I just figured I'd give this a shot. I haven't made a spell list yet, not have some of the class features been explained; however, I have given a rough outline of the druid transformation mechanic "Wild Form", and I want to hear what you guys think.Version 1.45
How Swarm Druid swarms work:
-As a swarm, you automatically deal damage when you occupy an enemies's space/square/5x5 foot thingy (or 10X10 foot, or whatever size the opponent is)
-Enemies may make an opportunity attack against you when you enter their space
-You are resistant to piercing and slashing damage
-You are vulnerable to fire damage and to damage from AoE attacks (cones, blasts, bursts, whatever you want to call them)
-At 1st level, your swarm-form-thing is 5'X5' (1X1 squares/Medium size) and deals 1d6 damage
-At 5th level, your swarm-form-thing is 10'X10' (2X2 squares/Large size) and deals 2d6 damage
-At 11th level, your swarm-form-thing is 15'X15' (3X3 squares/Huge size) and deals 3d6 damage
-Added AWESOME trait-ability-things for when druids hit fifteen levels. There are three, one for each Druidic Path
-Fixed wild form to work with my current swarm rules (not included because they are still very rough, but
you can use the 3.5 SRD rules for swarms to get an idea of how I am making them work)
-Added descriptions for all new 1st-level druid spells
-Created tables for Summon Nature's Ally spell slot levels 1-5
-Fixed Entangle - deals no damage, but creatures failing their saving throw instead become restrained
-Replaced Climb with Search under Way of the Wing skill trainings
-Moved around Druid Class features and added Trackless step
-Added description for Badger's Resistance
-Finished describing current class features, edited wild form to explain some things on the table I forgot.
-Updated the Druidic paths with cantrips, skill trainings, and wild forms.
-Added a description of the Druid-only cantrip, Entangle.
-Changed Druid table formatting to make it easier to read
-Changed the way Wild Form works, and added a section on Druidic Paths.