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Switch to Forum Live View 3.5 NPC treasure and The Shackled City
4 months ago  ::  Feb 08, 2013 - 9:16AM #21
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Feb 8, 2013 -- 8:49AM, Lord_of_Dragonborns wrote:

Feb 8, 2013 -- 8:34AM, Oma012 wrote:

As described in the monster manual and DMG in this case you first need make an NPC fighter level 4, when you done and this includes her gear you do the Improved Monster rule to put the template on the character, then in this rule never is described an increment in the standard treasure of the creature.



I don't understand a word of this Explanation please?


to apply the improved monster rule (put a template in a creature) you need first have a Base Creature.

In the example of the Monster Manual for the Half Dragon the Base Creature is a NPC Fighter Level 4 with Gear as NPC level 4 and then you can put the template to this creature calling the Improved Monster rule and this rule never talk about improved the treasure of the creature but you as DM can change it if you think that the NPC need it (described in the NPC creation)

Now if you make a NPC and use the Gear Value you dont give Random Treasure for CR, the treasure are cover in her Gear Value.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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4 months ago  ::  Feb 08, 2013 - 9:21AM #22
StevenO
Date Joined: Apr 9, 2004
Posts: 14,086

Feb 8, 2013 -- 8:34AM, Oma012 wrote:

..
Please StevenO quote the rule in the DMG that say that you use the CR instead of the level of the NPC to get the gear value.
...



Read the section in the DMG on NPC statistics starting on page 110 and ending on pg 127 which is also where you will find the NPC gear value table.

I'll point out the line "To randomly generate an NPC's class, level, and race or kind of monster, start with the NPC's level (or Challenge Rating, which is usually the same thing).  Then determine the following information randomly."  This line establishes using CR when you are looking at NPC level.

Now I've shown you were NPC's level is equated to Challenge Rating so if you could show me where "effective character level" has anything to do with creating, much less equiping, an NPC that would be great.

In the MM all "treasure" entries are based on the ceature's CR and a half-dragon fighter 4 is a CR 6 creature.  That it is a Fighter 4 has no direct connection. 

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4 months ago  ::  Feb 08, 2013 - 9:28AM #23
StevenO
Date Joined: Apr 9, 2004
Posts: 14,086

Feb 8, 2013 -- 8:49AM, Lord_of_Dragonborns wrote:

Feb 8, 2013 -- 8:34AM, Oma012 wrote:

As described in the monster manual and DMG in this case you first need make an NPC fighter level 4, when you done and this includes her gear you do the Improved Monster rule to put the template on the character, then in this rule never is described an increment in the standard treasure of the creature.



I don't understand a word of this Explanation please?


That's not surprising.  A reason you do not understand it is because it is incorrect.

If you are using the DMG you first determine what CR you want and that will set the "gear value" and then once you determine you want a half-dragon you would see you only get four class levels to use for that CR 6.

The MM says even less and basically tells you how the half-dragon will alter a CR and because treasure is based on CR it will then alter the treasure award.  The sample half-dragon may be a Fighter 4 but to keep treasure "simple" it gives it equipment which combines with a standard award to give as much "treasure" as a 6th-level NPC would provide.

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4 months ago  ::  Feb 08, 2013 - 9:30AM #24
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Feb 8, 2013 -- 9:21AM, StevenO wrote:

Feb 8, 2013 -- 8:34AM, Oma012 wrote:

..
Please StevenO quote the rule in the DMG that say that you use the CR instead of the level of the NPC to get the gear value.
...



Read the section in the DMG on NPC statistics starting on page 110 and ending on pg 127 which is also where you will find the NPC gear value table.

I'll point out the line "To randomly generate an NPC's class, level, and race or kind of monster, start with the NPC's level (or Challenge Rating, which is usually the same thing).  Then determine the following information randomly."  This line establishes using CR when you are looking at NPC level.

Now I've shown you were NPC's level is equated to Challenge Rating so if you could show me where "effective character level" has anything to do with creating, much less equiping, an NPC that would be great.

In the MM all "treasure" entries are based on the ceature's CR and a half-dragon fighter 4 is a CR 6 creature.  That it is a Fighter 4 has no direct connection. 


Sorry but this are for RANDOM CLASS, LEVEL and RACE not treasure.

and an NPC level with BASE PC Class usually have a CR equal to her unless you use a template like this case.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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4 months ago  ::  Feb 08, 2013 - 9:31AM #25
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Feb 8, 2013 -- 9:28AM, StevenO wrote:

Feb 8, 2013 -- 8:49AM, Lord_of_Dragonborns wrote:

Feb 8, 2013 -- 8:34AM, Oma012 wrote:

As described in the monster manual and DMG in this case you first need make an NPC fighter level 4, when you done and this includes her gear you do the Improved Monster rule to put the template on the character, then in this rule never is described an increment in the standard treasure of the creature.



I don't understand a word of this Explanation please?


That's not surprising.  A reason you do not understand it is because it is incorrect.

If you are using the DMG you first determine what CR you want and that will set the "gear value" and then once you determine you want a half-dragon you would see you only get four class levels to use for that CR 6.

The MM says even less and basically tells you how the half-dragon will alter a CR and because treasure is based on CR it will then alter the treasure award.  The sample half-dragon may be a Fighter 4 but to keep treasure "simple" it gives it equipment which combines with a standard award to give as much "treasure" as a 6th-level NPC would provide.


you are totally wrong to make an NPC as described in the same part that you quote you first take the Level of the NPC and then you can Improve it with the Improved Monster Rule (the Half Dragon Come in the same random generation of NPCs).

check the NPC chapter you first make the NPC and then you change the stats or other based in the race or extras of the NPC.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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4 months ago  ::  Feb 08, 2013 - 9:39AM #26
StevenO
Date Joined: Apr 9, 2004
Posts: 14,086
Oma, do you even understand the differences between CR, CR adjustments, LA, "level", HD, and ECL?  There certainly are times when CR, "level", HD, and ECL are all the same value but there are also times they are all different.
 
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4 months ago  ::  Feb 08, 2013 - 9:55AM #27
Oma012
Date Joined: Apr 25, 2011
Posts: 1,795

Feb 8, 2013 -- 9:39AM, StevenO wrote:

Oma, do you even understand the differences between CR, CR adjustments, LA, "level", HD, and ECL?  There certainly are times when CR, "level", HD, and ECL are all the same value but there are also times they are all different.
 


yes, for it the book say that usually are the same, when you make an standard NPC her ECL, CR, LEVEL and HD are the same, if you make a creature with a template not.

as described you take
1- Level.
2- Alignment.
3- Class.
4- Race or Kind.

Now if the creature result too powerful you need reduce her current class level more that the normal.

Now the Half dragon have -2 but the Werebear have -2 too  when the half dragon have +3 ecl and +2 Cr and the werebear have +9 ECL and CR +4

then this modification not are based in the CR as you are saying.

Pepe pecas pica papas con un pico con un pico pepe pecas pica papas si pepe pecas pica papas con un pico donde esta el pico con que pepe pecas pica papas.
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