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4 months ago  ::  Feb 08, 2013 - 12:27PM #51
Haron
Date Joined: Dec 10, 2007
Posts: 100
Following your explanation I gotta say that 90% of everything I've seen on the CharOP boards can be considered cheesy.
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4 months ago  ::  Feb 08, 2013 - 12:43PM #52
Naflem
Date Joined: Aug 27, 2009
Posts: 195
Cheese is fairly subjective, as all roads of optimization will lead you there eventually. I have yet to find a universal 'cheese line'.
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4 months ago  ::  Feb 08, 2013 - 12:47PM #53
Zathris
Date Joined: Nov 6, 2009
Posts: 4,234

Feb 8, 2013 -- 12:27PM, Haron wrote:

Following your explanation I gotta say that 90% of everything I've seen on the CharOP boards can be considered cheesy.



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"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
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4 months ago  ::  Feb 08, 2013 - 1:22PM #54
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,979
(Fwiw, my personal definition is "RAW and RAI disagreement"  Maybe could be added to your epic list above)

Edit: And great use of that gif.  Where's the "like" button when you need one? 
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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4 months ago  ::  Feb 08, 2013 - 1:34PM #55
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299

Feb 8, 2013 -- 12:27PM, Haron wrote:

Following your explanation I gotta say that 90% of everything I've seen on the CharOP boards can be considered cheesy.




It's almost like 4e could be balanced better!

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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4 months ago  ::  Feb 08, 2013 - 1:58PM #56
Alraune
Date Joined: Feb 20, 2012
Posts: 678
It's more like the base scaling for many classes is so weak that they have to contort themselves to work. Though the real problem with this build isn't the cheesiness, it's the OP's at best tenuous grasp of the rules he's trying to use.
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4 months ago  ::  Feb 08, 2013 - 9:41PM #57
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726

Feb 8, 2013 -- 11:09AM, Zathris wrote:

Feb 8, 2013 -- 9:57AM, Haron wrote:

Apparently we have a different perspective on what is cheesy.

Peace.


I'd guess you're using the traditional definition of cheesy (as it relates to games) which is of something that is easy to use, but highly effective. Cheap + Easy = Cheesy. Morninglord certainly is

We've kinda expanded the phrase to include anything that uses particularly weak points in the rules to accomplish something. In most RPG videogames or board games, it would be called a 'pro trick' or some other colloquialism because it can generally be assumed that is a. intended or b. never going to get fixed because the game is sold as a finished product, so get used to it. In a living game (hereby defined as one where new content is added, and rules can be changed retroactively) such as MMOs and tabletop games, things that are highly effective but difficult to pull off are generally called "bullshit, goddamn 13 year olds think they're so great just because they can play this game 18 hours a day, some of us have to - " sorry, was I channeling there? Where was I? ... Ah yes.

It's cheesy if:

  • It's an easy, obvious combination that puts you higher than baseline. (Morninglord, Multi-attacking)
  • It uses a combination of things that are clearly intended to not work in synchronicity, but do. (Epic Trick + Something to constantly regain all your powers, prior to errata; Charm of False Glory + Speaker of Xaos AP)
  • It uses a hole in the rules, something that was never explicitly covered but event he most basic reading of the rules that do apply can tell you that it wasn't intended. (Stacking Vulnerabilities, powers used at a different frequency than listed ie. Encounter Powers effectively at-will)
  • Poorly written rules that clearly break the game. Usually they simply don't work (Learned Boost), but often enough can deal infinite damage (Crushing Vortex) for utterly no reason.
  • Poorly written rules that can be read multiple ways. (Death's Brink Armor)
  • Rules that got overlooked when they did similar updates. (Conflagrating Breath, Crushing Vortex)

If you don't like your particular tactic being called cheesy (stacking vulnerabilities and damage instances), I could instead call it rules-abusive, questionably legal, etc.




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4 months ago  ::  Feb 09, 2013 - 1:08AM #58
Zathris
Date Joined: Nov 6, 2009
Posts: 4,234
Thanks

Feb 8, 2013 -- 1:58PM, Alraune wrote:

It's more like the base scaling for many classes is so weak that they have to contort themselves to work. Though the real problem with this build isn't the cheesiness, it's the OP's at best tenuous grasp of the rules he's trying to use.



I wouldn't go that far. It's a clever idea, and one attempting to use mostly mechanics that relate directly to the Monk, and if in a party with a Morninglord, is far superior to being one itself. It does need work though, |Cleric is meaningless, for example, may as well MC Avenger or Paladin to gain Holy Symbols for all it matters.

"Invokers are probably better round after round but Wizard dailies are devastating.  Actually, devastating is too light a word.  Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25
Sear the Flesh, Purify the Soul;
Harden the Heart, and Improve the Mind;
Born of Blood, but Forged by Fire;
The MECH warrior reaches perfection.

My Guides Show
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