Community

 
Jump Menu:
Post Reply
Page 3 of 4  •  Prev 1 2 3 4 Next
Switch to Forum Live View Dead levels...again.
4 months ago  ::  Feb 05, 2013 - 1:38PM #21
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
Not to mention, who says they won't just bake a couple of choice feats into the class? A basic barbarian might get charge. A basic fighter might get weapon expertise. Etc.
My two copper.



Quick Reply
Cancel
4 months ago  ::  Feb 05, 2013 - 1:49PM #22
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878
Does it not seem pointless to worry about dead levels before the class features are finalized?


It seems like there will be plenty of time for that once they figure out what all of the classes features are going to be.



Carl  
Quick Reply
Cancel
4 months ago  ::  Feb 05, 2013 - 2:10PM #23
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493

Feb 5, 2013 -- 1:49PM, CarlT wrote:

Does it not seem pointless to worry about dead levels before the class features are finalized?


It seems like there will be plenty of time for that once they figure out what all of the classes features are going to be.



Carl  




Amen.

My two copper.



Quick Reply
Cancel
4 months ago  ::  Feb 05, 2013 - 2:23PM #24
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486

Feb 5, 2013 -- 1:38PM, Jenks wrote:

Not to mention, who says they won't just bake a couple of choice feats into the class? A basic barbarian might get charge. A basic fighter might get weapon expertise. Etc.


To make it work, feat unlocks (and probably also stat-up unlocks) need to be keyed to class level instead of character level.

Quick Reply
Cancel
4 months ago  ::  Feb 05, 2013 - 7:28PM #25
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 714

Feb 5, 2013 -- 2:23PM, Qmark wrote:

Feb 5, 2013 -- 1:38PM, Jenks wrote:

Not to mention, who says they won't just bake a couple of choice feats into the class? A basic barbarian might get charge. A basic fighter might get weapon expertise. Etc.


To make it work, feat unlocks (and probably also stat-up unlocks) need to be keyed to class level instead of character level.




Why? That just means you could end up with lower stats and fewer feats just for multiclassing at the wrong level.

Quick Reply
Cancel
4 months ago  ::  Feb 05, 2013 - 7:51PM #26
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486

Feb 5, 2013 -- 7:28PM, Lord_Kyrion wrote:

Why? That just means you could end up with lower stats and fewer feats just for multiclassing at the wrong level.


As opposed to getting double swag at Fighter5/SomethingElse1, and then six HP at Ft6/SE1?  Seems kinda bumpy.

All that does is say "Five fighter levels, then stop."

Quick Reply
Cancel
4 months ago  ::  Feb 05, 2013 - 10:57PM #27
Lord_Kyrion
Date Joined: Nov 21, 2012
Posts: 714

Feb 5, 2013 -- 7:51PM, Qmark wrote:

Feb 5, 2013 -- 7:28PM, Lord_Kyrion wrote:

Why? That just means you could end up with lower stats and fewer feats just for multiclassing at the wrong level.


As opposed to getting double swag at Fighter5/SomethingElse1, and then six HP at Ft6/SE1?  Seems kinda bumpy.

All that does is say "Five fighter levels, then stop."




All your suggestion does is say "only multiclass in multiples of four, or you'll be weaker for it." Therefore you can't be exactly half-and-half without a needless penalty.

Quick Reply
Cancel
4 months ago  ::  Feb 06, 2013 - 2:47AM #28
lordpoee
Date Joined: Jan 22, 2013
Posts: 107

Feb 3, 2013 -- 8:05AM, kezzek wrote:

Feb 3, 2013 -- 7:32AM, Trance-Zg wrote:

I hate to beat the dead horse again, but still design and level-up options are dreadful.



Maybe every character should have a resurrection ability at one of those dead levels to give them more life.  The ability might even be useful in resurrecting dead horses so you can beat them further.

Warning: No animals were harmed in the making of this post and the author does not condone violence towards animals, paricularly already dead horses.




LOL, I have to wipe my eyes I was laughing do hard. My side hurts now.

8.8
My House Rules!

(roll the d20)


*click to roll*
8.8
Quick Reply
Cancel
4 months ago  ::  Feb 06, 2013 - 5:44AM #29
justmike1976
Date Joined: Jun 2, 2012
Posts: 1,322
they should include followers as part of the leveling process that could fill in a level or two
Quick Reply
Cancel
4 months ago  ::  Feb 06, 2013 - 8:37AM #30
CarlT
Date Joined: Apr 10, 2009
Posts: 2,878

Feb 6, 2013 -- 5:44AM, justmike1976 wrote:

they should include followers as part of the leveling process that could fill in a level or two




Yes - but followers will definately be an optional module.  Their effect on gameplay is too dependent upon the size of the group and other factors.



Carl

Quick Reply
Cancel
Page 3 of 4  •  Prev 1 2 3 4 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing