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4 months ago ::
Feb 01, 2013 - 8:40PM
#1
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Date Joined:
Dec 27, 2011
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Chatty players: we've probably all dealt with them in the past.
Currently, I have two teenage players who continuously talk during the game when it's not their turn. I can't even label what they do as being just small talk. They are loud and completely unengaged. They seem to be interested in inflicting massive amounts of damage during their turn in combat. Once they have done this, they turn to one another and just yammer on about whatever they feel like. To say they are roll-players more than roleplayers is quite an understatement. They remain checked out even if we are involved in exploration or roleplaying.
They want to roll, inflict damage, and move on to the next target. When not engaged in this kind of activity, they turn to one another for entertainment.
Repeated polite suggestions that be quiet and allow others to have their turn in the spotlight are promptly ignored. I frequently have to repeat things to these two during roleplaying or exploration situations because they can't be bothered to keep. I try to direct questions at them during roleplaying encounters to specifically try an engage them. They generally shrug, murmur "I dunno," and move back into conversation. I have also discussed the issue of talking out of turn with them one-on-one. Nothing has worked.
Things got a little heated this past week when their behavior persisted well beyond tolerable levels. Four of other players were exasperated with these two. I told them no less than five times to please be respectful of other players during their turn. The other players also repeatedly told them to be quiet, with the crescendo of annoyance increasing at every turn. At one point, a player threw his bottle cap at the two chatting players after they would not get quiet. One of the chatty players called the guy an a**hole. The other claimed he was being "assaulted" and said he felt "violated." I told them that they were annoying everyone else at the table and that they were lucky that a bottle cap was all. That seemed to diffuse the situation momentarily, but by the end of the game they were back to palavering on and on about how much fun the Elder Scrolls MMO is going to be, what chick at their school is hottest, or what they would do if they were a forty-foot tall rage drake.
Simply put, their behavior has become beyond annoying and it's impacting the enjoyment of the game for others.
I know socialization is a big aspect many players enjoy with D&D. However, these two are best buddies. They hang out with each other daily. It's not as if they are old friends catching up. I'm still new to this DM-ing business and part of me is still optimistic enough to not want to kick them out if their behavior can be corrected, but I certainly don't want to keep them around if they are just going to continue to drain the enjoyment out of the game for everyone else. I have seven players at the table. That's five other people who should be enjoying the game without the constant annoyance of these two talkers. At least four of them are fed up, along with their DM!
So... a pair of questions:
First, in general, how do you handle disruptive players at your table?
Second, can you give any pointers for someone in a situation like mine?
Thanks in advance for any suggestions!
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4 months ago ::
Feb 01, 2013 - 8:47PM
#2
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Chatty players: we've probably all dealt with them in the past.
Currently, I have two teenage players who continuously talk during the game when it's not their turn. I can't even label what they do as being just small talk. They are loud and completely unengaged. They seem to be interested in inflicting massive amounts of damage during their turn in combat. Once they have done this, they turn to one another and just yammer on about whatever they feel like. To say they are roll-players more than roleplayers is quite an understatement. They remain checked out even if we are involved in exploration or roleplaying.
They want to roll, inflict damage, and move on to the next target. When not engaged in this kind of activity, they turn to one another for entertainment.
Repeated polite suggestions that be quiet and allow others to have their turn in the spotlight are promptly ignored. I frequently have to repeat things to these two during roleplaying or exploration situations because they can't be bothered to keep. I try to direct questions at them during roleplaying encounters to specifically try an engage them. They generally shrug, murmur "I dunno," and move back into conversation. I have also discussed the issue of talking out of turn with them one-on-one. Nothing has worked.
Things got a little heated this past week when their behavior persisted well beyond tolerable levels. Four of other players were exasperated with these two. I told them no less than five times to please be respectful of other players during their turn. The other players also repeatedly told them to be quiet, with the crescendo of annoyance increasing at every turn. At one point, a player threw his bottle cap at the two chatting players after they would not get quiet. One of the chatty players called the guy an a**hole. The other claimed he was being "assaulted" and said he felt "violated." I told them that they were annoying everyone else at the table and that they were lucky that a bottle cap was all. That seemed to diffuse the situation momentarily, but by the end of the game they were back to palavering on and on about how much fun the Elder Scrolls MMO is going to be, what chick at their school is hottest, or what they would do if they were a forty-foot tall rage drake.
Simply put, their behavior has become beyond annoying and it's impacting the enjoyment of the game for others.
I know socialization is a big aspect many players enjoy with D&D. However, these two are best buddies. They hang out with each other daily. It's not as if they are old friends catching up. I'm still new to this DM-ing business and part of me is still optimistic enough to not want to kick them out if their behavior can be corrected, but I certainly don't want to keep them around if they are just going to continue to drain the enjoyment out of the game for everyone else. I have seven players at the table. That's five other people who should be enjoying the game without the constant annoyance of these two talkers. At least four of them are fed up, along with their DM!
So... a pair of questions:
First, in general, how do you handle disruptive players at your table?
Second, can you give any pointers for someone in a situation like mine?
Thanks in advance for any suggestions!
If it would get you ejected from a game of poker where there was even a small amount of money on the line among friends, it should get you removed from the D&D table.
People that are disruptive like that, repeatedly, after others have asked them not to be are too immature to enjoy the game. In the future? Maybe. Currently? Sorry, you're ruining the experience for everyone else.
It really is just that simple. When it becomes an issue for a player it's an issue...when it becomes an issue for the TABLE then it is well out of hand.
I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.
If you challenge me, prepare to be challenged. If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo
My blog and stuff http://dmingtowin.blogspot.com/
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4 months ago ::
Feb 01, 2013 - 8:49PM
#3
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Date Joined:
Aug 15, 2011
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You did the right first step; you asked them politely to stop. You asked them repeatedly, and they ignored you, and you and the rest of the table are fed up with them.
You gave 'em a chance, now give 'em the boot. Tell them they are no longer welcome at the game, and tell them precisely why; because they were disruptive and disrespectful of the other players.
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4 months ago ::
Feb 01, 2013 - 9:24PM
#4
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Date Joined:
Mar 28, 2010
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unfortunately you have to take into account the other 4 players at your table as well as your own well being. If the two players are being truly disruptive, have ignored repeated requests to be more quiet during other players turns and things are getting physical (even though it's a small event but it could escalate further).. Well it's too bad for the chatty players. I say give them the boot as well. Maybe once you do they will realize what they were doing was wrong and learn from it. If not well no sweat, they aren't in your group anymore. Do what is best for the majority.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"
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4 months ago ::
Feb 02, 2013 - 2:18AM
#5
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If you've made it clear that it's disruptive and they've ignored you, you're well within your rights to disinvite them from future games. That said, if I were you, I'd consider a couple things regardless of what you decide:
It's time to retire that whole "roll-playing not roleplaying" canard. Combat is roleplaying. What these (and other) players might not enjoy as much is in-character interaction and exploration. It's simply not as engaging to them as combat, and that's fair, but all are forms of roleplaying.
People show up for and focus on things they're engaged in. If they're not engaged in the game, at least take a moment to look within to see if there are things you can improve about your game. If you're not ready to kick them out just yet, it wouldn't even hurt to ask them for their help on what you can do to help them engage on other aspects of the game. They may not be interested, and you may not be interested in changing to what they offer, but it doesn't hurt to ask.
Good luck!
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4 months ago ::
Feb 02, 2013 - 7:02AM
#6
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Date Joined:
Nov 30, 2005
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Good job on having the conversation letting them know how you and the other players feel. Now its time to take them aside and let them know that if they keep it up they won't be welcome back. Do it at the end of a session, not during or before. If they keep it up, do not invite them back.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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4 months ago ::
Feb 02, 2013 - 8:27AM
#7
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Date Joined:
Mar 31, 2010
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I know you mentioned the two players at your table being teenagers, but we have 2 young twenty-somethings at the table who are pretty much the same.
Last week the DM let them know if they continued their shenanigans he would be going home because he wasn't going to waste his time attempting to talk over them. They promptly shut up. Your mileage may vary.
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4 months ago ::
Feb 02, 2013 - 11:16AM
#8
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Date Joined:
Jan 16, 2013
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I think you pretty much have your answer by now with what everyone has posted above.
You've done an excellent job in speaking to them about their disruptive behavior and yet they continue. The others at the table have also voiced their displeasure with the disruptive players and yet they continue.
I agree with Krusk's suggestion. Speak to them after a session and be clear about things. Let them know in no uncertain terms that if they want to have out of game conversations that is fine, but do it OUT OF THE GAME NOT DURING. That their constant back and forth conversation about non-game related things during the game session is extremely disruptive and ruining the enjoyment for everyone else involved. And let them know that they have one more chance to participate in your gaming group and if they continue with their current behavior AT ALL during that ONE CHANCE then they will no longer be invited to play.
Remember that you don't have to be mean about it, but you need to be firm in your position and stick to it, even if they start acting like jerks and calling you names and basically acting immature about the whole situation. Also, you may need to remind them that this is not a personal attack and you have no problems with them other than their behavior in game and that you have to consider the group as a whole and not just 2 individuals.
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4 months ago ::
Feb 02, 2013 - 4:14PM
#9
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Date Joined:
Dec 27, 2011
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Thanks for the advice. I may talk with these guys before our next session to review the expectations for play with them. I'll see how this goes the next two weeks before axing them. If it does come to parting ways, I will tell them that they won't be invited back.
Isereth: I see where you're coming from on the roleplayer versus roll-player thing, but I have to respectfully disagree. I think some players are legitimately roll-players as opposed to be roleplayers. I personally classify a difference between players who do typically enjoy the three pillars of D&D (combat, exploration, and interaction). I suppose the labeling of them as roll-players can be kind of demeaning, but it's also apt. There are some players who just want to roll initiative and fight, fight, fight. There can be a significant amount of roleplaying involved with that style of play too. However, some individuals do want to grind it out, roll their attack, roll for damage, and then suffer through until their next turn. God forbid they miss their attack or several attacks in a row. It's deflating to them because they can't and/or don't ant to offer anything beyond that to the game. They especially suffer when there isn't combat and offer nothing except "let's kill/maim/torture something." These two players fall into the latter category.
I feel like I am very introspective DM. I try to give players what they want because I find that helpful and enjoyable as a player. I surveyed my players early on as to what their expectations were for playing D&D. These two players, who come from a console gaming background, said they enjoyed killings monsters. In fact, one of them said to just bring on waves and waves of monsters, give them rests frequently so they can recharge their powers, and to bring on more monsters. They made no bones about what they wanted out of D&D.
At the time, we were a party of eight. I explained that while the other players also enjoy combat, five of the other players indicated that they also liked a very balanced game. I feel that coming from a console/MMO gaming background, their expectations are very different than the rest of our players. I believe they need immediate, frequent feedback. With a group of seven, combat can slow down. I realize that and try to run a tight ship when it comes to combat to make it run more smoothly and efficiently.
I listened to their needs, though. We have at least one combat encounter per weekly session, and probably have a two-fight encounter every third games. In the last eight months, we've only played one game where there wasn't a combat encounter at all.
There's definitely a game at our shop that I think may be more their speed in that regard, but I know that DM would also have significant issues with the talking as well. This person has noted to me that these individuals "never shut up." The problem isn't necessarily their playing style so much as their lack of social cognizance of manners while playing.
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4 months ago ::
Feb 02, 2013 - 4:26PM
#10
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Date Joined:
Feb 21, 2012
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A party of 7 is huge , nearly boarding on 2 to many and guess what... they are the weakest links .. goodbye.
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