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4 months ago  ::  Feb 07, 2013 - 10:27PM #11
NeueRegal
Date Joined: Mar 27, 2008
Posts: 822
I'm pretty familiar with the Epic section, we just don't play that high. Please remember that it was my knowledge of the Epic section that ended the debate about Whirlwind Attack and 5' step. The Epic section includes things that do clarify the "normal" sections, if only by way of adding things that the writers left out "by omission" in the core set. As far as the DMG, PHB, and MM, sure... there is "fluff" that often gives much insight as to the Rules as Intended, but I can't very well copy-paste from those.

All's good! 
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4 months ago  ::  Feb 07, 2013 - 10:33PM #12
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,176

Feb 7, 2013 -- 10:27PM, NeueRegal wrote:

Please remember that it was my knowledge of the Epic section that ended the debate about Whirlwind Attack and 5' step.


I don't think I heard that one.  What were the key points?

The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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4 months ago  ::  Feb 07, 2013 - 10:42PM #13
NeueRegal
Date Joined: Mar 27, 2008
Posts: 822
Key point was that you may take a 5' step between attacks of the full round action of Whirlwind attack to bring other opponents within reach. I think the thread had the same name. 

Pretty small point, really. 
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4 months ago  ::  Feb 07, 2013 - 11:03PM #14
Slagger_the_Chuul
Date Joined: May 26, 2001
Posts: 5,176
Ah, yes, I see; the epic Improved Whirlwind Attack feat has a note on the normal behaviour of Whirlwind Attack.
The kraken stirs.  And ten billion sushi dinners cry out for vengeance.  - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.


= My most popular campaign item; for all your adventuring convenience. Show
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness.  It is made of polished wood, with five studlike buttons on one end.  Each button produces a different effect when pressed.  Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed.
        When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle.
        When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets.
        When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall.
        When button 4 is pressed, the rod becomes a sturdy iron spade.
        When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid.  Once per day, it can be commanded to fill with fresh water.
If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours.
    Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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4 months ago  ::  Feb 08, 2013 - 2:18AM #15
Vortsukoto
Date Joined: Jan 6, 2013
Posts: 123
I use epic most often for those high skill DCs. When you get to around level 12, some of those start becoming important for specialists with items or spells that grant bonuses. I mean, DC 40 is a breaze to pull after a point.
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