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Switch to Forum Live View [PEACH] The Holy See, a Watcher Shaman/Cleric
5 months ago  ::  Feb 02, 2013 - 11:27AM #1
Masterfool
Date Joined: Aug 7, 2012
Posts: 56
I made a thread a while back about the relative merits of clerics and warlords in unoptimized parties. I came to the conclusion that with an archer ranger, an artful rogue, a longsword fighter and an illusionist wizard at my side, a healing warlord would be a clearly superior choice. 

So, naturally, when my cleric died, and was offered new life by Corellon, I brought him back as a seer-themed Shaman/Cleric.  

Hold up! I have 4 main reasons for this.

Spoiler: Show
1) I had to come back as a fey creature (No Strength bonus, except for svirfneblins *pfaugh*).
2) My DM gave me +1 wisdom for living twice. I'm not complaining, but that also leans me away from Warlord.
3) Playing a Watcher Shaman sounded fun. Plus it jived well with a seer-flavoured character, which sounded fun.
4) Monsters pretty much auto-hit everyone in my party, for a variety of DM- and party-related reasons, so I needed a little extra healing (hence /cleric).

 
Anyways, here is the new seer-themed build I've come up with. I think he's fairly well-balanced (huge initiative, healing, enabling, buffing, saving throws all accounted for, as well as some nice monster-sliding--does that fall under debuffing?). 

Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======


Holy See, level 8


Wood Elf, Cleric/Shaman (Note, I took sense threat. Perception checks for initiative. Fits well with Seer level 10 feature: roll perception twice)


Hybrid Cleric Option: Battle Cleric's Lore


Companion Spirit (Hybrid) Option: Watcher Spirit (Hybrid)


Hybrid Shaman Option: Hybrid Shaman Will


Hybrid Talent Option: Spirit's Power


Auspicious Birth (Auspicious Birth Benefit)


Theme: Seer


 


FINAL ABILITY SCORES


STR 10, CON 12, DEX 20, INT 8, WIS 21, CHA 12
 


STARTING ABILITY SCORES


STR 10, CON 12, DEX 16, INT 8, WIS 17, CHA 12
 


AC: 25 Fort: 15 Ref: 19 Will: 23


HP: 68 Surges: 8 Surge Value: 17


 


TRAINED SKILLS


Heal +14, Insight +16, Perception +16


 


UNTRAINED SKILLS


Acrobatics +9, Arcana +3, Athletics +4, Bluff +7, Diplomacy +5, Dungeoneering +9, Endurance +5, History +3, Intimidate +5, Nature +11, Religion +3, Stealth +9, Streetwise +5, Thievery +9


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Seer Utility: Cast Fortune


Cleric Utility: Healing Word


Shaman Feature: Call Spirit Companion


Shaman Feature: Healing Spirit


Shaman Feature: Speak with Spirits


Shaman Feature: Spirit's Prey


Shaman Attack 1: Claws of the Eagle


Cleric Attack 1: Sacred Flame


Cleric Attack 1: Prophetic Guidance


Cleric Attack 1: Moment of Glory


Shaman Utility 2: Engaging Pursuit


Shaman Attack 3: Spirit of Slavering Bloodlust


Shaman Attack 5: War Chieftain's Blessing


Cleric Utility 6: Stream of Life


Shaman Attack 7: Guardian Eagle Flock


 


FEATS


Level 1: Hybrid Talent


Level 2: Resilient Spirit


Level 4: Totem Expertise


Level 6: Superior Will


Level 8: Sudden Call


 


ITEMS


Longbow


Hungry Spirits Totem +2 x1


Adventurer's Kit


Bag of Holding


Everlasting Provisions


Magic Leather Armor +2 x1


Arrows


====== End ======




I don't need perfect optimisation, and the basics (watcher shaman/cleric) are set in stone. Mostly I am looking for advice on feats (I can't find much of use), as well as paragon paths (thus far I've found Keen Eagle, which is not perfect for a hybrid.) I am open to multi-classing or whatever other kooky ideas which don't require too much item investment. And if you see anything just begging to be improved, let me know. Thanks!

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5 months ago  ::  Feb 02, 2013 - 3:35PM #2
Todd
Date Joined: Aug 10, 2004
Posts: 331
My sense is that Holy Symbols would serve you better than Totems.
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5 months ago  ::  Feb 02, 2013 - 7:18PM #3
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
Weapliments remain the best idea, so take a staff already. Oh, and you're gonna be hard-pressed for a good paragon path with this build. I'd suggest... I don't even know. Soul Enkindler or whatever that's called?
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5 months ago  ::  Feb 02, 2013 - 7:39PM #4
Celerian01
Date Joined: May 27, 2011
Posts: 670
Why do I have a mental image of a big, stupid badass jellyfish saying "enkindle this!" all of a sudden? Tongue Out
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5 months ago  ::  Feb 02, 2013 - 7:50PM #5
zelink551
Date Joined: Feb 26, 2011
Posts: 3,402
My name is Commander Shepard, and this is a mediocre Hanar on the Citadel.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

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http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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5 months ago  ::  Feb 02, 2013 - 9:56PM #6
Masterfool
Date Joined: Aug 7, 2012
Posts: 56
Thanks for the advice. Holy Symbols do seem nice because they don't take up space. I don't understand what makes weapliments any better. Is it just some specific weapliments are great? I looked for Soul anything on the compendium and the nearest I found was soul guide, for clerics. It requires channel divinity (which I don't have). Keen Eagle would suit my purposes fairly well though, and the campaign may not ever reach level 16.

Zelink, do you believe a pure watcher would be better than this? I mostly picked cleric because some of the power selections were clearly superior: lvl. 6 utility, lvl 1 daily, arguably lvl 1 encounter and at-will (sacred flame vs... I don't know, voice of battle?). The classes seemed to mesh well.  

I also considered hybrid bear shaman/cleric, and perhaps doing something similar to GelatinousOctahedron's damage resistance build (though the dm probably wouldn't have allowed the polearm momentum tricks). I decided I liked the enabling of the eagle better, but maybe I was wrong.
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5 months ago  ::  Feb 02, 2013 - 10:03PM #7
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
It's called soul igniter, apparently. No idea how you missed that on a search for "soul".

Weapons as implements are better because they let you use weapon enchantments, because staff of ruin is great, because shards exist, and because staff expertise is awesome.

You want a holy symbol as well, of course. Specifically, Victory.
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5 months ago  ::  Feb 02, 2013 - 10:12PM #8
zelink551
Date Joined: Feb 26, 2011
Posts: 3,402
If you aren't going Wis/Con shaman, might as well go full Shaman. I'm never enthused by cleric power selections.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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5 months ago  ::  Feb 02, 2013 - 10:14PM #9
Masterfool
Date Joined: Aug 7, 2012
Posts: 56
I don't know how I missed soul igniter. I guess I just assumed it was a cleric path, for some reason. It does look interesting. The ranger, rogue and wizard will all be critting significantly more than the average, I'd say. 

I'll definitely consider that one. I suppose I should pursue some sort of fire vulnerability if I'm doing that. 
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5 months ago  ::  Feb 02, 2013 - 10:41PM #10
Masterfool
Date Joined: Aug 7, 2012
Posts: 56

Feb 2, 2013 -- 10:12PM, zelink551 wrote:

If you aren't going Wis/Con shaman, might as well go full Shaman. I'm never enthused by cleric power selections.




I find this surprising. I'll try concocting a pure watcher shaman and see how they compare. 

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