My favorite order card of all time is Tough as Nails since it prevents ten damage in each attack against your creature. This cards happens to be part of Goblins of Tyranny.
My favorite order card in the Blood of Gruumsh set is Cure Serious Wounds. Healing forty hit points as a minor action is terrific.
My favorite order card in the Curse of Undeath set is Regenerate.
Fire Trap is my favorite in the Sting of Lolth set.
I don't know why my favorite in the Heart of Cormyr is Level Up. I suppose I am very partial to cards that permanetly enhance your characters.
Why Fire Trap? I find it to be pretty unreliable, and for not a lot of damage. Tough as Nails is very strong.
Lloth: Faerie Fire because you can focus down big enemies real good. I also really enjoy a good Vial of Poison -> Stealth -> Piercing Strike combo.
Tyranny: Undaunted Surge because +10 damage can't be bad.
Curse: Hypnotic Gaze for not only +20 damage but a huge positional advantage that isn't often expected. My favorite moment with this was using a hypnotic spirit, ghosting through a wall and getting just barely in range to one-shot a freshly summoned hobgoblin sorcerer.
and my favorite order card of all time:
FIREBALL! Huge killing potential. Can be super lethal if your opponent doesn't know you have it in your deck and forces them to play around it, to their detriment, if you do. They think they're safe from your ranged attack around a hard corner and then BOOM hahaha!
CON: It's gotta be Tough as Nails, because it's a bomb, it's very con-y, and it synergizes well with another awesome con card Reckless Attack.
INT: Dispel Magic. Mostly because it's the only card in the game that can get rid of an opponets Tough As Nails/Magic Short Sword. Being able to take a Faerie Fire or Mortal Wound off your own guys is just gravy.
WIS: I'm stuck between Cure Serious Wounds and Scheme. Not much to say here, they each do their own thing and they do them very well.
STR: I'd probably say Charge from the new set, just because this has been a warrior-esque staple ability since the beginning of time it seems.
CHA: Another vote for Hypnotic Gaze. The ability to slide an opponent's creatures is insanely powerful, coupled with 20 bonus damage? 4 please.
Cloud of Bats is my favorite order card of all time. Nothing like negating your attack and also being wherever is most annoying.
I like forced movement shenanigans in general, Blast of Force, Hypontic Gaze, if it can shove someone into something unpleasant I'm really on board.
Favorite of All Time: Reinforcements (it enables an entire set of strategies, which happens to be my favorite way to play)
DEX: Nimble Strike (mobility with added punch)
CON: Tough as Nails (key to turtling decks)
STR: Disruptive Strike (nice control applications, but I don't really play STR)
INT: Arcane Ritual (best card draw)
WIS: Lolth's Blessing (best card draw if you're playing WIS)
CHA: Unending Horde (mobility again, best thing ever)
Drow: Quick Jab (stick 4 in any DEX band)
Cormyr: Arcane Ritual
Undead: Unending Horde
Orcs: Cure Serious Wounds (this is just bonkers for CON/WIS bands... a Heal as Minor is something entirely new, it allows you more efficient usage of cards/activations than sticking all you defensive cards in as Immediates, and it's healing for a HUGE amount).
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