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Switch to Forum Live View Max Attribute of 20 is too low
4 months ago  ::  Feb 06, 2013 - 2:01PM #1
Talamare
Date Joined: May 12, 2009
Posts: 244
Its easily reached at level 1, and then you never get any progression

The current 4d6 drop the lowest system gives humans a ~30% chance of starting with a stat maxed

This need to be changed, and many new roll systems for determining stats have been suggested such as 3d6+3 drop the lowest, and 4d4+3 drop the lowest
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4 months ago  ::  Feb 06, 2013 - 2:12PM #2
chuck80
Date Joined: Sep 21, 2007
Posts: 783
Bounded accuracy
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4 months ago  ::  Feb 06, 2013 - 2:18PM #3
Keendk
Date Joined: Apr 12, 2010
Posts: 349
 I agree that it is too easliy reachable. I would love to see all race and class bonuses abbolished to make an 18-20 AMAZING again.
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4 months ago  ::  Feb 06, 2013 - 2:22PM #4
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,514
It is not too low. It is exactly what it should be. With a stat array your highest stat is a 15 before race/class mods. Once you max a stat your growth becomes lateral. They should NOT raise that bar. I do think that the max stat rolled should become 15 ala stat arrays and point buy, but whatever. I won't play in a game that rolls stats anyway, so maybe I should not talk on that topic. 
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4 months ago  ::  Feb 06, 2013 - 2:24PM #5
Shiroiken
Date Joined: Mar 11, 2008
Posts: 253
The assumption is that characters will start with a 15, plus Class & Race modifers. With this assumption in mind, a character will reach the max around Lv 12. With die rolling, however, it is possible for a human starting with a 20 in a stat. With that in mind, those lucky characters can't just keep ahead of everyone else. Now they have to spend their increases elsewhere, allowing others to catch up.
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4 months ago  ::  Feb 06, 2013 - 2:24PM #6
chuck80
Date Joined: Sep 21, 2007
Posts: 783

Feb 6, 2013 -- 2:18PM, Keendk wrote:

 I agree that it is too easliy reachable. I would love to see all race and class bonuses abbolished to make an 18-20 AMAZING again.




I agree on the outcome (making 18-20 amazing again)
but I think this could be reached much more easily by changing the default ability scores roling methods and lowering the "standard array" to something like 
15 
13
12
11
10


maybe 3D6 instead of 4D6 drop lowest 

Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here:
http://www.radiancerpg.com
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4 months ago  ::  Feb 06, 2013 - 2:33PM #7
Keendk
Date Joined: Apr 12, 2010
Posts: 349
I cant remember who did the math or where, but 2d6+4 seems to be the rolling method that gets you closest to the "normal" stat aray. I only allow my players to use the aray as well but even with that it means that every human will start with an 18, so a 20 by level 8.
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4 months ago  ::  Feb 06, 2013 - 2:44PM #8
chuck80
Date Joined: Sep 21, 2007
Posts: 783

Feb 6, 2013 -- 2:33PM, Keendk wrote:

I cant remember who did the math or where, but 2d6+4 seems to be the rolling method that gets you closest to the "normal" stat aray. I only allow my players to use the aray as well but even with that it means that every human will start with an 18, so a 20 by level 8.




community.wizards.com/go/thread/view/758...

Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here:
http://www.radiancerpg.com
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4 months ago  ::  Feb 06, 2013 - 2:44PM #9
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
So the obvious solution is to take away the ability to reach 20 at 1st level.


That solves the OPs problem without breaking the game by allowing scores higher than 20.


Carl   
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4 months ago  ::  Feb 06, 2013 - 2:51PM #10
Talamare
Date Joined: May 12, 2009
Posts: 244
and as said reaching 18 with humans, 20 at level 8 is already too fast to reach the cap

If they are going to make stats max so early, then why not get rid of the stupid ability modifier system (the one that states that Odd numbers are garbage)
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