This is just a list of a few of my house rules, some of which are to make the game more challenging and others to add more strategy options.
Classify monsters as either Martial, Casters or Priest.
Gain one Threat Die for every three levels. Threat Dice are added to the creatures first melee or ranged attack damage rolls, similar to MDD this requires expenditure of a reaction on the part of the monster.
Do not gain Threat Dice.
Gain one threat dice per five levels.
When flanked your attacks are at Disadvantage.
Attack of Oppurtunity
When Clerics or Wizards cast any spell which does not use Magic Attack to resolve while within a threatened square , they provoke an AOO
When utilizing ranged weapons to attack an opponent within 10 feet, the attack is made at a disadvantage. If the opponent is not aware of your prescense
no Disadvantage is suffered.
I will update this thread as time goes on
Note: If you have house rules you would like to add you are invited to do so.
PLEASE DO NOT MAKE REPLIES TO POST IN THIS THREAD,
THIS THREAD IS INTENDED FOR LISTING HOUSE RULES NOT FOR DISCUSSION OF HOUSE RULES. Thank You.*/
Clerics gain 3 cantrips per day at first level, +1 cantrip every three levels.
Clerics gain 1 Word of Power at levels 3,6,9,12 and 15 at level 20 the Cleric gains "Divine Messenger" which permits unlimited use of Words of Power.
When a Cleric recieves a Martial Damage DIE, he or she may exchange each die he or she recieves in favor of a spell slot.
Any MDD exchanged in this way is lost.
General Class Re-Write
Fighter/Barbarian +1 per three levels
Rogue +1 attack per four levels.
Cleric +1 per four levels Magical Attack Bonus +1 per four levels
Wizard weapon attack +1 per five levels, magic attack +1 per three.
Rising from Prone
When rising from a prone position uses full movement, a player may use a reaction to make a DEX save DC:14 (roll with disadvantage if flanked)
and reduce the amount of movement utilized by half.