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4 months ago ::
Feb 04, 2013 - 11:57AM
#1
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Date Joined:
Apr 15, 2001
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I was brought in due to a keen interest in fanatasy and I found some old 1st ed D&D books floating around in the early 90's and I also played the Eye of the Beholder game on the Amiga.
A few months ago one of my players borrowed my 3.0 core books. I was not using them and had not used them since 2003. Anyway I found out on Sunday he has been running games for his sister and her friends want to start playing. He asked how many is to many as apparently she had 9 friends wanting to play and had figured out things like hold person targeting will saves.
I told him 9 people is to many and you probably want to cut that down to 5 or 6 at the most. Looks like my old 3.0 books bought over 12 years ago may be bringing in some new blood, my 1st D&D books were of similar age as well.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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4 months ago ::
Feb 04, 2013 - 12:09PM
#2
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Pizza is very good for attracting players.
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago ::
Feb 04, 2013 - 12:12PM
#3
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Date Joined:
Feb 15, 2008
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I was brought in due to a keen interest in fanatasy and I found some old 1st ed D&D books floating around in the early 90's and I also played the Eye of the Beholder game on the Amiga.
A few months ago one of my players borrowed my 3.0 core books. I was not using them and had not used them since 2003. Anyway I found out on Sunday he has been running games for his sister and her friends want to start playing. He asked how many is to many as apparently she had 9 friends wanting to play and had figured out things like hold person targeting will saves.
I told him 9 people is to many and you probably want to cut that down to 5 or 6 at the most. Looks like my old 3.0 books bought over 12 years ago may be bringing in some new blood, my 1st D&D books were of similar age as well.
D&D is primarily an oral tradition, in my experience. Very few people see the books at the store and simply decide to buy them without ever having played before. Instead, new players are brought in when they are brought into existing groups.
I have personally introduced many people to the game, and those people have gone on to introduce other people. Word of mouth is powerful. The best marketing for D&D is a solid game that people want to play, because the more the veterans want to play, the more likely they are to bring in new players.
"So shall it be! Dear-bought those songs shall be be accounted, and yet shall be well-bought. For the price could be no other. Thus even as Eru spoke to us shall beauty not before conceived be brought into Eä, and evil yet be good to have been."
- Manwë, High King of the Valar
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4 months ago ::
Feb 04, 2013 - 12:43PM
#4
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Date Joined:
Nov 19, 2007
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Friends taught me, I taught other friends, they taught other friends, my gaming group taught our children who taught their friends, and now those kids are teaching their kids. It really is handed down through oral tradition. Oh, there are undoubtedly those who learned from the books, but I bet it spreads fastest when you have a "yeast" player/DM who gets everything going.
In memory of wrecan and his Unearthed Wrecana.5e should strongly stay away from "I don't like it, so you can't have it either."
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4 months ago ::
Feb 04, 2013 - 1:16PM
#5
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Date Joined:
Feb 17, 2010
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D&D is primarily an oral tradition, in my experience. Very few people see the books at the store and simply decide to buy them without ever having played before. Instead, new players are brought in when they are brought into existing groups.
I have personally introduced many people to the game, and those people have gone on to introduce other people. Word of mouth is powerful. The best marketing for D&D is a solid game that people want to play, because the more the veterans want to play, the more likely they are to bring in new players.
This.
I want "punch magic in the face" to be a maneuver
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4 months ago ::
Feb 04, 2013 - 1:25PM
#6
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Date Joined:
May 25, 2012
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I began in the early 1980's by reading the Endless Quest books which were D&D choose your own adventures. That made me interested and once I reached 12 A friend of mine received the BECMI series for his birthday. We began playing once we read the Red box Basic set and never turned back. Within a year we took on AD&D, 25 years later here I am still in love with D&D and the ttrpg hobby. I have taught several players in that time and played the game with folks from every walk of life. Gamers aren't just spontaniously birthed through attraction to art or books alone. They are introduced by their friends and loved ones. This hobby is a pastime for me and mine. I was taking stock of my bookshelves last night and the titles on it read like a RPG history lesson. 34 years of books, 25 year old characters and Campaign worlds, From Mystara to Planescape, to the Original Forgotten realms AD&D release. For me this game is a legacy, which is why I passed it on to my son. Iv'e spent over half of my life playing Dungeons and Dragons. Every time we sit down to play I find myself exclaiming "I love this game".
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4 months ago ::
Feb 04, 2013 - 1:56PM
#7
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I bring in new players by telling them how much you can do and how cool things can be. Tell them of stories we have experienced in our playgroups and such. I often pick up on their interests in fiction and try to tell them how you can replicate similar topics and themes.
Once I know they are really interested, I show them a selection of different games that might appeal to their tastes. This commonly is 4E, L5R, IKRPG, FATE, somtimes Shadowrun, definitely Exalted (still waiting on 3E) and maybe a few others. Savage Worlds is a new entry in my "must show" list.
Then I go into basic detail on the games and settings, let them decide what sounds interesting and then see if I can get a group going.
Brought a fair few people into RPG's (not just D&D) this way, and many have found a new home.
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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4 months ago ::
Feb 04, 2013 - 6:48PM
#8
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Date Joined:
Dec 22, 2012
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Word of mouth and cautious recruitment of new acquaintances has always been how I have approached it (in fact the widespread use of that approach may have a hand in why some milk-sops think gamers are a cult, but that's a subject for another day and thread). This used to work out quite well for me, but in the past decade or so, i have seen a decline in new blood for my group. This is not a flaw in the method most likely, just another symptom of the rat race I find myself in personally (I have always been our biggest recruiter). Nowadays our new players are mostly the established player's children and nephews/nieces, and rarely college students my sister meets through her job (she works at a local university).
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4 months ago ::
Feb 04, 2013 - 7:16PM
#9
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Date Joined:
May 23, 2012
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We need to have a video game that comes out before the table top game. The video game should contain software that instructs the player on how to start a table top game and it should contain tools to track the game and generate characters.
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4 months ago ::
Feb 04, 2013 - 9:47PM
#10
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the video game idea isnt that viable with costs involved however your friendly local game store if sponsored to teach like how they do with magic would be a perfect fit. find people that play, learn how to play for free go home after buying books and come back to play and support the hobby
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