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4 months ago ::
Feb 06, 2013 - 2:01PM
#1
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Date Joined:
May 12, 2009
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Its easily reached at level 1, and then you never get any progression
The current 4d6 drop the lowest system gives humans a ~30% chance of starting with a stat maxed
This need to be changed, and many new roll systems for determining stats have been suggested such as 3d6+3 drop the lowest, and 4d4+3 drop the lowest
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4 months ago ::
Feb 06, 2013 - 2:12PM
#2
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Date Joined:
Sep 21, 2007
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Bounded accuracy
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4 months ago ::
Feb 06, 2013 - 2:18PM
#3
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Date Joined:
Apr 12, 2010
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I agree that it is too easliy reachable. I would love to see all race and class bonuses abbolished to make an 18-20 AMAZING again.
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4 months ago ::
Feb 06, 2013 - 2:22PM
#4
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Date Joined:
Sep 20, 2004
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It is not too low. It is exactly what it should be. With a stat array your highest stat is a 15 before race/class mods. Once you max a stat your growth becomes lateral. They should NOT raise that bar. I do think that the max stat rolled should become 15 ala stat arrays and point buy, but whatever. I won't play in a game that rolls stats anyway, so maybe I should not talk on that topic.
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4 months ago ::
Feb 06, 2013 - 2:24PM
#5
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Date Joined:
Mar 11, 2008
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The assumption is that characters will start with a 15, plus Class & Race modifers. With this assumption in mind, a character will reach the max around Lv 12. With die rolling, however, it is possible for a human starting with a 20 in a stat. With that in mind, those lucky characters can't just keep ahead of everyone else. Now they have to spend their increases elsewhere, allowing others to catch up.
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4 months ago ::
Feb 06, 2013 - 2:24PM
#6
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Date Joined:
Sep 21, 2007
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I agree that it is too easliy reachable. I would love to see all race and class bonuses abbolished to make an 18-20 AMAZING again.
I agree on the outcome (making 18-20 amazing again) but I think this could be reached much more easily by changing the default ability scores roling methods and lowering the "standard array" to something like 15 13 12 11 10 8
maybe 3D6 instead of 4D6 drop lowest
Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here: http://www.radiancerpg.com
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4 months ago ::
Feb 06, 2013 - 2:33PM
#7
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Date Joined:
Apr 12, 2010
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I cant remember who did the math or where, but 2d6+4 seems to be the rolling method that gets you closest to the "normal" stat aray. I only allow my players to use the aray as well but even with that it means that every human will start with an 18, so a 20 by level 8.
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4 months ago ::
Feb 06, 2013 - 2:44PM
#8
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Date Joined:
Sep 21, 2007
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I cant remember who did the math or where, but 2d6+4 seems to be the rolling method that gets you closest to the "normal" stat aray. I only allow my players to use the aray as well but even with that it means that every human will start with an 18, so a 20 by level 8.
community.wizards.com/go/thread/view/758...
Try radiance RPG. A complete D20 game that supports fantasy and steampunk. Download the FREE PDF here: http://www.radiancerpg.com
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4 months ago ::
Feb 06, 2013 - 2:44PM
#9
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Date Joined:
Apr 10, 2009
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So the obvious solution is to take away the ability to reach 20 at 1st level.
That solves the OPs problem without breaking the game by allowing scores higher than 20.
Carl
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4 months ago ::
Feb 06, 2013 - 2:51PM
#10
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Date Joined:
May 12, 2009
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and as said reaching 18 with humans, 20 at level 8 is already too fast to reach the cap
If they are going to make stats max so early, then why not get rid of the stupid ability modifier system (the one that states that Odd numbers are garbage)
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