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5 months ago ::
Feb 06, 2013 - 1:12AM
#1
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Date Joined:
Dec 19, 2007
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Regarding languages, sifting from the pdfs I found -
DDN : Abyssal, Aquan, Auran, Bullywug, Common, Deep Speech, Draconic, Dwarvish, Elvish, Gnome, Giant, Gnoll, Goblin, Halfling, Ignan, Infernal, Primordial, Orc, Sylvan, Terran, Undercommon, Yuan-ti.
1 - How do you learn new languages? I can't find anything in the docs
2 - is there really a need for primordial AND auran+aquan+ignan+terran? the sounds a fire or waves makes may not be them speaking, it's just what _we_ hear.
3 - is there really a need for Bullywug and Yuan-ti? shouldn't they just get Draconic instead?
4 - I have a problem with Undercommon, I thought underdark races interacted even less than surface races?
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5 months ago ::
Feb 06, 2013 - 3:04AM
#2
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Date Joined:
May 12, 2009
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1) There is currently no way to learn new languages in this packet. Some classes may have the ability to understand other languages though.
2) We might since we don't know what's their distinction yet.
3) Yes since those creatures have their own dialect, which differ from draconic.
4) They do, which means they interact more between them and thus a undercommon language is established similar to surface common language.
Yan Montréal, Canada
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5 months ago ::
Feb 06, 2013 - 6:25AM
#3
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Date Joined:
Apr 12, 2010
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Is specific languages needed in the phb/mm or could it be an addition to setting books instead? Like we already see two interpritations of under common here that might both hold true in some settings.
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5 months ago ::
Feb 06, 2013 - 6:31AM
#4
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Date Joined:
May 12, 2009
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I see languages as part of D&D from Basic to Advanced D&D. I don't see it as a module. From PC to NPC to monsters, all use languages.
FWIW, common and undercommun have been in the game since AD&D.
Yan Montréal, Canada
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5 months ago ::
Feb 06, 2013 - 7:01AM
#5
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Date Joined:
Apr 12, 2010
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In that case I guess the real question about how many different languages should exist is: How many languages should you be able to learn. If you are a good linguist with 3 languages then 5 elemental might be too much. If you are a goog linguist with 12 languages then its probably ok.
I really hope supernal doesnt rear its ugly head again, but thats just my personal taste. I shouldnt reallt be voicing my opinion here as I dont like languages as a rpgtool. For me its always been a weird gamble you take at level 1: "Wonder if im going to need Aquan ever in this campaign. Oh well doesnt matter, the casters have tounges/comprehend language"
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5 months ago ::
Feb 06, 2013 - 8:57AM
#6
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Date Joined:
Nov 21, 2012
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What is primordial? I've seen it referenced but there is no description of it and nothing seems to speak.
I've been using the old Int modifier = bonus language. It's pretty much the only houserule I use in the playtest, but there is no way to learn languages in the packets and languages are an important part of the game.
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5 months ago ::
Feb 06, 2013 - 9:27AM
#7
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Date Joined:
May 12, 2009
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In 4th edition, primordial is:
Language Spoken by . . . Script Primordial Efreets, archons, elementals Barazhad
Yan Montréal, Canada
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5 months ago ::
Feb 06, 2013 - 1:19PM
#8
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Date Joined:
Dec 19, 2007
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trying to remember - one of the editions have language trees, so in this case Primordial would branch out into Auran, Aquan, Ignan and Terran, with someone being learned in Primordial could understand 50% of the other languages etc?
so draconic could be linked to bullywug, deep speech, yuan-ti dwarvish to gnome, elvish to halfling a link between celestial, infernal and abyssal would depend on the generic world history for these creatures
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5 months ago ::
Feb 07, 2013 - 2:32PM
#9
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Date Joined:
Dec 19, 2007
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checked my 1st ed DMG, there are alignment languages, and one for every type of dragon, naga and giant, but not Common or Undercommon
I couldn't find a rule about similar languages giving a bonus to comprehension, that must have been a house rule I read somewhere, but still an option to explore perhaps?
the old Int mod bonus for languages might be the ticket for now
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5 months ago ::
Feb 07, 2013 - 4:26PM
#10
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Date Joined:
May 12, 2009
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trying to remember - one of the editions have language trees, so in this case Primordial would branch out into Auran, Aquan, Ignan and Terran, with someone being learned in Primordial could understand 50% of the other languages etc? so draconic could be linked to bullywug, deep speech, yuan-ti dwarvish to gnome, elvish to halfling a link between celestial, infernal and abyssal would depend on the generic world history for these creatures
I definitely support a system such as this
Someone who knows Draconic could potentially get +3 bonus to attempt to speak Bullywug etc
Then it would be much easier to classify smaller less important languages such as Auran/Aquan/Ignan/Terran into an Elemental or Primordial set
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