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4 months ago ::
Feb 04, 2013 - 6:47AM
#21
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Date Joined:
Dec 21, 2007
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...having the choice to increase accuracy through feats is not a choice. It only gives the illusion of choice...
/agreed.
Also, if you like to hit a lot, have you tried the barbarian? They get near-100% advantage on attacks, especially after a few levels.
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4 months ago ::
Feb 04, 2013 - 7:00AM
#22
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It occurs to me rereading this that people seem fixated on feat based accuracy bonuses and forget that in 4th Ed (at least) I had other dials and switches to use (although I did always take expertise). Point buy could give me the same stat range as die rolling (DDN's current point buy does not). I could choose a +3 proficiency to hit bonus weapon as opposed to a +2 (or none for improvised). Most of my prefered characters had an inherent +1 to hit with their normal attack modes (Fighter (Slayer, Knight), Scouts, Rogues) or targeted NADs (Hexblades) and many had powers such as Beserker's Charge, Poised Assault, and all had the charge option for a +1.
Having a class that is innately more accurate is fine with me as it a feature of the class and is balanced against everything else the class has to offer. Having +x to hit mixed in with other choices I dislike because other choices end up being inferior in most cases. Feats just stand out more because the large number of feats that are not +x that you don't get to take.
I'm actually particularly happy that they got rid of the +2/+3 weapon proficiency and hope that it doesn't return as part of the basic or standard rules.
Love 4e? Concerned about its future? join the Old Guard of 4th EditionReality Refracted: Social ContractsD & D: A Documentary Kickstarter ( http://kck.st/SyKNzf)  Dreaming the Impossible Dream
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Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl
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4 months ago ::
Feb 04, 2013 - 9:56AM
#23
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Date Joined:
May 12, 2009
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Wait. Are you guys using a computer program to generate dice rolls, or are you using real dice?
Program, the game Jon is referring to were run on RPG Table Online virtual table.
Yan Montréal, Canada
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4 months ago ::
Feb 04, 2013 - 10:24AM
#24
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Date Joined:
Jun 15, 2008
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Computer dice are pretty random and are probably more random then your real dice. The thing is there are perception biases that occur.
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4 months ago ::
Feb 04, 2013 - 10:28AM
#25
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Date Joined:
Jun 17, 2010
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What I remember is how often I was whiffing. DDN, alledgedly due to the Bounded Accuracy, does not allow me to take options to mitigate bad die rolls and I hate it.
BA is not the cause of this.
Also, +1 on accuracy +1 being an illusion of choice.
D&D Next = D&D: Quantum Edition
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4 months ago ::
Feb 04, 2013 - 10:54AM
#26
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What I remember is how often I was whiffing. DDN, alledgedly due to the Bounded Accuracy, does not allow me to take options to mitigate bad die rolls and I hate it.
BA is not the cause of this.
Also, +1 on accuracy +1 being an illusion of choice.
How is the current implementation of BA not the cause of my being incapable of making relevent choices concerning my PC's accuracy.
Also, not understanding your final statement, is there an extra +1 in there?
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4 months ago ::
Feb 04, 2013 - 10:59AM
#27
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Date Joined:
Feb 17, 2010
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As others have mentioned, the problem with accuracy increasing options is they blow all other options out of the water and become mandatory. A class option to increase accuracy would have to sacrifice a lot in the exchange if you didn't want it to become the de-facto choice. It occurs to me rereading this that people seem fixated on feat based accuracy bonuses and forget that in 4th Ed (at least) I had other dials and switches to use (although I did always take expertise). Point buy could give me the same stat range as die rolling (DDN's current point buy does not). I could choose a +3 proficiency to hit bonus weapon as opposed to a +2 (or none for improvised). Most of my prefered characters had an inherent +1 to hit with their normal attack modes (Fighter (Slayer, Knight), Scouts, Rogues) or targeted NADs (Hexblades) and many had powers such as Beserker's Charge, Poised Assault, and all had the charge option for a +1.
Maybe higher-than-average accuracy could be part of the Ranger's schtick? I think it fits thematically at least, with a sort of marksman/hunter, "split the arrow in the center of the bullseye" vibe. The character who can win any archery contest or pin a fly to the wall with a dagger is a common fantasy and adventure trope. Obviously it would take more than the "+X to hit" to define a class archetype.
I want "punch magic in the face" to be a maneuver
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4 months ago ::
Feb 04, 2013 - 11:05AM
#28
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Date Joined:
Jun 17, 2010
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What I remember is how often I was whiffing. DDN, alledgedly due to the Bounded Accuracy, does not allow me to take options to mitigate bad die rolls and I hate it.
BA is not the cause of this.
Also, +1 on accuracy +1 being an illusion of choice.
How is the current implementation of BA not the cause of my being incapable of making relevent choices concerning my PC's accuracy.
Also, not understanding your final statement, is there an extra +1 in there?
BA does not limit PCs.
I was +1ing the post saying that a +1 to accuracy is an illusion of choice, and trying to be clever about it.
The bottom line is that accuracy boosters are nearly impossible to balance. That's what's driving their removal, not the BA concept. BA lets the PCs increase in accuracy - it just removes the assumption that PCs will increase in accuracy, on the part of the DM side of the system. DCs, monster AC and attacks, that sort of thing. It's a subtle point, but it is important.
D&D Next = D&D: Quantum Edition
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4 months ago ::
Feb 04, 2013 - 11:07AM
#29
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Date Joined:
May 27, 2012
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I find that 50% accuracy is not much fun, (as a PC at least; the DM at least has multiple characters to control). If I have to wait five or ten minutes to get a turn, and all I want to do is hit something, and then there's an even chance that nothing will happen whatsoever... it feels as though I have no control over anything. And of course, 50% per round means there's a 1 in 4 chance that nothing will happen over two rounds, and a 1 in 8 chance that an entire three-round combat could pass without any of my attacks landing. Why was I even pretending to participate?
If they could work out something like the old console RPGs, where some classes would have higher accuracy but reduced damage, then that feels like a real choice at the character level. If fighters had 60% accuracy and did 2d6 + 7 damage, while rogues had 80% accuracy for 1d8 + 5 damage, then that would be more interesting.
The metagame is not the game.
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4 months ago ::
Feb 04, 2013 - 11:18AM
#30
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Date Joined:
Jun 15, 2008
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I find that 50% accuracy is not much fun, (as a PC at least; the DM at least has multiple characters to control). If I have to wait five or ten minutes to get a turn, and all I want to do is hit something, and then there's an even chance that nothing will happen whatsoever... it feels as though I have no control over anything. And of course, 50% per round means there's a 1 in 4 chance that nothing will happen over two rounds, and a 1 in 8 chance that an entire three-round combat could pass without any of my attacks landing. Why was I even pretending to participate?
If they could work out something like the old console RPGs, where some classes would have higher accuracy but reduced damage, then that feels like a real choice at the character level. If fighters had 60% accuracy and did 2d6 + 7 damage, while rogues had 80% accuracy for 1d8 + 5 damage, then that would be more interesting.
Problem with this argument is that it quickly escalates. 60% is no fun 70% is no fun. Rolling lower then average damage is no fun. It's bad game design where your only meaningful choice each round is a single attack.
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