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4 months ago ::
Feb 01, 2013 - 6:30PM
#1
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Date Joined:
Feb 26, 2011
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The New Druid Handbook
In a Few Easy Steps
Step 1: Choose the Invoker or Wizard Class
Step 2: Train in Nature
Step 3: Refluff
Step 4: Wear a fur coat to feel Primal
Success!
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4 months ago ::
Feb 01, 2013 - 6:35PM
#2
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I prefer 1. Take thorn spray and predator's flurry. 2. Stop playing before paragon. 3. There is no 3.
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4 months ago ::
Feb 01, 2013 - 7:32PM
#3
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Date Joined:
Sep 17, 2007
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What makes druids so awful, from Paragon and onwards? I missed the memo on them sucking so badly.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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4 months ago ::
Feb 01, 2013 - 7:43PM
#4
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What makes druids so awful, from Paragon and onwards? I missed the memo on them sucking so badly.
They aren't so bad anymore actually. Except Swarm. Just worse than Invokers/Wizards.
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4 months ago ::
Feb 01, 2013 - 9:03PM
#5
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Date Joined:
Oct 11, 2010
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I prefer 1. Take thorn spray and predator's flurry. 2. Stop playing before paragon. 3. There is no 3.
1.5 Claw Gloves.
/Were theme? No idea, dropped DDI, SLSM onset.
Wizards of the Coast can suck it.
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4 months ago ::
Feb 01, 2013 - 10:04PM
#6
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Date Joined:
Nov 16, 2007
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There is a 3. Be a wood elf.
Heroic druids are fine. You can do polearm daze-push-prone shenanigans at high heroic/early paragon, it's not too bad. They can stack up slightly better damage than invokers and non-genasi wizards. They have a few solid utilities, though not as encounter smashing as some of the other controllers (and fake controllers). Utilities would probably be my biggest gripe about them. Eagle's Splendor and the like are good, but they don't solve encounters like a gate or group teleport, or a mass fly.
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4 months ago ::
Feb 02, 2013 - 1:48AM
#7
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This is a troll thread, knock it off.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
Show
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4 months ago ::
Feb 02, 2013 - 2:42AM
#8
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No good paragon paths, no upgrades to their powers, and no good dailies means paragon druids are sad sad kitties, Arm.
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4 months ago ::
Feb 02, 2013 - 3:02AM
#9
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Date Joined:
Sep 17, 2007
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I recall Writhing Henge was pretty amazing, since it was at minimum 'gib one standard a round' and more with damage opping if you cared for that, so it might not be control but it's so strong it doesn't matter. Do they really not have anything else of note? A quick check tells me World Warp is pretty OK (it's an offturn stun with no attack roll attached, single target though it may be), Swarming Bulwark is nice and possibly cheesable with forced movement shenanigans and otherwise yeesh, they have some bad dailies. Are they really that awful? Am I not missing something?
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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4 months ago ::
Feb 02, 2013 - 3:41AM
#10
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Writhing Henge has to split targets, so not nearly so good as you're thinking.
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