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4 months ago  ::  Feb 12, 2013 - 5:08PM #91
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
Um no,

See favored class is only useful to multi-class wizards, sleep immune is okayish but there aren't a lot of sleep effects to be honest, resist enchantment is pretty good, weapon profs are pretty much non-abilities, lowlight is an ability, the perception boosts are next to nothing especially as you level up and magic itmes with +5/10/15/20/25/30 become availiable, I'm almost willing to count secret doors. so I'll round up.

so that's 1 for resist enchant, 1 for lowlight, 1 for doors, i'll give a half each for sleep immune, and the perception boost, so that's 4

since I don't know much about 2e I'll give a point each for charm, sleep, bonus to surprise, infravision, and detect, for a total 5

4e had a non-rediculous skill system so I'm giving it full points for the skills so that's +1, 1 for their 7 square base speed, 1 for ally perception, 1 for lowlight, 1 for ignore difficult terrain, and 1 for re-roll, let's see that's 6

being generous with the 5e nets 1 for skills, heck maybe 2 with the way those work now, 1 total for charm and sleep since that's a grand total of 2 spells, and  1 for lowlight, and 1 for wood elf grace (i'm not countign the cantrip because a it's int based only, and b you have to choose one or the other so it's only getitng counted once), that totals to 4 (5 if you count the skills as two points).

I take out the non-abilities and the class limited crap and suddenly the 4e comes out ahead.

Furthermore the 4e elf has more control over his abilities, the secret door trick is neat when the Dm remembers you're an elf but useless otherwise, choosing when to re-roll is much more in the player's court. 

The only other elf on that list that has anythign remotely like an active ability is the 5e version.

So while I may be giving the packet a hard time when I compare it to 3e it's still a big step down from 4e.
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4 months ago  ::  Feb 12, 2013 - 5:17PM #92
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Feb 12, 2013 -- 5:08PM, rampant wrote:

Um no,

See favored class is only useful to multi-class wizards, sleep immune is okayish but there aren't a lot of sleep effects to be honest, resist enchantment is pretty good, weapon profs are pretty much non-abilities, lowlight is an ability, the perception boosts are next to nothing especially as you level up and magic itmes with +5/10/15/20/25/30 become availiable, I'm almost willing to count secret doors. so I'll round up.

so that's 1 for resist enchant, 1 for lowlight, 1 for doors, i'll give a half each for sleep immune, and the perception boost, so that's 4

since I don't know much about 2e I'll give a point each for charm, sleep, bonus to surprise, infravision, and detect, for a total 5

4e had a non-rediculous skill system so I'm giving it full points for the skills so that's +1, 1 for their 7 square base speed, 1 for ally perception, 1 for lowlight, 1 for ignore difficult terrain, and 1 for re-roll, let's see that's 6

being generous with the 5e nets 1 for skills, heck maybe 2 with the way those work now, 1 total for charm and sleep since that's a grand total of 2 spells, and  1 for lowlight, and 1 for wood elf grace (i'm not countign the cantrip because a it's int based only, and b you have to choose one or the other so it's only getitng counted once), that totals to 4 (5 if you count the skills as two points).

I take out the non-abilities and the class limited crap and suddenly the 4e comes out ahead.

Furthermore the 4e elf has more control over his abilities, the secret door trick is neat when the Dm remembers you're an elf but useless otherwise, choosing when to re-roll is much more in the player's court. 

The only other elf on that list that has anythign remotely like an active ability is the 5e version.

So while I may be giving the packet a hard time when I compare it to 3e it's still a big step down from 4e.



You are extremely generous with 4e.

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4 months ago  ::  Feb 12, 2013 - 5:22PM #93
rampant
Date Joined: Oct 26, 2004
Posts: 7,990
BEcause 4e didn't hand out a llot of race abilities that were of limited or null value to most classes.

The abilities in 4e tended to scale better, and the 3e skill system was so completely borked up that it screwed over what should have been a cool bit for the elves (namely the sensory bonuses).

While 4e didn't hand out as many abilities the ones they did give teneded to be better thought out.

 
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4 months ago  ::  Feb 12, 2013 - 7:32PM #94
GhostStepper
Date Joined: Jun 19, 2005
Posts: 2,472
I'll take being able to teleport, breathe a cone of cold or set someone on fire as a racial power over crap like seeing hidden doors any day. Anyone who thinks that 4e races feel less unique than some other edition of DND is fooling themselves.

If 5e doesn't step up and start giving interesting racial powers like the last version did, its going to be yet another (so far) mark against it. 
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