Community

 
Jump Menu:
Post Reply
Page 3 of 12  •  Prev 1 2 3 4 5 6 ... 12 Next
Switch to Forum Live View The New Druid Handbook
4 months ago  ::  Feb 04, 2013 - 6:06AM #21
erachima
Date Joined: Sep 4, 2010
Posts: 7,663
Tank is neither a role in this game nor a useful thing to be. But more to the point, anyone who would EVER suggest being a druid¦runepriest to use, of all things, booming blade is either trolling or stupid, so yeah, I'm basically disregarding everything you say from here on. Congratulations on ruining your credibility.
Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 7:46AM #22
mellored
Date Joined: Jul 8, 2008
Posts: 19,483

Feb 4, 2013 -- 6:06AM, erachima wrote:

Tank is neither a role in this game nor a useful thing to be. But more to the point, anyone who would EVER suggest being a druid¦runepriest to use, of all things, booming blade is either trolling or stupid, so yeah, I'm basically disregarding everything you say from here on. Congratulations on ruining your credibility.


Booming blade + WLMR + mark of storms + staggering glaive works just fine.

That said, it's a weapon attack, so it's a no go.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 7:50AM #23
erachima
Date Joined: Sep 4, 2010
Posts: 7,663
I know. I've built several variants. That's why I know precisely how stupid that suggestion was.
Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 11:46AM #24
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
Charm Beast too.  There are some very solid encounter powers in Heroic.

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 1:14PM #25
Doobledigoop
Date Joined: Dec 28, 2012
Posts: 174
So I was thinking, if the consensus is that druids suck, in which ways could they be fixed? Do houserules open up options that are less radical than the ones described in the op?
Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 1:45PM #26
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,901

Feb 4, 2013 -- 7:46AM, mellored wrote:

Feb 4, 2013 -- 6:06AM, erachima wrote:

Tank is neither a role in this game nor a useful thing to be. But more to the point, anyone who would EVER suggest being a druid¦runepriest to use, of all things, booming blade is either trolling or stupid, so yeah, I'm basically disregarding everything you say from here on. Congratulations on ruining your credibility.


Booming blade + WLMR + mark of storms + staggering glaive works just fine.

That said, it's a weapon attack, so it's a no go.


Weretheme.

Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 1:51PM #27
mellored
Date Joined: Jul 8, 2008
Posts: 19,483

Feb 4, 2013 -- 1:45PM, Alcestis wrote:

Feb 4, 2013 -- 7:46AM, mellored wrote:

Feb 4, 2013 -- 6:06AM, erachima wrote:

Tank is neither a role in this game nor a useful thing to be. But more to the point, anyone who would EVER suggest being a druid¦runepriest to use, of all things, booming blade is either trolling or stupid, so yeah, I'm basically disregarding everything you say from here on. Congratulations on ruining your credibility.


Booming blade + WLMR + mark of storms + staggering glaive works just fine.

That said, it's a weapon attack, so it's a no go.


Weretheme.


Hmm...

To bad i don't have the builder anymore, else i would build that out.  Probably going blighted beast for damage.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 2:02PM #28
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299

Feb 4, 2013 -- 1:14PM, Doobledigoop wrote:

So I was thinking, if the consensus is that druids suck, in which ways could they be fixed? Do houserules open up options that are less radical than the ones described in the op?




'give them better powers, nerf the Wizard and Invoker' just about covers it.

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 2:12PM #29
zelink551
Date Joined: Feb 26, 2011
Posts: 3,354
Even Psions and Seekers are better controllers.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

Quick Reply
Cancel
4 months ago  ::  Feb 04, 2013 - 3:00PM #30
Keithric
  • Senior Volunteer Community Lead
Date Joined: Aug 19, 2007
Posts: 5,148
You lost me there I mean, single target encounter dominate isn't exactly changing the world, but... Seekers!?
Keith Richmond
Living Forgotten Realms Epic Writing Director
Quick Reply
Cancel
Page 3 of 12  •  Prev 1 2 3 4 5 6 ... 12 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing