited in my mind as a level 5 character, and the system have to cater to both of us SO:
Leave the classes and equipment balance as it is to suit the system balance, and use Backgrounds! A wider array of "higher tier" backgrounds to create anything from Heroes to the peasant who have just picked up a sword. Then the "I want to be Legolas at level 1 and Ares at level 20" can chose from the heroic list, and the "I want to be Corporal Nobby Nobbs at level 1 and Legolas at level 20" can pick from the lowly list.
And I agree that a Paladin who picks something from the Heroic list most definitely should start with a Full Plate...but please don't impose your ideas of "a paladin SHOULD always and without fail start with full plate as it is a design feature from 4e!" on the players who not share the 4e design philosophy. Because a starting player in earlier editions did not have enough money for it either...even if their class had access to it. This edition is about making everyone have the options of playing how they want and backgrounds does this for you. There is guidelines in the backgrounds document on how you can make your own.
Actually, having different tiers of backgrounds sounds like a very good idea, and even some variation horizontally, like backgrounds which give more skills but less gear or a less useful trait.
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3 months ago ::
Feb 16, 2013 - 11:22AM
#48
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Date Joined:
Aug 16, 2007
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I remember when 4e first came out and I saw that Paladins started with plate armor. At first I was thinking WTF. Then I started looking into the armor and saw that it was all balanced.
I felt like 4e characters start thier careers as fledgling heroes where as prior editions you started as more gifted average joe that hasn't come into thier own yet. Around third or fourth level is when you became the fledgling hero. I've found that I like the 4e way of doing things much better. It let's me have the hero I want.
But 4e didnt allow others to make the newly started adventurer they wanted. I dont really personally get why an established hero in full plate and full bag of Paladin powers goes out to kill goblins for meager rewards. That kind of hero is more suited in my mind as a level 5 character, and the system have to cater to both of us SO:
I didn't say established hero though. I said fledgling hero. The guy/gal that is just stepping out of his monestary/wizard school/academy/etc fully trained, equiped, and ready to begin his career. When I say that 4e let me start with the hero I want I wasn't refering to power level. I was trying to avoid any mention of power level other than plate armor being balanced against every other starting armor. I understand that there has to be room to grow. I was refering to the idea tha 4e let me start with the visual of the character that I envision. If my character concept is someone in plate armor, I can have that from day one. It's basic plate armor, meaning that there is more to strive for, but I get to have plate from day one.
Leave the classes and equipment balance as it is to suit the system balance, and use Backgrounds! A wider array of "higher tier" backgrounds to create anything from Heroes to the peasant who have just picked up a sword. Then the "I want to be Legolas at level 1 and Ares at level 20" can chose from the heroic list, and the "I want to be Corporal Nobby Nobbs at level 1 and Legolas at level 20" can pick from the lowly list.
But what if the armor list said that leather armor cost 5000gp? So you could only start with padded. Would that affect the way that you envision your character? My issues with the armor table has nothing to do with balance other than Plate armor costs so much. I'm perfectly ok with lowering the AC on Plate armor in order to make it a balanced starting armor. Give me an inexpensive plate option and I'm good. I can envision both Sgt Snuffy McNewbleson and Sir Dashing McShineyPants with their plate armor.
And I agree that a Paladin who picks something from the Heroic list most definitely should start with a Full Plate...but please don't impose your ideas of "a paladin SHOULD always and without fail start with full plate as it is a design feature from 4e!" on the players who not share the 4e design philosophy. Because a starting player in earlier editions did not have enough money for it either...even if their class had access to it. This edition is about making everyone have the options of playing how they want and backgrounds does this for you. There is guidelines in the backgrounds document on how you can make your own.
I never said "SHOULD". But since you brought it up, there SHOULD be the option. If I want my character to be a poor country knight who couldn't afford plate armor, then I'll buy a lower one. If I want my character to be clad in grandpa's old plate that I salvaged from the wreckage of my destroyed home I SHOULD have that option.
Since Plate armor is 5000gp is the current playtest packet that would be the equivilant of creating a background that gives you an extra 5000gp. I would rather see them change the armor table to have a plate armor starting at AC 16 or 17 and around 75-100gp. That way it's affordable for a starting character while not overpowered. Toss in Mithril or Adamantium Plate for your 5000gp option.
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3 months ago ::
Feb 16, 2013 - 1:02PM
#49
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Date Joined:
Apr 12, 2010
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I think I confused you with captpike there.
There is an armor costing 75g giving AC 16 with the exact same disadvantages as full plate. It seems you are only after a cosmetic change here, and it was captpike who advocated that you were entitled to start with it as it was part of your (still not even created) class. Again I will point towards backgrounds though;
Orphan of a destroyed home: Skills: pick 4 Trait: You have salvaged all that was remaining of your grandpa's old equipment and is about to set out to avenge him. You have advantage on rolls to find and avenge the killers. Equipment: Your Grandpa's old plate armor granting you 2 less armorclass than a standard plate, you can have it repaired and refitted to suit you for 4925g.
Done.
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3 months ago ::
Feb 16, 2013 - 8:08PM
#50
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Date Joined:
Aug 16, 2007
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Keendk, that definately works. Just having a 75gp AC 16 plate on the list would be enough for me.
I still think that the high end plate armors should be fantastic. Light and Medium both have mundane armor in the range of the average joe and fantastic armors costing much more. For heavy, just to have the best mundane you have to pay way more. I would like to see Mithril and Adamantium plate be the 500gp and 5000gp options.
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