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Switch to Forum Live View Raise Dead Consequences
4 months ago  ::  Feb 06, 2013 - 2:34AM #21
Ghost007
Date Joined: Dec 2, 2012
Posts: 247
I have easy time making Raised Dead pc who are female players really truly regret they died and got raised w/out effecting any game mechanics.

I just tell them they aged 25 years, and got white hairs and wrinkles under their eyes.  It seem to effect them more then any mechanical aspect do...  They get all, "Oh my god!  That is not true.  I did not age 25 years.  No way!  Seriously?  Do Raise Dead suppose to do that?"    

She will probably let the entire party die before she dies again hehe.

What's meaningful to one player may not be to another. It is simpler to engineer the "consequence" based on the player and not the pc.  Death is a individual experience.  Result of it should also be personalized.  Wink
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4 months ago  ::  Feb 06, 2013 - 5:46AM #22
crazywolf
Date Joined: Aug 17, 2010
Posts: 183

I recently had a magic item that changed the player’s races via a disease track. So they started by gaining another racial power (happen to be the Kolbold shifty) then as they moved along the track they lost their own racial power then became that race. This created a whole spin off adventure where the character had to find a cure. I was one of the most memorable things that happen in the arc. Also I gave the character a level 13 demonskin tattoo as an after effect of the disease (we were level 8 at the time).

I know this isn't death, but you could put them on some sort of disease track, that may have ups and downs along the way. It doesn't have to be a roll heal or endurance to see if you move one way of the other it could be skill challenge or having to achieve things.

Showing the mark grow would let the players know it is getting worse and smaller when better.

Alternatively the mark could even have the artifact rules, and is a echo of another soul from the shadow fell. It gives powers when pleases and takes them back when it is not.

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