I have easy time making Raised Dead pc who are female players really truly regret they died and got raised w/out effecting any game mechanics.
I just tell them they aged 25 years, and got white hairs and wrinkles under their eyes. It seem to effect them more then any mechanical aspect do... They get all, "Oh my god! That is not true. I did not age 25 years. No way! Seriously? Do Raise Dead suppose to do that?"
She will probably let the entire party die before she dies again hehe.
What's meaningful to one player may not be to another. It is simpler to engineer the "consequence" based on the player and not the pc. Death is a individual experience. Result of it should also be personalized.