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4 months ago ::
Feb 09, 2013 - 9:39AM
#1
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Date Joined:
Oct 26, 2012
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What I would like to see occur in the next Playtest Packet, be that there are many starting options for a few classes, that there are many level 1, and level 0 spells, that there are many options to choose for maneuvers and that there is many more specialties and backgrounds. So that there is few classes but can be altered greatly, so that over even in the begginning there are very few with your powers and abilities.
What if there was just three classes: Fighting Men, Magic Users, and Clerics? But under each one would fall differant options such as under Fighting Men their could be Barbarian, Fighter, Rogue, Ranger and Warlord, what would be important is that they may all share some basic abilties but would also have narrower and more specific abilities based on what they're choices are.
OR Maybe, you could have a magic using barbarian, where they use primitive combat magic that does primal damage? In a barbaric way, such as destructive uses and also increasing power at the loss of control over the spells they cast?
And as for Clerics, you could have a buffing class and helaing class, but also a melee variation, that would mix between fighting men (have some basic fighting characteristics) and clerics, so would be also able to heal themselves in combat or have melee advancing buff spells.
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4 months ago ::
Feb 09, 2013 - 10:23AM
#2
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Date Joined:
Sep 30, 2006
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fighting men is a terrible name for a class.
i also don't get this desire for super simplification.
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4 months ago ::
Feb 09, 2013 - 10:25AM
#3
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Date Joined:
Oct 26, 2012
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beauty in simplicity, and fighting men was one of the original classes in dungeons and dragons. The original 3 part pamphlet series by Gary Gygax.
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4 months ago ::
Feb 09, 2013 - 10:30AM
#4
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Date Joined:
Sep 30, 2006
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beauty in simplicity, and fighting men was one of the original classes in dungeons and dragons. The original 3 part pamphlet series by Gary Gygax.
Fighter is a much better term in that it's synonymous with the more clumsy 'fighting man', and it has the benefit of being gender neutral (not all fighters are men).
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4 months ago ::
Feb 09, 2013 - 10:39AM
#5
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Date Joined:
Dec 21, 2012
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I don't like that idea. I like having a lot of classes and options within it like archtypes. Super simplification sounds less fun and appealin in my opinion.
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4 months ago ::
Feb 09, 2013 - 11:01AM
#6
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Date Joined:
Aug 31, 2007
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What if there was just three classes: Fighting Men, Magic Users, and Clerics? But under each one would fall differant options such as under Fighting Men their could be Barbarian, Fighter, Rogue, Ranger and Warlord, what would be important is that they may all share some basic abilties but would also have narrower and more specific abilities based on what they're choices are.
It would have been a perfectly good idea, but WotC went the other way, with fairly simple class designs so they can pack in a lot of classes with limited options per class. The end result is about the same, many/simple classes isn't quite a flexible as the few/complex class system but not by much and it is simpler to build characters in the many class system.
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4 months ago ::
Feb 09, 2013 - 11:15AM
#7
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Date Joined:
Jun 30, 2008
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I'd like to see PrCs done away with. They only seem like they were made for breaking the game further than intended. It seems, if you wanted to, you could make an archtype of what ever PrC you wanted. Take Arcane Archer for example. You could make it either a Wizard or Sorcerer that fights with a bow and give it imbue arrow and other magical thingys at different levels and you don't have to worry about taking certain feats and spec'ing in the right class to achieve it.
But back on topic.. 3 classes seems too simple.. I kinda like having the Rogue, and then you have like 20 different flavors of a Rogue to choose from.. the other classes though could use more flavoring like Wizard or Fighter.. A balance of simpleness seems to be what they're going for, and looks good. Making it too simple might harm it more than help it.
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4 months ago ::
Feb 09, 2013 - 11:30AM
#8
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Date Joined:
Jan 29, 2005
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What if there was just three classes: Fighting Men, Magic Users, and Clerics? But under each one would fall differant options such as under Fighting Men their could be Barbarian, Fighter, Rogue, Ranger and Warlord, what would be important is that they may all share some basic abilties but would also have narrower and more specific abilities based on what they're choices are.
I've been advocating for 3 core classes as Martial, Magical, and Mixed (aka hybrid) for some time now. The cleric is truly a mixed/hybrid class, since it has both martial and magical features. Also, many people (including myself) want to see true support for an arcane/martial hybrid class. But yes, having a small set of core classes and a solid framework to build-a-class such that you can rebuild the classes of yore as well as create new ones easily would be a "perfect" core, IMO. basic would include several prebuilt characters that fit the classic archetypes, the list expanded with standard, and advanced providing the guildlines to build your own.
Magic Dual Color Test
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4 months ago ::
Feb 09, 2013 - 12:09PM
#9
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I'd rather see all the classes from every edition be present or a completely classless system. I don't see why 3 is better than 60 or 0 in this regard. Design in this regard I feel should be a little more "all or nothing". If there are to be classes, embrace that and use them all.
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4 months ago ::
Feb 09, 2013 - 12:37PM
#10
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Date Joined:
Sep 19, 2006
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@ Thomsnovasel: Honestly, what's stopping you from incorporating such a task at your table? Regardless if they're 4 or 40 classes, it's perfectly fine if you (assuming your the DM) to relegate the options of classes down to 3 and incorporate both Rogue and Fighter elements into the game as "options" to be bought at character creation. I mean, sure you're going to have to rename the Wizard into Magic-User and the Fighter/Rogue split into "Fighting Man" but I don't see why this isn't achieveable at a table-by-table basis?
For rolling the Fighter & Rogue into 1 selectable class, you start off by giving them both Combat Expertise. From there, they can either select one of the following: Fighting Style or Rogue Scheme. By selecting Fighting style, you now obtain Parry maneuver and have access to all the Fighting Style maneuvers (ones listed only for Fighter). If you choose Rogue Scheme, you get Skill Tricks and Skill Mastery plus Rogue Scheme maneuvers (ones listed only for Rogue).
That way you can have your simple, 3-base class system and others can enjoy a plethora of classes that span a wide range of options.
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