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5 months ago ::
Feb 11, 2013 - 10:04AM
#51
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Date Joined:
Jan 16, 2013
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Iserith said: "I call mine Gangnam style. (It has a horse in it.)"
hehehe. I like it. Mine's similar. At random intervals everyone must jump up from the table and dance like their riding a horse.
YagamiFire said this: "So I'd roll a d4, assigning the high value of 4 to great success and the value of 1 to great failure. 3 is slight success. 2 is slight failure. Then I roll and see what I get. That way even I don't know what will happen with any given situation. The best is, when your players KNOW you, as DM, don't know how things will turn out, it makes them really consider what they want to do because they know situations, like in real life, are totally out of their control if they aren't there."
I absolutely love this idea. It's a great way to resolve world events/etc that the party isn't directly involved with and provide interesting possibilites that they might then decide to pursue.
Gonna steal this idea myself.
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5 months ago ::
Feb 11, 2013 - 12:57PM
#52
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I for one don’t plan anything too far out, mostly because I like to see what random stuff players do. When I ran a game I would usually plan out the general idea of what they are doing that night (Ex, dungeon crawling, gathering intel, general exploration) and then come up with a list of encounters they may or may not engage in, and a list of all the possible loot they can get (note very rarely got all of it) I’d give them a simple Role Play intro (Your hired to go to the top of the mountain to do X) and let them go from there, only imposing a few options when they are stuck (Well can go get there by going X, or doing Y, or hiring Z to help) I like my games to be as sand-box as can be, mostly because I love seeing what happens (And it never is what I expect) At the end of the game I make notes on what occurred and then throughout the week come up with results/consensus for the player’s actions. I feel this lets players feel they have a real impact in the story instead of just playing scripted episodes one after another. But as others have said; either method works and nether one I feel is superior to the other.
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5 months ago ::
Feb 11, 2013 - 6:37PM
#53
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Also I design the environment based on the Players not the PC. I feel this is important. Dms sometimes focus on designing based on PC instead of player. Ultimately its the player who controls the PC and the Player that suppose to enjoy the intricacies & detail of the adventure. It don't mean anything to PC if it don't mean anything to player. Player shouldn't have to RP he is interested when he isn't. RP having fun and engaged is bullshitzu. Player should actually have fun And be engaged. Besides when designing for the player, one can also predict player behavior better, making it easier to predict and then prepare.
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5 months ago ::
Feb 11, 2013 - 7:06PM
#54
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Initially, i got the wrong picture of what you guys were defending here, At first it seemed like the DM would almost need permission from the players to do or not things around the table hahaha i don't have much common sense, perhaps ?
Anyway, another quick question: And battlemaps e monsters? you pick and modify them on the fly too?
*points at sig* Yes I build battlemaps on the fly, given how I go for collaborative mapping.
There was this piece of advice given to me before by a veteran 2E DM/player: if you're prepping, prep just one session ahead at most. More than that, and you're probably wasting your time. Personally I think that also means that, if you truly value your players' right to freedom of choice (no matter how deadly or erroneous or silly or contrived or out of place their choices might be), you MUST be prepared to tackle the infinite possibilities that result from those choices; that's why we use rules, rulings and dice (or equivalent non-biased tools to resolve conflict). Preparing -- even over-preparing -- at the basic level can be good, but you should always be ready to throw the preparations you made out the window the moment players try to do something else (especially if that something is still in accordance to their character's trail of thought). If you as the DM feel it's unfair that you have to do so, why would it be unfair, and who would it be unfair to?
If it's simply unfair to you because of the time and effort you spent preparing the session, you could do three things:
- talk with your players, and learn what you should be preparing so that your time and effort isn't wasted
- learn to adapt, and always be prepared to tweak and change everything -- maps, monsters, plot, etc. -- should the need arise
- learn to improv more, so prep time is lessened, and so any prep time and effort "wasted" is minimized
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5 months ago ::
Feb 11, 2013 - 7:33PM
#55
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Iserith said: "I call mine Gangnam style. (It has a horse in it.)"
hehehe. I like it. Mine's similar. At random intervals everyone must jump up from the table and dance like their riding a horse.
YagamiFire said this: "So I'd roll a d4, assigning the high value of 4 to great success and the value of 1 to great failure. 3 is slight success. 2 is slight failure. Then I roll and see what I get. That way even I don't know what will happen with any given situation. The best is, when your players KNOW you, as DM, don't know how things will turn out, it makes them really consider what they want to do because they know situations, like in real life, are totally out of their control if they aren't there."
I absolutely love this idea. It's a great way to resolve world events/etc that the party isn't directly involved with and provide interesting possibilites that they might then decide to pursue.
Gonna steal this idea myself.
Steal away, jplay. Steal away. If you do though, all I ask is that you give me some feedback to let me know how it worked out for ya!
I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.
If you challenge me, prepare to be challenged. If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo
My blog and stuff http://dmingtowin.blogspot.com/
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5 months ago ::
Feb 12, 2013 - 8:46AM
#56
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Date Joined:
Jan 16, 2013
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No problem Yagami. I have already discussed the idea with my players and we're going to give it a go over the next couple sessions. Because I travel a lot for work the game that I run only happens about once every month or two, but I'm going to be home soon and for about 2 months before my next trip, so I plan on trying to get at least three sessions in.
After that I plan on starting a thread (haven't looked yet, there may already be one) about things that others on the board have suggested and when tried how they worked out. I'll post my groups results with it in that thread.
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