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Switch to Forum Live View What do you want in the next Next packet?
5 months ago  ::  Feb 08, 2013 - 7:50AM #1
YouKnowTheOneGuy
Date Joined: Feb 19, 2012
Posts: 777
Title really says it all.
I know we'll get whatever WotC thinks needs to be tested next. And I'll be happy to do it. Some people don't feel like their feedback has mattered, but I do. I dig this process. Just wanted to get this disclaimer out of the way.
I'd like to see the WDD rules, or whatever they end up being called.
Those exploration rules certainly sound interesting. I'd like to give them a whirl.
I want to see what the basic game entails. Yes, I know what it'll consist of (I read! ), but I'd like a clear explanation of how to play a basic game.
I'd like to see at least one advanced module. Mass combat would be fascinating to see. I'm excited to know those rules. But, Legacy and tactical would also be appreciated. These could be chances to show detractors of dndn that this could be the game for them.
Classes. Ex-sorcerer, Bard, and Paladin are my hopes.
How about you? What do you expect or hope for?
"What's stupid is when people decide that X is true - even when it is demonstrable untrue or 100% against what we've said - and run around complaining about that. That's just a breakdown of basic human reasoning."
-Mike Mearls
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5 months ago  ::  Feb 08, 2013 - 9:15AM #2
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,576
I'd like to see a revision of races, which have pretty much stagnated as classes took all the design attention. Bringing in some new races would be a good time to evaluate races as a whole. 

Some of the other optional rules systems would be nice, like the exploration rules, multiclassing, and prestige classes.

I'd also like to see them release the full basic rules. What they plan on including in the basic rule package so we can test the crap out of that. 
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5 months ago  ::  Feb 08, 2013 - 9:20AM #3
Diffan
Date Joined: Sep 19, 2006
Posts: 3,452
The Paladin and Ragner class

The Half-Orc, Gnome, and perhaps the Dragonborn races.

Some information and examples of Prestige Classes

Info about post 10th level play and maybe why classes such as the fighter seem to just STOP in advancement for pretty much everything besides more HP and Attack progression.

Maybe some exploration modules.        
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5 months ago  ::  Feb 08, 2013 - 9:33AM #4
rampant
Date Joined: Oct 26, 2004
Posts: 8,107
I want the post-10 fighter dealt with because as it stands it's just not worth it to advance past level 10 fighter, so either they need to admit that and let us multi-class, or give the fighter some real post-10 progression. 

I want the cleric hit with a nerfbat, specifically his spell access which is way too huge.

I want the wizard to have some spells scribed limits. MAybe 1 spell of each level mastered (can always prep this spell even if not in a book or scroll), and then they can scribe either an additional int-mod spells per level, or 3 per level, or int-mod +level total extra spells, just some sort of hard limit.

Mostly however I want to see the race entries fixed so that the races aren't defined by gear dependent abilities, and humans aren't uber.
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5 months ago  ::  Feb 08, 2013 - 10:01AM #5
Howndawg
Date Joined: Aug 16, 2007
Posts: 69
From the podcast with Mike Mearls and that other guy, it was hinted that we could see the gnome, half elf, and half orc, and at least one or two of the druid, paladin, and ranger classes.  I would love to see all three. 

I would also like to see weapons and armor get reworked.  Weapon weights are way off in some cases, and with the ranger possibly coming out, medium armor needs to be made more viable.

Other than that, rules for traps and hazards and barbarian subclasses are on my list.  Particular a bear shifting barbarian.  Knew every rock and knew every tree, turned into a bar when he was only three.
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5 months ago  ::  Feb 08, 2013 - 10:12AM #6
Brightmantle
Date Joined: May 25, 2012
Posts: 1,035
I'm just so bored with Next that I no longer care.
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5 months ago  ::  Feb 08, 2013 - 10:42AM #7
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,414
Along with some of what others have mentioned, I want point buy to be able to bring a character to 18 pre-bonus from class and race.
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5 months ago  ::  Feb 08, 2013 - 11:02AM #8
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,981
Grid-based tactical combat with AoOs, flanking, etc.
OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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5 months ago  ::  Feb 08, 2013 - 11:02AM #9
shaenrayce
Date Joined: Jul 2, 2012
Posts: 37
jonathan_sicari -- 

I like that characters can't point-buy their way to 18 pre-bonus.  This brings back the viabilty of dice-rolling. With a 22 point-buy, die-rolling made no sense as it would almost always be worse.  Now, you can point-buy up to 15, or you can test your luck for a 17 or 18.
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5 months ago  ::  Feb 08, 2013 - 11:28AM #10
jonathan_sicari
Date Joined: Sep 1, 2008
Posts: 3,414
I don't because I personaly know people who will keep rolling stats untill they get what they want (minimum 3 stats between 16-18 and nothing under 10) because they insist that is the minimum needed to be 'playable'. Given what I consider to be minimum acceptable accuracy, I need to be able to buy at least a 16.

Also, for me, characters sitting at the same table with wildly disparate stats based solely on luck is non-viable.

Also, seeing as rolling 4d6D1 normally produces better character stats than a 25 point buy in 3.0, I find your claim of die rolling making no sense a little suspect. I've always (since I became aware of point buy) regarded point buy as superior to die rolling due to its inherent fairness, not being subject to statistical vagaries although I am aware there is a significant population who regard such gambling as being better (for reasons I cannot understand).
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