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3 months ago  ::  Feb 22, 2013 - 10:40PM #81
EruditeApe
Date Joined: Dec 17, 2011
Posts: 1,681
It seems you still don't understand the price difference between a morphing weapon and a non-morphing weapon, or really even how double weapons interact with enhancements. So, yeah, your concession is accepted. Now why don't you just run along and maybe come back with a decent understanding of the rules?
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3 months ago  ::  Feb 22, 2013 - 10:51PM #82
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,176

Feb 22, 2013 -- 10:40PM, EruditeApe wrote:

It seems you still don't understand the price difference between a morphing weapon and a non-morphing weapon, or really even how double weapons interact with enhancements. So, yeah, your concession is accepted. Now why don't you just run along and maybe come back with a decent understanding of the rules?


The morphing ability has special rules for double weapons, which you'd know if you had read it and tried to conduct a considerate conversation instead of wasting time trying to be condescending.

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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3 months ago  ::  Feb 23, 2013 - 3:53AM #83
EruditeApe
Date Joined: Dec 17, 2011
Posts: 1,681
It's not condescension if the two sides are unequal. Like this case, apparently.
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3 months ago  ::  Feb 23, 2013 - 4:20AM #84
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,176

Feb 23, 2013 -- 3:53AM, EruditeApe wrote:

It's not condescension if the two sides are unequal. Like this case, apparently.


I see you're still trying to beat that condescension method back into life, though it will remain as unproductive as before.

You've conspicuously failed to mention the morphing ability we were discussing; have you now gone back to read the ability and understand its function with regard to double weapons?

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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3 months ago  ::  Feb 23, 2013 - 8:17AM #85
ORC_Reaper
Date Joined: Jul 10, 2012
Posts: 170
I've removed content from this thread. Trolling is a violation of the Code of Conduct.

You can review the Code of Conduct here: http://company.wizards.com/conduct

Remember to keep your posts polite and on topic and refrain from making personal attacks or remarks. 
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3 months ago  ::  Feb 23, 2013 - 8:30PM #86
aelryinth
Date Joined: Jul 8, 2001
Posts: 4,226
Slagger, I think EA's argument is more along the lines of a 'best gold to spend by level' then a 'best weapon to have'.

Simply put, he's minimizing his gold layout to get around a very specific type of damage reduction. If you are at low levels and gold is precious, this is a very good tactic. Of course, an even better tactic is just have the cold iron weapon, and GMW it...

Question for you on the morphing weapon. Let's say you had the ends of your Quarterstaff treated so that one end qualifies as cold iron, the other as silver. One head has morphing. Can you make 'either' end of hte staff dominant, so it qualifies as either one, on demand?

In any case, I understand your argument for Morphing. It's totally worth 8k gp to have a slashing, piercing or bludgeoning weapon with the full +5 bonus available whenever you want, vs having to 'trade down' to a +1 Cold Iron weapon, which EA thinks is the best play. It's even better if you get the Adaptive enhancement, so the alternate weapon forms get your weapon focus/spec bonuses...and your main weapon is +1/+1 when you don't need to change the form!

==Aelryinth
Fighter vs Warblade analysis  http://community.wizards.com/go/thread/view/75882/19573526/Analyzing_the_Fighter_vs_The_Warblade

The Lockdown F/20 iconic build    http://community.wizards.com/go/thread/view/75882/19856162/A_little_Lock_build_for_you
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3 months ago  ::  Feb 24, 2013 - 1:40AM #87
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,176

Feb 23, 2013 -- 8:30PM, aelryinth wrote:

Simply put, he's minimizing his gold layout to get around a very specific type of damage reduction. If you are at low levels and gold is precious, this is a very good tactic. Of course, an even better tactic is just have the cold iron weapon, and GMW it...


Having a backup weapon is definitely useful insurance (even if you have morphing), and you obviously wouldn't drop the money on morphing if you couldn't reasonably afford it. 
There isn't really an option that's best at every level and in every circumstance.

Using morphing a double weapon is definitely a trick for the higher levels, where you've got powerful enchantments on your main weapon.

Feb 23, 2013 -- 8:30PM, aelryinth wrote:

Question for you on the morphing weapon. Let's say you had the ends of your Quarterstaff treated so that one end qualifies as cold iron, the other as silver. One head has morphing. Can you make 'either' end of hte staff dominant, so it qualifies as either one, on demand?


The relevant sentence says:

"If a double weapon created with the morphing property becomes a single weapon, it can have the properties of either end of the original double weapon."

So, for your example, you could presumably choose to have the resulting weapon be either cold iron (with whatever enchantments you had on the cold iron end), or silver (with whatever enchantments you had on the silver end).

Feb 23, 2013 -- 8:30PM, aelryinth wrote:

In any case, I understand your argument for Morphing. It's totally worth 8k gp to have a slashing, piercing or bludgeoning weapon with the full +5 bonus available whenever you want, vs having to 'trade down' to a +1 Cold Iron weapon, which EA thinks is the best play. It's even better if you get the Adaptive enhancement, so the alternate weapon forms get your weapon focus/spec bonuses...and your main weapon is +1/+1 when you don't need to change the form!


I'd throw in metalline as well (especially for the slight silliness of having it on a wooden base weapon), but it's more expensive, doesn't have morphing's double weapon clause, and there are other options to cover most of those damage reduction types that exist on independent items (and hence won't crank up the enhancement bonus costs).

If you're a dwarf or a gnome with appropriate martial proficiency, you could use the urgrosh and gnome hooked hammer (respectively) instead of the quarterstaff, while still having a proficient weapon if someone shuts down the magic.  Though they wouldn't have that nice elvencraft longbow option that gives you a ranged weapon as well.

It ends up with a funny case of potentially having three different weapon enchantments on the one physical item (one as a longbow, two on the two ends of it as a quarterstaff), though sadly the morphing ability wouldn't allow you to include any longbow enchantments when it morphs, since they're not on one of the double weapon ends.

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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3 months ago  ::  Mar 08, 2013 - 2:35PM #88
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 12,916
Another idea for race: Vanara from OA. It's got no LA, and give +2 Int, +2 Wis at the expense of -2 Str.
"Today's headlines and history's judgment are rarely the same.  If you are too attentive to the former, you will most certainly not do the hard work of securing the latter."  -Condoleezza Rice

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3 months ago  ::  Mar 09, 2013 - 4:56AM #89
The_Fred
Date Joined: Jan 4, 2012
Posts: 3,098
Yay, Sun School!
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1 month ago  ::  Apr 16, 2013 - 6:07AM #90
piggyknowles
Date Joined: Oct 5, 2012
Posts: 37
Is Evasion needed for a pre-req?  Otherwise, it could be dropped for the Invisible Fist ACF from Exemplars of Evil (no actual evil alignment required), which lets you turn invisible once every three rounds.

This is another fun one, and not what I expected.  I've been messing around with an ascetic hunter build that focuses on stunning, but this manages to eclipse it handily.  Mine comes out with similar stun DC numbers (Ascetic Hunter adding 1/2 your favored enemy bonus to the DC helps a lot), but the build has to dedicate 3/4 of its feats to pulling that off, and can't afford other feats that would add some utility.

My build stub thus far has been:

Azurin, Monk 2/Ranger 18
ACFs: Arcane Hunter, Shadow Sword Ranger, Invisible Fist, Distracting Attack

1- Stunning Fist, Extra Stunning, Sapphire Fist
2- Combat Reflexes
3- Ascetic Hunter, Track
4- Two-Weapon Fighting
6- Pain Touch
9- Ability Focus (Stunning Fist)
12- Bonus Essentia
15- Improved Natural Attack
18- Snap Kick

...I'd love to switch it to an Int focus via Carmendine Monk and add in Sword of the Arcane Order, so that I can add in some decent casting with the ranger chassis, but trying to do so gets messy.
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